In my case no. In fact for all I know that is the issue. It’s possible the number increased by one and I didn’t notice. But no, the dragon doesn’t burn into a skeleton. It just sits there like a leather covered lump.
I’m floored by how beautiful this girl’s rendition of the Skyrim theme is. Thought I’d share.
ETA: the girl is from Mexico, and I found this on a blog calling it a “bilingual Skyrim song” - so like one of the commenters I assumed it would be English and Spanish… instead it’s in English and Dragon!
Yes. Dragons aren’t that hard. Blood Dragons are reasonably tough. Ancient dragons… that’s a different story. They will eat you alive.
You’re not the first person in this thread that I’ve seen say something like this. Why go to so much effort to get money for trainers when you can get the skills for free? Why not just forego the training for a while and get a house? Is it just to save time in training up skills?
I think you always level after 10 skill increases.
Yeah, I think I may have overthought the whole training lessons thing. All that smithing to raise money has shot me up to level 30, but I’m struggling in combat. I finally remembered to “switch off” the mage’s stone which will hopefully slow down my level-ups and I plan to just go out and do some fighting instead of worrying about maximizing the character on my first play through. These are good lessons for when I play it on PC later.
Oblivion got me interested/obsessed with gaming the stats, but I need to break that habit. I’ve spent too much time in town - I need to get out there and do some killing.
I’ve got up to 100 on smithing because I wanted to build dragon armour as it must be the best!!?..!..
I then found that it’s not as good as my daedric armour that I built at smithing 90. I shouldn’t have bothered trying to work it up to 100 (I’d have got there in the end anyway) or wasting the perk on dragon armour…
Surely it must at least look cooler or something, otherwise what’s the point?
Agh, me too.
Boy, I’m really finding the whole “find someone to buy all this loot” part of the game very tedious. As it is, I’m only picking up stuff that I can use for crafting or has a weight/price ratio that’s pretty good (ie, jewelry & gems sell well and don’t weigh much, so I pick them up. Steel armor, not so much) and it still seems to play out like every minute spent in a dungeon having fun equals at least the same amount of time running around selling crap. I have a few merchants who always seem to have at least 1K gold on them, but at level 34, I always have more than 1K of gold to sell. This is getting old.
Lydia is still just full of surprises. She either pulled a pretty beefy Staff of Chain Lightning out of her @$$ or she looted it all on her own in the middle of a fight with a handful of mages in a crumbled fort. It almost caused me to attack her because it was dark and I was pretty much going at anything that was flashing and crackling white.
Nope, they leave a full, fleshy corpse, instead of the bones.
At level 50 Speech you can get a perk that allows you to sell anything to any vendor.  That helps a bit.  The level 100 perk adds 1000 gold to every vendor.  Sadly, my Speech is far from level 100. 
That does seem to be the point.
However, it also doesn’t entirely matter. With Heavy armor and the Smithing skill you can max out the defense rating on any heavy armor set at steel or higher. (With Light armor, you get close with Dragonscale but not there). Wasting a perk if you didn’t want it does suck, though.
That’s what it was early on, but now that I’m in my thirties, it seems to require more. (I haven’t counted them yet…)
I had to share this great moment: fighting a mob in a dungeon when I used a shout to knock them all back. The shout pushed one of them onto a trap pressure plate that caused a gate to swing out and talk out everyone in the mob except for one guy who suddenly found himself in for a world of hurt.
I’ve heard that NPCs will pick up better weapons as they become available in a fight. Don’t have a source.
Okay but did the NPC look around and start appearing nervous? That’d be impressive…
I love how nuts some of the perks let you be. I am now a level 42 sneaky type, and with the 15x damage with dagger sneak attacks, the gloves that double that sneak damage, and 100% enchanting plus the double enchanting perk, and high enough smithing to sharpen weapons to exquisite, I can now do 1890 points of damage with a single sneak dagger attack. My son and his preteen friends found it amazingly hilarious to see me one shot giants, mammoths, thalmor justicars, and just about anyone else that I can sneak up on. And with 100% sneak, plus gear that adds another 40%, dragons are about the only thing I can’t sneak up on!
The couple that slays together, stays together. I’ve crafted a legendary Daedric bow for Lisette, along with legendary Dragonscale armour. Enchanted them then buffed her skills and level, now she kicks almost as much ass as me. Was so proud of her when she delivered a coup de grace to a Dwemer Master Centurion. That’s my girl!
I bought the perk that allows me to sell anything to anyone, and then bought 5 ranks of smithing training from a blacksmith (to get me to 60 so I could improve magical items) and then sold him everything I had with 11K or so I had just given him. In the meantime, I just sell a little bit to whichever merchant I run into at any given time. And I don’t worry about power-levelling, etc at all. I level organically, for the most part, with the occasional training purchase.
I’ve stockpiled quite a bit of gear in my various houses, and will occasionally trot out all the raw materials to craft/enchant.