What we need is to have a way to switch behaviours (not tactics) from aggressive/defensive and etc. to passive.
The = for selecting the whole party was around from Baldur’s Gate. I wish they also carried over a button or key that would stop the party from using any AI.
Well I just had my first big time boss battle in the Dwarven place 
Took two tries to beat the Slurm Quee… I mean the Broodmother
Unfortunately this game seems to suffer a bit of the problem original D&D did. Once mages hit 8th level they become the focus of strategy, and at level 12 it’s pretty much the mages and a few people who keep them company and carry their bags. I’m just piling AOE damage+root spells and watching the hordes bleed away before they get to me.
Just in case you didn’t know, it was just released.
OK, how do I go back and re-level my character. GameFAQs has up how to enable the developers console. I just want to change some leveling choices for my character, now that I understand the game a little more.
I’m taking on the circle of Mages and so far I’ve only died once on hard. This might be the way to go for some of you guys finding Redcliffe too difficult.
I’ve only done a couple things since I switched up to hard, but I noticed I’m dying less now. I think it’s because I’m actually bothering to use tactics rather than just sitting there on my guy and only intervening for the others when stuff gets tough. The nightmare spell combo is absolutely wonderful, though it’s a shame a lot of monsters (mostly wraiths and miscellaneous demons) are seemingly immune to the sleep spell so it hasn’t been serving me as good as it could be. I still can’t argue that the fact it took off about 3/4ths of an Alpha Harlock’s health isn’t really good though…
No, this launch was an extra special mess. FTR, the game was developed by Bioware and published by Electronic Arts, who set up distribution deals with Steam, Impulse, and a few others. People who bought the game online were sent emails with serial numbers for the DLC content and told to go register that content and the game at the Bioware Social site which is manged by the publisher, Electronic Arts.
Now, EA has its own website, which is sort of a mess too, as well as the Sims 3 website & DLC, which is actually really well done. The main problem is that EA bungled connecting the Bioware Social site to their main registration site. So if the players went to the Social site, set up an account and registered the game there - like the emailed instructions told them too - when it came time to register the game’s serial number during the install process, the game would check and see that the serial number was in use. The fact that it was in use by the legitimate owner was no help to the database query. Supposedly, EA is working to sort this out but it’s a clusterfuck.
Compounding the problem was that there was a bug in Impulse’s original downloaded file which prevented the updater part of the install from installing. And compounding all of that was EA’s server buckling under the strain of everyone trying to register at once.
Here’s a link to a post at Stardock describing How to avoid issues with DLC. I followed the instructions there and it worked great. Stardock has also patched their Impulse installer so you should be able to skip the manual step to get it working.
As far as the whole ‘you don’t own the content’ thing - it never really comes up. I’ve bought over a dozen games from Steam, Impulse and few others. They (and all software makers) include that language in their EULA’s but they’ve never pushed the issue. They’re on sort of dubious ground with it, legally, since the right of first sale applies to software, and there’s a lot of unsettled legal ground here that software developers (not just games) sort of tiptoe around. So Steam and other online distributors all say they could alter the content but in practice it’s a minefield and no one wants to be the first to cross it.
As for the game, I love it so far. I’ve never really been a fan of Bioware and I was expecting the worst. I’m delighted to be wrong.
Having Wynne with you to act as healer makes a huge difference.
I’m under the impression that H does it. Specifically, it tells your party members to stop following you around, but I soon discovered that they also wouldn’t attack on their own (to my dismay - it was supposed to be a neat ambush, not a lets-all-watch-the-boss-get-killed party ;)). Just remember to select the whole party when you move, and you’re good to go.
I know the response is going to be “Well, you just don’t know any better”, but I’m playing on the consoles and I’m glad I don’t have to put up with the same shit that you PC people do. Sure, I miss out on mods, but I generally don’t like screwing with mods anyways, no matter how moddable the game is supposed to be.
Anyone want to share any tactics configuration?
It was a bit of a pain to get the DLC, and not for everyone. And not anymore. Everything is working fine now. And don’t tell me this kind of thing doesn’t happen on the consoles, because you know it does on occasion too.
