The Hearthstone Thread

Pack opening day!

Stats: I opened 55 packs (I’m completely F2P; been saving a lot of gold): 275 cards. Of those, 113 (41.1%) were auto-disenchanted as extras, for 775 dust.

Of the remaining 162 cards, I got:

97 Commons (59.9%)
52 Rares (32.1%)
11 Epics (6.8%)
2 Legendaries (1.2%): Jungle Giants and Clutchmother Zavas

Don’t really feel like I got a ton of good stuff to work with compared to the last xpac opening day. But I have about 8.5k dust, so I should be able to craft at least one or two top-tier decks, once things shake out a bit and I figure out what those decks should be. Any suggestions? I haven’t been following all the theorycrafting.

It’s not available yet in the EU and I am jealous :mad:

So I got the two shaman legendaries and have put together a quickie murloc quest deck - megafin is in fact very very good if you slam him and it’s not very hard to get the quest to go.

17 packs. Dusted 10 cards, got 4 or 5 epics, 0 legendaries.
All of my decks went wild and I don’t have near enough cards for any of the new in-game recipes. Gonna take me a bit to put some standard decks together again.

I really don’t like retiring three expansions at once. Seems like we could rotate one out for every new one that rotates in.

I preordered 50 packs and bought 27 more with gold.

got a nice set of legendaries from them,

1 gold Rogue quest (which I’m actually sad about, I usually dust all my gold cards and prefer to play plain, and this is actually a card that I wanted to experiment with),
1 Druid quest (meh),
Swamp King Dred (MEH),
Spiritslinger Umbra (deathrattles proc on summon, actually quite interesting IMO, maybe jaderattle Rogue? Quest Priest if it’s good?)
the new Hemet that destroys all cards below 3.

Rogue quest is actually decent aggro as of now, I can actually complete the quest by turn 7 most of the time, and sometimes even before turn 5, but honestly… I don’t really enjoy this style of play. I’m hoping that there’s a new tempo priest that I’ll like.

I climbed to Rank 13 before the expansion released, and now I’m stuck getting my ass constantly kicked, yet not being able to fall below Rank 15, with a deck that doesn’t work anymore and no new cards to experiment with. Of course, I understand this is the business model and that by not spending money on the new cards, I’m at a disadvantage, but it is a bit frustrating. Ah well, such is life.

I’ll also say, I hate how quickly the decks get repetitive. I was hoping for a good bit of experimentation (and there is a ton more than the stagnant ladder before the expansion, don’t get me wrong), but I just played my 3rd Crystal Core Rogue out of 5 games. Here’s hoping it’s just luck of the draw and not a sign of things to come.

Who knows how the meta will shake out - often what people are concerned about in the first few days goes away a couple weeks later - but if these quests cards are too powerful there’s a risk they basically force the game down a path of very limited avenues with only following these quests being viable.

Retiring 3 expansions at once, and then introducing things to make people go with very specific decks seems like a recipe for a pretty narrow meta.

On top of that - if the quests do come to dominate the meta, then having them be legendary is pretty unfriendly towards your customers. You’re making them earn a legendary for every class they play just to have a seat at the meta table. Seems like there should be easier ways to obtain quests.

Not necessarily - people were complaining about pirate aggro from day 1 of the last xpac.

Anyway, I crafted the rogue quest and built this deck very cheaply (I had all the other cards except the quest already). It’s pretty OP.

So I played around 15 games today when I came across the first person not using a quest. I guess everyone is already fully invested in the quest-oriented gameplay. Must be all the sylv and rag dust leading to day 1 crafts.

Not sure if I want to try priest or warrior first, those look like the two best quests (although rogue has kicked my ass a few times). It could make an N’zoth deathrattle priest pretty sweet.

The warrior quest makes it seem like you could play a pretty aggressive warrior early on because you generate infinite late game value from your hero power and don’t necesarily need a lot of late game heavy hitters.

Excuse my ignorance, but do the quest cards come automatically into your hand on the draw? Every game I’ve played so far, the quest card comes out in Round 1, and I’m wondering if that’s just a fluke.

And whatta know, another Crystal Core Rogue. How fun!

Yes, if you have a Quest card in your deck it will always be the first card in your hand.

I got the Shaman quest card in my packs so played mostly that on release day; seemed like most everybody was playing quest decks.

Yesterday I decided to mess around a bit – played a cheap Warlock Zoo and a cheap Face Hunter deck and did better than the Shaman quest.

Started running into Rogue quest decks one after another and rage quit. The frustration level of the new “interactive” decks is, methinks, higher than ever.

RE: Dumping three expansions at once and only adding one new one – yep, super bad idea – why not dump and replace one expansion at a time … or instead of adding 130 cards every four months, replace 30 cards every month … or maybe seven cards every week … always a fresh meta, always something to look forward to … but that might hurt pack sales.

I’ve thought about crafting the murloc quest since I have a pretty good murloc shaman deck that I like to play (just need to de-wild it). I also thought about crafting the rogue quest because it looked OP.

I did convert my “reno” mage deck to standard (since all my dailies are mage-related) and played one game, against a warrior running his quest card, and managed to luck out to keep enough minions on the board to prevent sulfuras from doing much face damage. It was actually a satisfying game of trading and control versus all the aggro heavy I had been playing as or playing against.

To those of you complaining about quest rogue, pirate warrior is a pretty consistent counter. Also probably the new handlock, although I haven’t seen one yet.

Well I was just hit with what might’ve been the most elaborate combo loss I’ve ever experienced.

I was jade druid, sitting at 30 hp / 16 armor against a frost mage. I have the board full, a gadgetzan auctioneer, various jade golems in the 6/6 to 10/10 range, others. His board was empty. He had around 10 hp.

He plays frost nova twice in a row. Then I had a turn where I could attack, so I got him down to 5 hp and of course at that point he had an ice block. The next turn brings a blizzard. Turn after that, he has another ice block. Then another blizzard. Then a third ice block (generated from one of the mage spell generation cards). I’ve now been sitting at 30 hp / 16 armor and a full board for like 9 turns.

He actually runs his deck dry (I have like 10 cards left due to jade idol). He has 6 cards left. He plays 2 sorceror’s apprentice, then the card that copies a minion you have on the board (for a third apprentice) then the card that gives him the extra turn (at this point he draws 1 fatigue damage and has 2 hp left - the next draw will kill him). Then he plays the generate an extra turn card from his quest. Then he plays Antonius, and his last card, one of those spells that duplicates a friendly minion, giving him four sorceror’s apprentices. And of course Antonidus made that last cast generate a fireball. Which is free to cast, because he has the 4 apprentices. As are the subsequent 10+ fireballs he generates after that.

Gotta give him credit, that’s pretty much the most ridiculous possible way to pull off the new frost mage combo.

Playing Arena because I don’t have the cards to compete in Ranked. I’m really grooving on that envenom weapon card. Although it can bite you on the butt in health, having two removals with only the damage to the face is usually pretty well worth it. Does it work with Blade Fury?

No it does not work with Blade Fury (Disguised Toast has a video showing this, among other questions). I’m sure the mechanical reason is that Blade Fury does the damage, not the poisoned weapon itself.

That’s not a bad way to go out.