I’ve been following the development by Raph Koster of a sandbox style MMO for several years now. He was most famously lead designer of Ultima Online and creative director of Star Wars Galaxies. His games are open world, focusing on character development through player interaction, rather than through grinding content for loot drops.
His new game is “Stars Reach”, being produced through his own company with venture-capital funding. It’s been in pre-alpha testing for the past half year. They’re now fundraising through Kickstarter, which I won’t directly link to as an advertisement. Lots of information there, but I’ll give mine own summary and review here.
Gameplay takes place on instances, each is a planet or asteroid belt. The environment is modifiable, similar to Minecraft, except with high-tech mining lasers. There are creatures that can be hunted or herded, and plants that can be harvested and sown. The basic gameplay loop is exploring and collecting.
The entire economy is player-driven. There’s a huge web of interlocking skills, with xp accumulated in each skill area independently. A single character can learn all the skills, but only a subset can be used at any particular time, with time-based restrictions on swapping skills. The second-order gameplay loop is refining and producing goods from gathered materials that will used to supply other characters with equipment.
The internal story of the game is that the galaxy was seeded with life by godlike aliens, who’ve since disappeared. But they’ve also left behind police robots that try to maintain nature. If a planet gets too environmentally degraded, it can be razed. The gameplay effect is that old planets are taken out of play, which permits the opening up of new fresh planets from time to time.
The actual gameplay is fun. Very natural movement, including running and climbing. There is flight, but that requires equipment I haven’t built yet. In Minecraft, I love just digging through the ground to find valuables, and mining in Stars Reach is just as satisfying. Combat is arcadey and fun. Some of the weapons have homing capability, usually at the cost of rate of fire. Crafting starts easy with snacks and med packs, but quickly has specialized ingredients that make it impossible to be self sufficient. Currently travel to space and others planets is done by teleporters, but there’ll be starships soonish.
I’ve had a lot of fun in the pre-alpha testing. I highly recommend anyone interested in sandbox games without pvp to take a look. Anyone else trying it out?