Telephone Sanitizers and Account Execs (forbidden thread for SS Incorrigible)

Too bad for NAF, but I understand completely. Toddlers need constant attention and leave little time for thinking of other things.

This would be a good use for the Brig, instead of wasting a lynch.

You’re right Pleo, they ought to throw him in the Brig. Or you could round up [del]the usual suspects[/del] a substitute.

Glow’s analysis was pretty good. And I think it would have gotten Idle lynched if it was posted the day before.

I do not use substitutes. I feel they disrupt the game too much. Not only do the players have to deal with the non-participating player, they then have to deal with a replacement. Who is hard to hold account for the previous player’s actions.

I prefer letting players deal with it with in-game tools (which the game designer should have built into the game).

Huh. Could be a no-lynch. Kind of looks like everyone’s wandered away from the game.

Hal and fluid haven’t posted a single time toDay. NAF has bowed out. Fubble popped in in time to claim and hasn’t been back.

It’s rather depressing.

fluid rushes in with an ‘OMG is the Day ending already?!’ flurry of last-minute posts and votes, including a vote for mahaloth who WAS before then just barely not being lynched. Niiiice timing. :stuck_out_tongue:

Maybe this game needs a Third-Party Late Invasion.

Idle is going to catch flak for voting one of two claimed Masons.

At least there’ll be a lynch and an examination, so ToDay is not a complete loss to the town.

I really like this Vote N, No More No Less mechanic. It forces people to place multiple votes, giving more information and misinformation about what people may or may not be thinking.

I like it too. The caveat is that the number N cannot be greater than the number of remaining non-town, else town will be forced to vote for town. That would be unfair and unbalancing.

To answer the question Normal had about switch their vote to Hal: for tie-breaking purposes, only compare the voters who are not voting for both tied candidates. In this case it’d be glowacks & Stanislaus vs Mahaloth & Red Skeezix. Mahaloth is the highest rank among them, so Hal would get spaced.

However if Normal had unvoted Mahaloth and voted Hal, I think Hal would have been spaced.

Yep, that would have made it 9-8 to lynch Hal. I’m calling Normal as possible scum for this slip, and would upgrade to probable if Hal flips as scum.

ETA: Idle in 320 comes back with Normal as Loyal. Shows what I know, even when I’m not playing.

Happy now, Chronos?

bonk Floyd hit the 60 second waiting period.
bonk Need to wait another 12 seconds.
bonk

There’s now 4 plausibly confirmed townies. With 4 scum out of 13 players, that leaves 5 unconfirmed townies versus 1.5 mislynches. So the town is not in a great place, but they have a core of players who could start to work together. They really need to lynch scum, ToMorrow, though.

I didn’t see a whole lot of effort this Day by the presently semi-confirmed loyalists / townies to work together. Perhaps Tomorrow will be another cliche.

If there’s a third mason (which I think the first mason implied) that could greatly help the town.

By contrast, it dilutes the relative value of each vote–scum can play with a lot of low-risk busing on early days. I’m not a fan for that reason–I don’t like anything that potentially allows someone to dilute their position.

Oddly, I’m a huge fan of borda/preference voting because I believe it mitigates the primary problem with multiple equal-strength votes.

It might be interesting to try a system where a player has more than one vote available, but can place more than one on the same person.

Hal shows a Last Activity of 11:04 pm yesterday night, but who knows for how long or if he even went to the thread. Super-busy, or metagaming?

It really only dilutes the value of a vote if the player has found fewer scum candidates than votes that have to be made. That is, a player who only wants to vote for one player, needs to find filler votes. Agreed that is not helpful to town, but a townie who finds one player to vote and then stops looking for scum is not helpful to the town, either.

When I play, I typically have multiple players I find suspicious enough to vote. In a single-vote system, I’m forced to pick one, and the others get off free. With multi-votes, someone who is slightly suspicious to many players is at more risk than someone who is very suspicious to only a few. I think that is helpful to town–scum tend to get some suspicion, but often not enough to get a vote, when there’s only one vote per player.

Hmm, when I get a chance, I’ll do some spoiled vote analysis of this game.