How do corporations handle assets? Like say I take a newb on and give him a better ship. What sort of recourse to keep that ship is there? How can someone keep people from simply ganking corporate assets?
Not to be flip, mswas, but that’s the answer. It’s just like real life/business; some characters are good and decent, others will stab you in the back and rob you blind. Corporate veterans have techniques they use to help protect their corp, but none are fool-proof.
There have been corporations that have been infiltrated so fully by another, officers and all that the next day half the guild was gone, all their ships removed from their hangars and pretty much any asset worth taking was taken. There is no guarantee of any security, you just hope you can trust them.
Although I think PKers and griefers are scum, in EVE they’re what make the game so damn unique. It’s possible to keep yourself safe, if you play it smart, but the game is designed for lawlessness.
By the way, please note that the ads you see at the bottom of this thread for purchasing ISK are advertising a service that is in violation of the EULA and which could get your account banned. Plus there’s no need to purchase isk from such people, as you can legally purchase a game timecard from CCP with real money and sell it in-game for ISK without breaking any rules.
Corp theft and other backstabbing (offlining POS towers and such) sucks, there’s no doubt about it. An alliance I was in pretty much fell apart after the alliance leader (not in my corp) absconded with several billion worth of capital component BPOs. Plus I was still in ASCN when some [expletive deleted] in EDF offlined the towers holding sov in OOYZ-G giving the system to BoB - not that the war wasn’t already lost at that point, but still. Anyways, it happens. If you know who did it, you can slag their reputation in the forums, and of course you can blow them up every chance you get, but that’s the extent of the consequences you can mete out. There are various techniques for sheltering corporate assets from prospective thieves, but they mostly all involve complete trust in at least one person.
Most Famous Heist <– That is the really famous one…the guy who pulled it off still plays regularly
There are a number of others.
That said you CAN secure your corp assets. A Corp has corp hangars to store stuff and they can be secured individually. There are a variety of roles you can give to members which allow varying levels of access (although frankly setting up roles and security appropriately is a pain in the ass but only needs doing once).
I advise to keep a hangar for the very best and irreplaceable stuff and make it so ONLY you (or whoever the CEO is) has access to that. Never, ever, ever…and I really mean ever, grant access to that to anyone else if you have very valuable items in there. I don’t care if it’ll take you 2 hours to drive back to release something someone really needs. DO NOT GRANT THEM ACCESS EVER (unless you are married to them and then only as long as you have not gotten in a fight recently).
We also usually have a General hangar which is a grab bag of crud items anyone can use. Not meant for players to clear out and sell or melt but just they need a module and it may be there. If a corp thief nabs it all you really lose little to get in a fuss over.
There are varying degrees of access between those two.
It pays to be paranoid with that stuff. Some things are just too painful to lose.
Short answer (unless you follow the link and read it, then it’s the long answer) http://eve.klaki.net/heist/
I read that article a few years ago and that’s what made me decide to play (although myself and the majority of eve players think corp thieves are scum, the simple fact that it was possible in the game intrigued me.
Long answer - Player Corps have offices at stations where corp hangars are available. These hangars are separated into 7 different sections. Access to sections, and tweaks to access (such as can you open or take cargo cans, etc) can be set on a per player basis and/or by rank of player (the rank of the player is set by a director in the corp). In my limited experience, established corps have a plethora of stuff in the ‘basic’ hangar, it looks like a treasure trove to a newer player, but is ‘only’ worth a couple of tens of millions - the honor system tends to work pretty well for the common low tech stuff. To keep an eye on what is happening to the assets, there are audit log containers that will keep a record of who puts what into and takes what out of a container. My first corp used these extensively, the corp I currently work with doesn’t. The more valuable stuff is usually put into other parts of the hangar, which only trusted or high level corp officers can access. As far as what can you do to stop people from stealing? In most cases, if you steal from the corp, the members of that corp will take every opportunity to blow up your ship and make sure they catch the pod as well. Every time they ever see you again, you have crosshairs on your forehead. There are NPC agents who can help track down pilots too, so a thief cant just move a few constellations away from his old stomping ground and assume his old buddies won’t find him there. Even corps that weren’t affected may gun for you; like I said, the majority of eve pilots don’t like corp thieves, even the pilots who play ‘evil’ type pirate ganker style play. Good luck ever joining another corp - why would any CEO let a known corp thief into his corp? Corp theft is a persistent problem, but once the community learns of the activity, in most cases the pilot’s name is mud. The group I play with has never really had a problem with major thefts from corp, but they are also selective about who they let in. Mainly, best way to keep assets secure is to only allow a select group of people access to the really valuable corp stuff.
