Tell me your awesome game ideas that will never be made.

Like this one?

Looks interesting, and pretty close to what I described

I’d like to see a multiplayer First-Person shooter game set somewhere other than WWII or later.

It would be really cool to have a 30 years war FPS game, with cavalry, pikemen, musketeers and artillery. And have it tweaked so that a team that followed military tactics of the time would win, rather than the team that ran around the fastest.

You’d need musketeers to shoot the enemy, pikemen to protect the musketeers from cavalry, cavalry to ride down stragglers, and artillery to blast apart static formations. I’d love a game where if you ran around by yourself you’d pretty much get killed right away, but if you stayed in formation and followed orders you’d be much safer. You’d also have to have officers and some system of command and control. I guess I’d just love to see disciplined formations crushing hordes of teen griefers who won’t follow orders, pretty much like how early gunpowder battles really worked. Players would be FORCED to cooperate, any team that figured out how to march in formation would be invincible except to other formations.

Anyway, it’ll never happen.

A while back I had a very interesting dream about an MMORPG based on the Metroid universe. (But I think Nintendo’s already sort of headed in that direction, so I don’t know if it counts.)

Hmmm… hadn’t heard of that one. From the looks of the reviews, though, it looks like it wasn’t so great. No interaction with the environment, poor graphics, unbalanced powers, and only Original Trilogy characters. Could definately be redone better…

That was a very good game, actually: pretty much a standard beat 'em up with some nice graphics, good AI and added Star Wars characters - fun, but reasonably inauthentic - until you played as Luke and battled Darth Vader in the carbonite chamber: suddenly the whole game clicked into this perfect lightsabre duel, and you were parrying desperately with your lightsabre and back-pedalling frantically in the face of Vader’s furious onslaught. It was Empire. And if you managed to beat him, you got to unlock Vader and beat the shit out of everyone with a big red lightsabre, and hear him intone “All too easy.” when you’d handed them their arses. The multi-player was great. I might just fire it up again now…

At the moment, I’d like to see the concepts of Jade Empire done as something other than a rehash of Knights of the Old Republic. A real wuxia game, where I can fly, and use poison darts and throwing stars, and throw roofing tiles, and use healing chi moves instead of just pushing a button and picking up power-ups, and a real combat system instead of just unresponsive combos, and ditch the tired “mysterious orphan destined for greatness” storyline.

Apparently they made this already. It’s called Postal 2. From what I heard, the plot is that you live in the SW and have a list of mudane things to do each day, but people are annoying and you can just kill them if you want. However, since it’s the SW, everyone has a gun and apparently the NPCs will start shooting each other even if you don’t start a firefight.

Supposed to be very bloody, but I haven’t heard anything else about it other then that it’s not particulary fun once the novelty wears off.

And the Lladro porcelain?

Pray tell, how would this work? I think Metroid only would work as a single-player game, or perhaps maybe as a 2 player co-op. Samus is the classic lone operative, after all.

Something along the lines of Shining Force or Front Mission set in the Fallout universe - half RPG, half tactical. Fallout Tactics was a great concept but fell very short in the story and background department.

My game would be called Nazis, Nukes, and NATO. It would be a strategy game simliar to those put out by Paradox (Europa Universalis, Hearts of Iron et al), but somewhat simpler to play, a sort of “beer and pretzels” strategy game. You can choose any nation in the world and work diplomatically (either by peace or by war) from 1933 to 1992 (roughly), from World War II to the end of the Cold War. Along the way you would be given decisions to make that could work in a historical or ahistorical fashion (the first decision the German player would have to make in 1933 is whether or not to elect Hitler as president. Thus, would World War II ever happen? It’s up to you.) The game would be a tad comical in terms of funny animations on the message screens. Creating armies and going into battles would be somewhat simpler than the Paradox format- my game is in terms of simplicity of play in between a true strategy game and a war board game. (The title of the game comes from an old adage in the computer game business about the three things you need for a historical war game to be successful- if it isn’t about WWII or the Cold War, it probably won’t sell.)

None* of it would involve the missions Samus goes on, of course. It’s more of a “what’s going on in the rest of the universe while Samus is running around killing stuff”?

Bounty hunters, Space Pirates, merchants (and smugglers), scientists, colonists, etc. etc. etc.

*Well, all right, not none. Samus et. al. might cameo somewhere. But my dream didn’t go into those details. I just wandered down a lot of hallways with a Metroid stuck to my head.