Subnautica - thoughts while playing (spoilers while playing)

Well, I did manage to find the mobile unit to create the Seamoth and was able to create it.

This triggered a couple life pod recordings. My son and I headed out to one(which was actually 300+ meters down). We could not make it to the lifepod just yet. Got attacked.

I emerged and found a new island, south of our pod. Drove the Seamoth out to it and paused game so my daughter can come watch.

We have recently discovered deep caves, not that far from our pod. Pink plants that kind of glow. I run out of air down there(it’s deep for us). Neat and will be returning.

My son is one of those kids who worries about batteries and power on things. Smart boy, very concious.

The Seamoth is my first device that runs on a power cell. If I make a new one, can I swap it out like I have a couple batteries on regular devices?

(I could almost disable the power draining aspects of things…I get it, but it is less fun to me…)

Yes, you can bring a power cell in a storage locker and swap them out. Of course, that reduces the amount of storage you have on the Seamoth to bring back stuff.

Remember to name your Seamoth. But probably best not to get too attached to it.

In a storage locker? The Seamoth has a locker?

I tried the swap-mulitple-air tanks a few times to explore one of the first big cave systems I found, but decided it wasn’t worth the trouble. It was a lot of hassle and I still died too many times when I misjudged a return trip. Not long afterward the game provided me with story clues that led me to upgrades and gadgets that made the exploring those same caves almost trivial.

Now I’ll still push my luck a little bit when exploring a dangerous new environment, but instead of going too crazy pushing early-game capabilities I’ll go back after I have the gizmo that makes it easier or safer.

The locker doesn’t come standard…

Now that you know about power cells, some Subnautica math:

1 fully-charged battery + 1 fully-charged battery + 1 rubber=1 fully-charged power cell.

1 drained battery + 1 drained battery + 1 rubber = ???

I’ll ask: Does it still produce a power cell for me?

I ask because I believe I tried to remove my battery(4% charge left) from my seaglider and force the game to use it as a battery. I think it did it, but it is possible it used a full battery I had in reserve without me looking.

Does it work? 1% battery still counts?

It does. All those drained batteries you have make perfectly charged power cells. Just make sure that you don’t have any charged batteries in your inventory.

Awesome. That’s hilarious and wonderful.

Yes, so we had a heck of a day after me saying we were “stuck”.

  1. I explored an island in the south(ish) area that had three(that we found) bases from previous survivors. Scanned the heck out of everything, including picking up a free purple tablet.

  2. Used the information there to find an underwater base. Now this really was the achievment of the day for us. We used the SeaMoth to go down to about 200M. I got out(using the rebreather) and scanned the heck out of what we found there. Deepest and creepiest we’ve been. Only 250-300M, but still, a huge achievement for us.

  3. Of course, my kids wanted me to head back and insert the purple tablet on the “gunner” base and we did. Walked through it, huge structure. Got 3 ion cubes and looked around. Stopped at this point…

Very exciting for the kids and me. A great game.

I went deep into the alien medical(?) and found out that the planet is under quarantine. We have to be disease-free to turn off the gun. This was great

However, we are super frustrated today:

  1. A legit glitch. I exited the facility and the Seamoth was gone. Embedded in the beach. I had to use the console to spawn a new one. Totally frustrating.

  2. I drove the Seamoth around trying to explore. We hit a warper who warps us out of the Seamoth and has rendered our Seamoth unreachable. Every time I go back to get it, the Warper is relentless. I guess it is gone even though this one is just floating there.

I am not sure what we are going to do. Today has become so frustrating, I’m ready to cheat in the game. I’m enjoying the game, but I am a wimp and it is too brutal. I am horrible spatially as well. When I go down deep, I immediately lose my “cave entrance” point and get lost down there.

It’s great, but super frustrating.

Beacons are your friends!

Oh, I have beacons. I found the Seamoth, which has its own beacon even. It’s just almost ungettable because of the Warper in the area. I swam back, but was immediately warped and killed again. I am naive, but I hoped the Seamoth would be “callable” back to your bases.

And for caves, I do get the idea of beacons, but I have issues with orientation and spatial analysis. I need more help.

I’m borderline about to turn on invincibility, both to damage and drowning.

I’m enjoying the exploring. I’m enjoying the story. I am not sure, even in my wimpy-freedom-mode, that I am up for the challenge of the game. I’m eternally novice at these type of things.

I don’t need my kids watch me gradually raging up and up. :slight_smile:

For the caves, use the pathfinder tool. Play with it outside of a cave so you see how it works, then you can use it in the cave.

Also, there’s another tool I haven’t seen you talking about: the laser cutter. Have you made one? Have you used one?

You’ve got plenty of stuff you can explore without futzing around with the warpers yet.

I can NOT find the final prints/scans for the laser cutter, though I have no issue continuing to look. I will try the pathfinder.

I’m a novice at games like this, so pardon my frustration. If I have to flip “god mode” on and off periodically, I will. I am 41 and no have no more issues flipping to “easy” mode sometimes.

I think my main concerns are:

  • is there a code to warp *my *Seamoth to me? I don’t need to generate a new one every time I die, but sometimes it gets in a situation where I can’t get it. Once, it glitched and once the Warper was so aggressive, I could not get back to it to drive away.

I feel your pain brother! My current goal is to try and kill one of those warpers in an effort to try and regain some of the self-esteem those stupid fish keep stealing from me. I haven’t pulled it off yet. But you know what they say, the 357th time is the charm!

I have found that I start to become anxious as I move toward deeper water and it’s only getting worse as I progress. I’m still unsure if this is a positive or a negative but it definitely keeps me coming back.

And be sure to check all of those little white boxes strewn across the sea floor in the starter area for blueprints for the laser cutter.

I totally get it. At 45 I have so much less gaming time than I used to, and also zero pride invested in my gaming ability.

That said, the game does a really good job at managing tension. I wouldn’t want to keep God mode on for too much time, because then the emotion-manipulation goes away.

I see what you’re saying. One thing that can be satisfying is to swim up to a warper and wave your knife around like a lunatic. You can’t kill them, but you can make them warp away if you hit them. (I think the trick is to swim around them while stabbing blindly at them; they turn slowly.)

I don’t know of a code to get the Seamoth back. Seamoths are expendable, though, and it’s not too too difficult to build a replacement. But if you need a code, no shame in that game.

I had that happen to me once. It turns out, there are creatures that are designed to zero in and attack the seamoth. Generally it’s not too much of an issue, but apparently you can abandon a seamoth and sometimes they will go to town on it and destroy it. So it might not be a glitch.

I did manage to beach my seamoth once. In theory that shouldn’t be possible, but there are some glitches in the collision engine, and so it’s possible to get your seamoth permanently stuck on a beach. So I went into console mode and started deleting out sand to get the thing free. Most bugs I’ve discovered in this game are tied to collision and clipping. (Cf. two beacons that got swallowed up in the land. One I never found and the other I was able to dig out from the beach using console commands.)

Warpers are a pain, especially at the point you’re at. The first time I encountered one was probably in the same place you did (salvaging a pod, or part of the crashed rescue ship, I can’t remember which, but it was salvaging). It warped me out of my seamoth and I had to constantly swim around trying to avoid it. Fortunately, they’re slow. And they don’t like the knife, so you can get them to screw off for a while with that. But they will become less of a problem with a certain blueprint, which I’ll minorly spoil what it does below.

You will find a weapon that lets you push things. It doesn’t do any physical damage, but it sends out a pressure blast. It’s really useful at pushing away warpers and other enemies and will also let you push your seamoth off a beach. (Yes, I managed to beach a seamoth twice.)