ETA - meh, beaten to the punch by Whack-a-Mole… that’s what I get for working when im trying to post…
A veteran of the ‘great war’ huh? I heard about that POS offlining lameness, must have been sickening. Whereabouts you at now? You involved in any of the current dust-ups?
[nitpick]
The Great War is kind of bogus. There was a Great War before this last one commonly called the Great Northern War although it got everywhere eventually.
Man, I wish i could experience all this stuff, but it never will happen.
Though i understand quite a bit about the game, as I said, I’m still a bit of a newb still (I’ve followed the game and played around with peoples accounts for a long time, but my char is 32 days old), and I’m such an indie player I doubt I’ll ever get in a corp. If I do I’ll get kicked out really fast for not following battle priorities or something (probably because I won’t be on and by the time I log in and check my mail I’ll be gone because they needed me or something) or doing everything the CEO asks or something… also 0.0 scares the shit out of me, so I can’t be part of any of those empire corps.
Jragon Wanna start up a corp? My friend is trying it out too. I think I’m going to start up a noob corp. That’s what I got into the game for, so I figure I should just go for it. I started out with 4s and 5s in leadership skills.
You name it. There are hundreds, perhaps thousands of corps in EVE. I promise there is one that would suit you.
Just remember if you are looking to join they will interview you but you are ALSO interviewing them! It is in everyone’s interest to have a good fit. Be upfront and honest in how you would like to play (combat, industrial, pirate, mercenary, anti-pirate, low sec, hi sec, no sec, etc.). There is no right or wrong. Only what is right for you. Don’t be surprised if you burn though a dozen interviews till you find someone.
And remember you can always leave a corp. Most (if you have not stolen from them or something) are cool about it. If it does not work out just leave. Or you may find down the road you are ready to give Alliance stuff an 0.0 a go. Whatever.
That’s the great thing about EVE. It’s a sandbox unlike any other MMO. For many this sucks as the fun is not handed to you…you have to find it but it is there and profoundly better than any other game offers once you get your bearings.
EDIT: I should note I would invite you to join my corp but we are a small, tightly knit group of industrialists. Doubt you would find it interesting but definitely look me up. I will be happy to help, answer questions, show you around, show you how to power through missions…we also build lots and lots of things so can help you there too (although most T1 items are best bought on market frankly but we build T2 when you get there too as well as all T1 ships and a fair number of T2 ships as well).
They may have fixed the mechanic to prevent it…not sure but definitely an exploit if you can get a Dev to believe you (“Our logs show nothing, thanks for writing” :dubious: )
To be quite honest I’ve never much cared for pvp combat, and avoid it when possible. I really wasn’t much involved in the war aside from funding my corp’s portion of it rather heavily. By that time the loss of a station without even the chance of a fight was just one more thing, and not nearly as gut-wrenching a bit of treachery as it would have been if GQ3 had been taken that way. By the time OOY was handed to BoB we were already beginning to move our assets out to Stain. “Steve” hadn’t yet been lost, but that was only a week or two later. The writing was on the wall in flaming 10 foot letters.
Our corp is currently renting access to TCF space, but there’s rumours afoot of some deal somewhere else. I dunno, don’t care. I mostly ignore what’s going on in 0.0. I prefer to run a few missions and dabble in a few industrial ventures. Made a couple billion inventing cloaks back when it was still profitable, build mining barges on the side, am still bitter that I guessed wrong about where the money would be in the first T2 battleships (seriously, it was all in T2 component speculation, the numerous bpcs I invented didn’t even pay for themselves, bah), etc.
I don’t think 90% of EVE has ever heard of a spreadsheet. I see stuff on the market for below cost all the time. I run three low sec POS and it is near impossible to sell the mats (not moon mins which all suck save for Dysprosium and Promethium) at a profit (although I think I am managing but taken me months to sort out).
Too many people see the stuff they mine and then toss into building modules as “free”. Like it didn’t cost them anything for the minerals.
When a T1 ship/mod is below cost I snap them up to melt them but for our T2 business it is hell since you can’t get the stuff back.
That and the bloody penny ante bullshit in the market. I despise sitting around babysitting that stuff.
As a result we mostly do large orders for clients. They cannot buy the quantity they want in one go usually so we give them a good price and we guarantee a profit. Although CCP removing the price cap on Trit nailed us (well not too bad but still not positioned well for it).