Got the game late Thursday night, spent all weekend parked in front of my computer. Alt-itis ahoy!
All day Friday and Saturday I couldn’t figure out how to unlock a shout by spending a dragon soul on it. I found out on the Bethsoft forums that if you remap your keys, the menus don’t necessarily reflect that.
“R” is ready weapon by default, as well as drop item, and unlock shout (depending, of course, the screen your on). I remapped Draw/Sheath weapon to “z”. Going in to the shout menu, it still says press “r” to unlock a shout with a dragon soul, and like a lemming, I was hitting “r” and not getting any joy-joy.
Someone asked about nocked arrows: There is a loading screen tip that says that if you hit your “sheath weapon” key, it un-nocks the arrow for you. (You could also fire it into the dirt at your feet and pick it up, most of the time.)
[QUOTE=mlees]
Someone asked about nocked arrows: There is a loading screen tip that says that if you hit your “sheath weapon” key, it un-nocks the arrow for you. (You could also fire it into the dirt at your feet and pick it up, most of the time.)
[/QUOTE]
I’ve just been firing it into the floor and hoping I could get it back (especially if it’s a good arrow), but I’ll definitely have to try the sheath weapon thing (I think it’s hitting the R button, IIRC). It’s a pain when you have an arrow nocked and ready to fly but nothing left to shoot it at.
Except that you can’t hold a drawn bow indefinitely. I’m not sure why (could be my wireless mouse), but at seeming random a drawn bow will just release at some point. And if it does, the NPCs you are fighting can actually hear and react to an arrow fired down a corridor…I’ve actually had that happen a few times, where I accidentally fire an arrow down a hall way and into a room I haven’t explored, and have NPCs come out to seemingly investigate.
I’ll tell you what also happens automatically, if you’re in a conversation and have to make a difficult choice and go into the kitchen to get a drink and think about it, the game leaves the conversation after a minute or two. Not sure why.
Yes, comrade, I have seen both PC and console (even played a little on the PC), and I must say, except for some slight delay on loading times, the console is superior. You may not be able to see as far (you can still see dragons circling mountains very far away though), but since the graphics are dulled to a perfect point it all seems and looks very good. From my POV, the PC version is way too sharp, making things seem unrealistic…like plastic or something, the console version dulls it down and brings the proper colors and vibrance to your eyes without the strange, super sharp, computer game look. In other words, it’s perfect.
I hear you can achieve the same exact effect on PC by smearing vasoline all over your screen
Also, the load times aren’t slightly better. They are considerably better, as in on PC they are essentially non existant. On console they last several seconds.
Ha! I found that one tonight… and thought to myself “didn’t someone on the dope say ‘never back down to a drinking contest’?” So I didn’t, and it’s a VERY fun quest, with a reward that looks VERY promising.
I know I’ve said this before but… I love this game. It’s so incredibly layered and interesting that I’m really having a hard time keeping balance in my life.
Ah, the drinking quest. I can only assume your first action was to steal a Concorde jet, to be able to travel as much as you have. When I woke up, it took me awhile to realize that it wasn’t the town I started in…
Oh, useful tip. I can’t remember if anyones mentioned it upthread but the Clairvoyance spell is very useful for navigation. Cast it to see the pathfinding route you need to go. It works just like the glowing line pointing to your next objective in Fable and similar games. Makes navigating in mountain areas much easier.
As long as you are careful to have the right quest or custom destination set to active. Otherwise you can find yourself heading for someplace entirely different than you intend.
Really deep back stories are a hallmark of the Elder Scrolls gamess. In Morrowind, there was this pervy contact that wouldn’t help you on a quest unless you took off your clothes for him and you could find dirty books he wrote in both Morrowind and Oblivion. There are websites that have the text of all the books from the previous games. If you read them all, you have a good history of the world that has been pretty consistent over several games.
[QUOTE=Der Trihs]
As long as you are careful to have the right quest or custom destination set to active. Otherwise you can find yourself heading for someplace entirely different than you intend.
[/QUOTE]
Gotten myself into trouble a few times with this. Now what I do is go into quests and turn off all but the quest I’m wanting to tackle at that time. That way I only have one quest marker on the screen and my clairvoyance spell works the way I need it to. Generally I only use it in a dungeon, and then only when I’m pretty much done, to show me the best way to get out.
ETA: It’s a great spell…I wish that Fallout had something like it, as I can’t tell you how many times I’ve been down in some post-nuclear hell hole trying to figure out how to get out of there.
I haven’t been so blown away by a CRPG since Daggerfall and later, Baldur’s Gate.
I was expecting it to be good. But not this good.
I’ve been playing LOTRO for the last few years and having experienced what a state of the art single player RPG can do I’m going to find it hard to retain my former enthusiasm.
With the added advantage I don’t have to keep one eye on the server’s Global Radio Moron channel to find adventures.
Plus Lydia is way more intelligent than some of the people I’ve run in pick up groups with recently.
I just suffered a rather amusing death in my first attempt to kill a dragon near the Eldergleam Sanctuary. Just as he landed and we really started going at it, a Spriggan and several elk attacked me from behind; I got treated to a slow motion scene of my mage getting ignominiously butted to death from behind by an elk.