I’ve recently started playing Team Fortress 2, which is the first real-time online game I’ve played for a while. I was startled by the degree to which the need for active co-operation is built into the game design -
[ul]
[li]pairs of classes that work together[/li][li]multiple routes to be guarded[/li][li]periods of vulnerability when cover is needed[/li][li]defensive points where concentration of force is needed[/li][li]directional problems where someone needs to face each way[/li][/ul]
Because I’m new, and don’t have fixed times I can play, I have just been joining servers on an ad-hoc basis. In some games there is no co-ordination at all, and individual skill is paramount. In others, there is informal co-operation (usually pairs linking up, and defenders finding an unoccupied spot to defend). Once or twice there’s been a band of people who obviously know each other making up part of the team. Those games are the most fun, particularly when mikes are used.
It’s impressive how ineffective highly skilled individuals (judged by their ability to survive and deal out damage one to one) are against any sort of co-ordination, and how unstoppable they are when co-ordination breaks down.
My question is, is there a formal or informal system for finding teamwork games when you aren’t part of a fixed team who meet at particular times? Where does one go to find scratch games with players who want to actively co-ordinate instead of display their individual skills?