The Dragon Age thread

There’s a patch out that fiddles with the difficulty settings (making easy easier and normal gets you a slightly higher attack and armor rating).

http://social.bioware.com/game_patches.php

Doesn’t seem to affect me as I’m playing on hard. I’m at the mage tower and I’ve been warned that once I go inside they’re not letting me out. I’m scared.

Yeah, I ended up pirating the DLC that I had already bought and paid for. How sad is that?

“Made easy difficulty easier” - woah.

Redcliffe is crazy; Here’s how to get through it. Once all the milita is dead, run back to the area where you first started where you got about 7 knights. The knights there make short work of any walking dead. Go back down, lure the next group, rinse and repeat.

I think there’s a bug somewhere. The fight won’t end until you have kill some stragglers, and run to a green-misty area south of the chantry barricade. I’m not touching the game until more patches are out.

It did work for me. Once I put the code in the site the game started to download the DLC immediately.

I have the impression that the console-types and users of services like Steam have been putting up with this kind of stuff for a while – the content you paid for doesn’t really belong to you, it comes with a commitment to an infrastructure that monitors your usage for the purpose of marketing but elaborately disguises this as a feature rather than an intrusion, incrementally degrading your sense of public/private boundaries, et cētera.

So out of wonder, if you get blood mage (not sure how yet, but when you do), if you choose it as a spec does it… change stuff? Like will I be branded apostate and hunted or something? I really like the concept of Blood Mages, and their play style seems to match how I distributed my stats best, but if it ends up making half the world hate me I’m not sure I want to do it.

I’m thinking of bumping it to hard, but god, the friendly fire. I’ve gotten okay at aiming the cone based stuff, but so far everything has been so melee heavy my tempest spell is pretty much sitting there useless. This is pretty much why I always stuck with normal on NWN2 as well, I’m terrible at accounting for FF. Though I’m guessing it will be slightly easier on Hard if I put everyone in puppet mode.

Are there any good root spells? That was kind of a problem for me in NWN, that I couldn’t effectively control the enemies with Web or Entangle as I could in Baldur’s Gate. And that being the case, friendly fire is a huge problem.

Yeah, there’s a few of them. Some sort of paralysis or frost thing, and a sleep thing. Couple nice stuns, too.

Of course, they all wear off far too soon. But apparently no game is ever going to bring back Enchanters ala Everquest, so I will always be unhappy on that count.

Way too soon, I tried a Sleep-> tempest combo once, by a couple ticks in everyone woke up and was charging my party anyway, so tempest barely did any of its potential damage. I guess those AoEs are best reserved for taking out groups of bowmen and magi.

I’ve used them with some success for crowd control.

I do like the DoT spells that cause the mob to blow up if he dies while they’re on. Yes, there’s friendly fire damage, but it doesn’t seem too bad, at least not so far.

Earthquake is really nice in the right situation. I used it at the beginning of the Redcliffe battle, when the baddies are coming down the mountain through the fire. I Earthquaked the fire, and they were all stuck there for many minutes burning and falling on the ground, over and over.

I finally figured out how to keep my party from following me everywhere, and that made Redcliffe WAY easier. Is there any way to get them to follow you out of a battle? Like a “retreat” sort of thing?

I think you just have to select everybody and move them. Then when you get to a stopping place hit ‘h’ to get them to hold.

I run into some bugs now and then with the ‘h’ key, like the party not using their tactics or not acting according to their behaviour after switching from hold position to move freely. Sometimes I have to hit the I key to open the inventory to get them to react.

There are some root spells, but Morrigan is set up horribly for Redcliffe which is why I don’t intend to go there as my first stop. She has horror and mind-blast for crowd control, and if you get her to level up, you can take Cone of Cold. The best CC talent so far is my war-dog’s dread howl.

Curious, how so? Do you refer to the battle at the start? Would like to hear your tactics. I am trying to get the mayor to survive. Just for kicks.

I’d like to know how to turn following on and off - for some reason, my main character is running solo, with the rest of the gang waiting behind watching him get murdered by gangs of hurlocs.

In the PC version, you can hit ‘h’ or you can click on the icon under the portraits that shows either a walking man or a hand, depending on whether the party is holding or following.

This make it possible for my rogue to pull, and even get in a sneak attack. Otherwise every battle would be a free-for-all.

I took CrazyChop’s advice and pulled the ghoulies up to the original soldiers. Of course, to do that, I had to figure out how to pull without my guys following me. Turns out there’s a “hold/move freely” toggle button right under the char icons at the top left of the screen.

I can’t pull 'em out of battle very well, though. Best I can do is select them and mouse click a place for them to move. About halfway there, they turn around and start fighting again, so I pause and repeat. There’s gotta be a better way. Anyone?

The ‘H’ key toggles follow. The ‘=’ will select the entire group.

For battles, I hold at a position where archers can’t get to me. Then I snipe one and run. Usually I can draw only a few. This game is difficult on early levels.

Argh! I accidentally preordered it to my previous address on Amazon. Now I’m not going to get it for ages :’(

Thanks, all. I had found the ‘=’ toggle but not the other one, for some reason.