Stop. Leave any priests that are out there alone. Assume that we have none and plan accordingly. If there is one, great. If not, well, we’ll figure something out. The last thing we want to do is direct the scum’s attention toward any town power roles. They tend to figure those things out quickly enough without our help.
I’m not entirely sure where you’re coming from here. Are you expecting a Reverend Dimmesdale role in the game? It sounds likely, but personally I would not be surprised if Reverend Dimmesdale is in the game, but is a Sinner Godfather(immune to investigations). I’ve never read The Scarlet Letter, but based on what I’ve read of it Reverend Dimmesdale is likely to be aligned with Hester Prynne, and the opening colour makes is quite clear that she’s a Sinner.
It was asked before in general, but not specifically about the beginning of the game. While you’re all assuming the Sinners can communicate (apart from the newly sinfected), I’m not so sure. The Sinners (especially as originally conceived, with the execute option) seem to have too many opportunities to sinfect. There would have to be something to balance that. Paul’s ability to purify people doesn’t seem to be enough.
I can see the Sinners not knowing who each other are and having to discover each other through the course of the game. That would fit with the theme of the novel as well, and it seems more balanced to me.
If I get an F4 answer, so be it, but I have to ask.
bad because we need to LEARN something. We need data. We need information.
If we just said, OK lynch paul. then how are we better off toMorrow morning? All we have is a dead paul, a Night Kill, and limited conversation. Where are we going to learn anything?
We’ve got to talk, communicate, see how people act and react, and then learn something from it.
It also makes even less sense to lynch someone the Scum will want dead.
It tells all the vanilla townies to be wary of lynching you guys and anyone else you confirm as busybodies. And if one of you gets NKed and the role is confirmed, we reduce our pool of possible lynches.
If the Scum want to lynch us, great. It will do 2 things:
[ol]
[li]Reduce any hiding places in unconfirmed Town they might have (less beneficial with a dead investigator)[/li][li]They won’t be killing any roles we have with actual active pwoers[/li][/ol]
The drawback to posting too much is that one provides more than enough information to expediently play the game.
The drawback to not posting too much, is that everyone else suspects that, frankly, that person is not providing enough information to provide tells.
So. Given the right level of posts, you work on what other people have said, and disect it for your own purposes, trying to make right choices for your alignment.
How am I doing so far?
Yet, a majority of the players, are not given a list of who is Town. Conversely, those who are scum can reasonably deduce the names of those they have to eliminate.
So, Effectively,
The good guys here have a catch 22.
The Scum, if they so wish, can simply not say anything at all, and win.
How am I so far?
WIFOM, but it seems as if the entire game has 2 catch 22’s too many.