Subnautica

I understand a sequel is coming?

Yep, the developers announced they were working on it back in April. Release date is expected to be Spring 2025.

Bumping the thread because I didn’t want to start a whole new thread to ask this question. Where are screenshots saved?

Playing on a Windows laptop. I can press F11 to take a screenshot, and it saves it to my in-game PDA. If I look at a screenshot in the PDA, at the bottom right there is a Share button. If I click that, a little message box pops up in the lower right corner of the screen saying the screenshot has been saved, but it doesn’t tell me where. (I can apparently also use F12 to take a screenshot, which doesn’t go to the PDA, but I get the same message in the bottom right that the screenshot has been saved. I can’t tell if that is a Steam thing or a Windows thing?)

I’ve looked in the My Pictures folder, I’ve looked all through the Steam folder, I’ve looked in all the obvious places, I’m just not seeing them anywhere, either the F11 or F12 screenshots.

On PC, Subnautica screenshots save in the folder: C:\Users[YourName]\AppData\LocalLow\Unknown Worlds\Subnautica\Subnautica\Screenshots .

I did not find a Screenshots folder at that location, just a couple of log files. But I did finally find my screenshots.

To answer my own question, the F12 function is a Steam thing. If you open Steam and look at the View menu, the very last item says “[NEW] Recordings and Screenshots”. And that’s where all my screenshots were hiding. If I right-click on a screenshot and select “Show On Disk” then it opens the folder where the screenshots for that game are stored.

I finally went back and finished the story. To avoid the issue of the Large Rooms update having broken my base, I installed the 2021 Legacy version of the game from steam. Works perfectly.

I continued on from the end of my original base race video. Re-cut into one-hour chunks, the base race is repeated in the first three videos, then the new stuff from now begins in part 4.

My biggest regret is not listening to the aurora survivor pdas when I first picked them up back in 2021. I did manage to work in listening to all the Degasi logs, but I never did go back to aurora ones.

Here’s the playlist, though fair warning that it might only be fun for me:

Can I just comment about the music after you leave the planet? That shit goes hard.

Just in time!

Looks like a security vulnerability was found in Unity, meaning games built with the Unity editor need a security patch.

In response to that, the legacy version of Subnautica is no longer available. Now the only version anyone can play is the current version. Which means no mods for anyone. Also means I would not be able to go back and finish the game like I did last month. So I’m pretty darn stoked that I managed to complete my run before this happened.

Sucks about the mods, though.

Just finished my complete Below Zero run. This was my third playthrough. First time I quit when I hit the large land section (glacial basin.) Second time, a couple years later, I finished the game and thoroughly enjoyed it. Third time was immediately after that, where I recorded an efficient run.

Interestingly, during this third run I also bailed when I got the glacial basin, but only because 1) it was so daunting, and 2) I took a break from smoking weed. Well, despite still on that weed break, two months later I finally revisited and finished the run. And now ironically the glacial basin chapter is probably my favorite of the run.

Here’s a link to the playlist, which I’m not sure how discourse handles:

I have been very much enjoying Planet Crafter and found it a very similar experience to Subnautica without the monsters (which makes Subnautica what it is for some people so YMMV). Still the music, the style, the crafting part, and slow movement of Terraforming played like beautiful underwater graphics of Subnautica.

I keep thinking about getting back into the original game, and keep remembering how dull and frustrating I found it when I started having to go deep into the really way down underground caverns.

Satisfactory 1.2 hit experimental yesterday, and seems to be in effect random node allocation (map seems to be the same, think oil isn’t random) as an option, pipes “fixed”?, oil trucks, and a selfie mode.

Started up a new one (this would be my 4th playthrough include an early access one I came back after 1.0), and hitting that “god I hate bloody biofuel, wood and leaves’“ point. I’ve also never started on the middle north forest option before (think it was moderate) and would say the desert in the north east is much less annoying though ranked harder. Did get a decent chunk of resources near me at the start (4 pure iron, pure copper, a pure coal, a pure caterium, and a concrete 400m away) but not feeling enough of a difference to know if I will stick with this. I suspect I will load up a truck and drive to the northeast of the map pure so I don’t end up falling off a waterfall again, and try to form factories inside valleys and rivers…

Wrong thread, I think.

On the topic of subnautica, the courts recently ruled in favor of the executives, meaning they are to be reinstated, paid their bonus, and given control of when when the Early Access release will begin.

If anyone doesn’t know the story, I recommend googling for an article. A very quick recap is that Krafton agreed to pay a $250 million bonus – 10% to the devs, 90% to the executives – if subnautica 2 Early Access was released in 2025. Krafton agreed to this when they bought it. Then Krafton decided to fire those three executives and delay the release into 2026 to avoid having to pay the bonuses. It worked quite well until the court told them to go pound sand this week.

Yeah, wrong thread, late at night, will stick it on the Satisfactory, if any mods around can you delete that one please… Perils of posting late at night.

Yeah, I saw the Krafton thing. What I thought then was “this is another nail in the coffin for the game, though some people might now buy it.”. I know a few which swore off it due to Kraftons actions, but the reality is that the devs were working, then they were gone, a whole bunch have replaced, done a years work, then those devs are back. Sounds chaotic to me. But has removed the moral question of buying it…

Below Zero was honestly a disappointment to me, and none of the news about Subnautica 2 has been hopeful–until this. I don’t really understand the ins and outs enough to say how good this news is, but Krafton sounds like they were AI-slop-curious, and I’m not going to buy an AI-slop game. Hopefully this news puts the game back in the hands of people who want to make a living by making games, not make a profit by owning game studios.

Thanks to the sudden implosion of my previous studio, I found myself abruptly having to look for work. One of the places I applied to was Krafton (hey, any port in a storm, right?). Anyway, when I was talking to the recruiter, he mentioned that they might be opening up a position to work on Subnautica 2. The original game is my all-time favorite (I’m actually playing through it for the fifth time right now).

I haven’t heard back from the recruiter; I’m assuming that the outcome of this lawsuit means that the position will not, in fact, be opening (at least, not through Krafton).

(Luckily, I start a new job at the end of this month!)

The claims according to an article inferred that the CEO of Krafton used ChatGPT to ask for advice as to avoid paying the $250 million. That sounds a lot like a game which is going to be AI slop now if that is who has been in charge for the last year.

A few notes about the Krafton/UWE issues. Only Ted Gill, the CEO of Unknown Worlds, is required to be reinstated. The other two founders, Charlie Cleveland and Max McGuire, were found to not be working on Subnautica 2 operationally, and thus their reinstatement is not compelled.

The actual development team has been adamant from the start that Krafton has not interfered with their development, especially relating to AI. The development team itself has not changed.

The Early Access release will tell us a lot. Krafton’s first argument after firing the executives was the expectations for EA release had been significantly scaled back from earlier to move the release date up, affecting the finished (for Early Access) product. Internal documents were leaked showing how much had been “cut”, which would give an idea how truthful they were being in that regard. I’m doubtful of Krafton’s veracity, to say the least.