I have a full scan of the PRAWN suit and the Cyclops(including engine). It’s really a matter of collecting all the parts to make them and to enhance things in a way that it can go deep. The Seamoth can go deeper than when I got it, but not thatdeep.
I put a beacon down where I was at earlier. I also decided to sneak a peek a bit, dying in the process. Looks like something I’ve never seen.
Green mist.
New map on my map mod. Up to now, the map has “fog of war” filled, but the game has had but one map. A new one popped up in there.
I have a thermal knife because they look cool, but I am actually in Freedom mode, which takes away food and water needs. Thank you, though. I can not imagine the frustration of a long journey “down” and dying from basic health needs.
It’s really not difficult to avoid starvation. Food and water are both easily come by and easy to account for on long trips. Not criticizing your playstyle, but hard mode in Subnautica is not hard at all. Hardcore (dead is dead) can be hard, but not because of food and water. Of all the times I’ve died in Subnautica, it’s been running out of oxygen or killed by leviathans or warpers. Maaaaybe once of thirst? Pretty sure not. Certainly never starvation.
Still if you’re going for atmosphere and the pleasure of exploring Freedom mode makes a lot of sense. I’ve only played on Survival mode and had a few instances, before the thermal knife, whwew I had to balance eating raw fish against dehydration. Oh and one time I thought I had water and didn’t and had to race to find a kelp forest where I spent 5 minutes eating single slices of kelp (inventory was full). Good memories of a fun game.
Yeah, for my play style, the packing a bunch of water for my deep dives was actually kind of fun: it made the long exploratory trips seem extra-special.
That actually worked against it on my account. It didn’t really add anything to the game besides additional busywork and bookkeeping and eventually I got bored with doing it.
Farm marblemelons. Half of an indoor grow bed provides you with enough to completely fill your health and thirst. They don’t store well for long trips, but grow beds can be built inside very large vehicles.
Update to non-update: We are just trying to build up to the level of technology where we can actually make a big journey downwards.
Trying to play legit, but occasionally I turn on the oxygen cheat so I don’t drown after doing something I hate to lose(or more importantly, don’t want to get warped back to a base far away).
Will be testing the waters, so to speak, soon enough. Head downwards and downwards and hoping the path makes it clear enough where to go.
This thread motivated me to play this again. Spent a few hours on it over a few nights. Then I discovered why I gave it away in the first place. It didn’t keep my most recent saved game and I’ve lost an hour or two of game play. I love it, but that is very frustrating. The soundtrack is nice, it’s available on iTunes.
Yes, and we are heading downwards today. I’m actually kind of glad to have a map of this region, even more than the “main world”. It’s kind of disorienting for me.
For the most part, the Underground River section (I think that’s what it’s called) is much more linear than the rest of the game. However, some of the entrances are more straightforward than others, and if you’ve found a trick one, it can be really hard to navigate through.
Here’s a mildy cheaty hint: If you want to mark an area either as explored, or as a path to somewhere important, you can partially build a structure, like a single corridor. It’ll glow with that light purple-white light (I think it’s purple-white, I can’t quite remember) of a partly-built building and will be visible from a distance. Build them every hundred or so meters to make a breadcrumb trail, or build platforms across a dead-end passage that you’ve already explored. I used this trick a lot in order to save on screen-clutter from beacons.
You want to work on building a Prawn suit. The Cyclops is awesome, and is a great mobile base, but its main purpose is really just to shuttle the Prawn suit around.
On a side note, my one major gripe with the Cyclops is it has a lot of storage lockers on the bottom level but they’re surprisingly small and awkwardly shaped. It’s a lot more useful just building normal storage lockers on the main level.
I’d have really liked to have had a third vessel somewhere in between the Cyclops and the Seamoth, something with a little more storage and utility than the latter but not nearly as big as the former.
I think I ended up building a tightly-packed row of wall lockers on the bottom level opposite the built-in lockers, and then putting some garden space up top, along with a medkit generator and battery charger (and, before they nerfed the silliness, a power-cell charger). The game really brings out my inner pack-rat.