And we don’t just get more mods for this game. We get way better graphics (just read, well, just about any review) We get a more tactical, more difficult game, we get more enemies on the screeen at the same time + tactical zoom which the consoles can’t do because of their 5 year old hardware, and on top of all that we get mods. And I know, I mean clicking on a mod file and choosing “install” is just soooo hard to do. Wouldn’t want you to strain your widdle fingers.
Once again (and I should have expected it), Bioware gives me the separated from party, do it on your own portion of an adventure. Except I must be the RPG exception in that I don’t build the foremost killing machine, and this is a big pain in the ass. I’m getting ass-whupped left and right, up and down. This also goes back into my “fix my character” request, because I didn’t take enough disabling effects for a weak character to overcome high level opponents.
Also, I am not always a fan of level-scaling. I understand the need, but sometimes, I want to feel heroic rather than having every Genlock I encounter being the same level. I want to wade through dozens of cannon fodder enemies now and then, not always have to worry about pulling more than two or three at a time.
I play games on consoles (I own a wii, a DS, an iPod touch & have games on my cellphones. I also plan to buy an xbox in the near future.) They all have their pluses & minuses; they all bring something different to the table. Console games have certainly had their share of screw-ups after all.
I suspect there’s a correlation between not wanting to tinker with mods and not wanting to tinker with your PC in general. I’ve been playing computer games since the 80’s and tinkering with my PC to get my games to work is no big deal to me. On the upside, it’s taught me a lot about computers and how to keep them running at top condition. I don’t even think about it any more. (Which, admittedly, sounds a little like an abuse victim talking.)
Circle tower?
As you continue to uncover areas eventually you will pick up four forms. A mouse that allow you to stealth and travel through mouse holes, a golem which can destroy doors, a spirit form that is TOUGH, and a flaming form which has a fireball spell available to it. Once you get the burning form or the spirit form encounters become MUCH easier. I’m playing on hard with an archer rogue and died a couple of times before finding the flaming form. Haven’t died since (though I had a couple of close calls).
I haven’t had any DLC problems for the consoles. I don’t have to worry about signing up for multiple social networks to install/run a game. I don’t have to worry about voice chat problems and special servers for them.
I’m intrigued with your guys’ server systems, but I don’t care to pick a certain map and kick people off the server if they’re unruly. Matchmaking cycles through the maps anyways. Sure, you get better graphics, and that’s nice, I suppose, but it’s the same damned game.
My mousing fingers don’t like the strain. I haven’t ever had a mod to install that was that easy to get in. I just don’t want to screw with computer stuff.
My point is that console gamers fixate on the worst possible case scenarios as though this was typical.
MY experience with the DLC was all of putting in a code in a text box and waiting 5 minutes for it to download. There were people with issues, but they were by far NOT the majority.
My friend got an xbox 360 and a game ( I forget which, Assasin’s Creed maybe) and he wanted to play it right away. Well, he couldn’t because his xbox needed to update. I don’t know why but it took like 30 minutes to update and was unable to do anythign else while it updated. After the update he started to play the game and about a couple of hours into it it turned off. It kept doing this until finally he decided to stop and send it back.
EVERY one of my friends with a 360 has had to return their Xbox’s for repairs, on THREE occasions more than once. So as a PC gamer, perhaps I should say that “I don’t want to screw with console stuff”. Specially since I haven’t had anything even remotely like that bother me with ANY of my Pc games since at least 3 years ago when my wife kicked down my PC by accident and screwed up my DVD player.
Issues like this happen on PC, but not as often as console gamers claim, and as PC gamers, we’re very tech savvy. What makes average joe scratch his head we can easily fix. We pay more and we deal witha bit more issues with our platform not because we’re a bunch of dummies that should just give up and play ont he consoles. it is because our platform is SUPERIOR. It is more versatile, it has MUCH more graphics muscle. And we like it that way. I’m not about to give that up for red rings and proprietary hardware.
Well, I just picked the game up. Apparently, I should have bought the deluxe version, oh, well, such is life. But it’s pretty nifty so far. And horribly obviously originally written in D&D 3.5.
Yep, now I’m out. Finding them really did make a difference, as did figuring out what to do with all those veins.