Tecmo Super Bowl for NES

I recently became addicted to Tecmo Super Bowl again (any other fans on the board?). I was reading through the Tecmo Wikipedia entry and it mentioned “the game added new features, such as statistics tracking that included All-Time NFL season records”. What is this? I’ve played the game a lot and don’t recall seeing all-time NFL records anywhere. Any idea?

In Season Mode, Tecmo Super Bowl tracks records in nine categories for both conferences and the entire league, which you can see by choosing “NFL Leaders” from the Season Mode menu. Note that the game only tracks in-game achievements by human and computer players- the game does not feature historic NFL records that can be “broken” by the player or computers.

Ah, good ol’ Techmo Super Bowl. An old roommate and I kept a scoreboard in our living room and played through entire seasons, each in control of a team. For the superbowl (which usually ended up me vs. him, but not always) we would invite a bunch of people over for drinks, snacks, and some good old fashioned team rivalry face paint and all. I still hold it over his head to this day that I won more superbowls than he did.

I need to play that again.

Good ol’ Bo Jackson.

Bo Jackson was not allowed to be played, for obvious reasons. I call shenanigans on that player.

VIDEO BO!

Christian Okoye was unstoppable when “Excellent.”

In terms of Fun Factor…still one of the top 5 games ever.

Also not a slouch: Tecmo Barry Sanders.

I probably have spent more time on this game than any other game (Outside of maybe all the Mario Karts)

I never played the Raiders out of principle, so I never actually experienced Tecmo Bo Jackson. I liked the try to pick out the worst teams in the game and try to win the super bowl with them.

One of the great all time games.

WTF is up with misinformation following this game?

From the wiki-

Bwuh? Christian Okoye and Otis Anderson were vastly stronger than Bo; Bo was the fastest, and the reason he rarely got tackled is because he was rarely caught…

And IGN’s top 100 games rundown says Barry Sanders was the x-factor. Barry was great on TSB; Bo Jackson was nonpareil.

Kids these days are woefully ignorant in video game history.

The #1 rule of Tecmo Bowl: NEVER pass. 9 out of 10 times it will be intercepted. Likewise in Joe Montana Football for Game Gear, you NEVER run, as it was impossible to gain yardage on a running play.

I always hated real life football, but still LOVED Tecmo Bowl.

You forgot the Jerry Rice excpetion. Rice will catch any pass thrown from anywhere on the field.

Nonsense. You can’t pass to a covered man (unless his name is Jerry Rice). Passing to open men is fine, and is necessary to win a game against a good opponent.

Anyone want to have some fun? I do believe this is out for the DS…

I’ve played this. You’d think after almost twenty years they could have improved things somewhat. Nope. It’s just not fun like it used to be (way too annoyingly simplistic to the detriment of gameplay), and I suspect the old Tecmo Bowls wouldn’t be, either, if I tried to play them now.

Which there always was on the “Four Curls” play. Montana/Craig/Rice/Taylor/Jones with Ronnie Lot on defense. 49ers were my team back in the day. :cool:

TSB was great and all, but I seem to remember that every time I got to the post-season, the AI defense would tighten up so much that, no matter who you had at RB (including Barry, Bo, or Christian), they just dogpile you mercilessly. My championships were invariably won through the air.

Nonsense. Run the QB backwards until all receivers are not visible off the right, then bullet-throw. It will throw a bullet 80 yards and complete every time.

Now I’m curious what the different Tecmo Strategies were?

On defense my strategy was simple but effective… ALWAYS pick one of the four run plays to defend- choose the safety and snuff out any passing.

On offense- I would always alter my playbook to include both the four curls pattern and the two curls w/two deep routes. The other two I would pick and choose depended on my mood- but there ALWAYS had to include a pattern where the receiver would run his route and wait… because throwing at a runner in stride- that was not a deep pattern- was trouble.

I never had any problems with passing. Frankly, I never had a lot of problems with points.