Popular streamer and world class player Lifecoach has announced that he has quit Hearthstone. He was working with the Hearthstone development team as an advisor / consultant and yesterday announced that the team has not learned from their mistakes and that the upcoming release will only increase the problems with the game by introducing even more RNG and further reducing the skill factor.
Lifecoach is currently playing and streaming a new card game called Gwint – for those interested, beta keys may be available by searching around the web.
Okay, I’ve only done one Arena run so far in the new meta, but things are going to be weird for the next month.
2-drops are dead, as predicted by ADWCTA/Merps and others. I turned down a Bloodfen Raptor pick #2 (still not sure that was the right choice) and took and Imp Gang Boss over a Loot Hoarder pick #7 (no regrets here!) and ended up with a Blowgill Sniper as my only 2-cost card. My early game pretty much just consisted of 3 Flame Imps! I lost 2 of my games to people who managed the traditional 1, 2, 3 drop tempo start (and won one Imp, Imp, IGB smorc-fest), but most games turned into long and swingy value wars.
The leaderboard will be interesting, I predict noticeably higher averaged for the top-100 as they get ‘free wins’ from low to medium skill players not adapting fast enough to the big meta change.
With the stagnation of the Ranked play, I’ve been playing a lot more Arena. I just had a game against a deck with three legendaries (including Prince M. so 7 total legendaries). I know the other two legendaries weren’t created by Prince M because they didn’t come with the tag line when played. The other3 he got off before I conceded were clearly marked.
How the hell does that happen? How can an Arena deck get three legendaries?
Was there any kind of in-game announcement of the Arena changes? I certainly don’t remember seeing anything if I wasn’t a compulsive /rhearthstone reader how was I supposed to learn about it?
There was an announcement when I accessed it on my iMac throught Battle.net or whatever they call it these days; I don’t remember seeing anything on my iPad (except about the changes to Spirit Claws and the little pirate dude).
Alrighty, I’ve done 11 Arena runs now trying to hit all the classes. I’m just missing a Priest run. It’s still a tiny sample size but I’m getting a feel for things.
Warlock, Mage, and Priest are still the most popular choices. I’m showing a massive differential in win % in going first at 75% and second at 50%. I’m obviously going to have to re-learn how to use the coin.:smack: Taunts both feel like they’re everywhere, and feel less impactful (with all the removal out it’s hard to count on them).
Games aren’t over till they’re over, more than ever. I lost several games I was sure I was in a dominating position, and won from ‘way behind’ as well.
One nice change, I saw just one Abyssal Enforcer in all of my games :eek:!
I’m not sure I’d like this meta if it lasted a long time. But until the expansion hits it’s a nice breath of fresh air. Though if something big doesn’t happen in Un’goro #ArenaWarriorsMatter will need to be resurrected.
A bit late, but in case anyone didn’t see this you should. When they did the Journey to Un’Goro announcement, there was a thread on Reddit complaining that they didn’t do a song for it. BBrode totally delivered:
New card reveals for Ungoro. I have to say, I really like the direction Priest is going, he’s getting support for combo in the 2 mana discover a spell from your deck, and midrange support in the 2/6 taunt with deathrattle +1/+1. 2 of my favorite styles! Maybe I have to craft Raza and Kazakus now.
Rogue though… meh. Crappy slow flower ugh. If Rogue doesn’t get any heals or AOE this expansion, then RIP Rogue. I still don’t know why they’re giving Rogue value cards, of all things, when she just can’t last long enough to get value out of those cards. Here’s to hoping stealth Rogue can be a thing.
Something I’m not clear on with the new Quest cards – when you finish the quest do you get the Legendary reward card only for the current game or does the card get added to your collection permanently to use afterward?
So you have get the Quest card in a pack and put it in your deck? I was thinking it was going to be that everybody got all the quest cards automatically.
One of the new cards revealed today is Glacial Shard neutral 1 mana 2/1 with battlecry ‘Freeze an Enemy’.
This is the first card revealed so far that (from an Arena perspective) made me say “Hell no”. A dirt cheap neutral freeze effect, likely with an offering bonus, is just too much.
I saw some folks saying it was easy. It took me three tries.
First try, I was trying to figure out what was going on and really was only planning for doing the 25 decorations. Both of us where at fairly low health with a board full of crashers.
Second try, my “partner” didn’t know what was going on at all. I played Mukla turn three and on his turn three he banana-ed both of his party crashers and naturalized my Mukla. No amount of emoting seemed to help and I never drew anything to keep me alive.
Third try we both knew what was going on and worked together pretty well. never seemed in doubt, but it did take a long time.