As long as the practical matters (width; security doors; death-ray emmiters, etc.) have already been taken care of, there’s nothing wrong with making the interior of my ship look like a brightly lit “Holiday Inn in Space.” It’s my ship, and I’ll make it look like the damned Circus Circus Casino inside if I want to.
I will remember that laws of the Federation are supposed to help and protect people, not just to be blindly obeyed—if following Federation law is just going to make people suffer for no reason, screw it.
My ship’s weapons are supposed to be able to hit a target as far away as half the distance from the Earth to the moon. There is no reason for me to be able to count the bolts on an enemy ship’s hull with my own eyes when I go into combat.
I will make sure that my photon torpedoes (or whatever I’m using in their stead) actually as impressive a yield as something with 1.5 Kilos of antimatter for it’s warhead should have.
I will let the viewers see the whale tank and the main shuttlebay, once in awhile.
If the Federation has already granted citizenship/acknowledged the sentience of an artificial lifeform that’s become part of my crew, it’s bad form to try and backtrack on it whenever it becomes convenient.
If a crewmember or a senior officer/old friend dies, I’ll keep in mind that I’ve personally encountered no less than a dozen ways of bringing dead people back to life over my career, some of which DON’T even involve the transporter.
I will try to cut back on badmouthing the 20th century—those poor dead slobs have suffered enough.
The Holodeck code
If I do have a holodeck onboard, there have to be a few conditions…
- Each holodeck will be big, easy to see, manual power switches, both inside and out. The ones inside the holodeck will be physically unable to be masked by holograms.
- The Holodeck design will be such that shutting the power off suddenly won’t vaporize the people inside it, or blow up the ship, or anything. (There was actually an episode, either of TNG or Voyager, where they said that shutting the holodeck’s power off under certain conditions might vaporize the people inside. No kidding. :eek: )
- The Holodecks will shut off automatically if any “unusual” activity is detected in the holodeck systems. I may also have an permenant “holodeck safety officer” position to monitor the holo systems, 24 hours a day.
- Every eight hours (at least), the Holodecks will be shut down automatically, the systems given a full diagnostic, and the safety of any users checked. This will also be the time for the dreaded “holodeck squegee duty.”
- My ship may have a dedicated holodeck system; and my ship may have a system able to create sentient holograms. But never the twain shall meet.
5a. This is both for safety reasons (no Evil Lincolns), and the (gasp!) moral and ethical concerns of creating sentient, if artificial, slaves. And NONE of us wants to see a repeat of the unexpected Holohooker Unionization and general strike fiasco that happened on on Rigel IV. - The holodeck safety system will be hardwired into the holodeck’s ROM (or whatever the hell the equivilant of a ROM is in the future). If, for some reason, someone wants to be hurt or someone needs an actual ass-whooping, they’ll have to find a flesh and blood person to do it. (Or possibly a Sillicon and Magmaglobin person, like Ensign Rockmonster. But only if he’s cool with it, or if I order him to.)