The Hearthstone Thread

“Stop hitting yourself! Stop hitting yourself! Stop hitting yourself!”
“PLAY YOUR OWN DAMN CARDS, ANDUIN!”
“Stop hitting yourself!”

Meanwhile, the new 6-mana cross between Corruption and Mind Control misses that corruption cost one mana and never got played because they would just trade the creature aggressively and your card would be largely wasted. This is that, except six mana and if they can’t trade out it sucks a little less.

Okay, fine, it works against Spikeridge Steed and Ysera.

Slow mind control is also pretty nice against primordial drake, which is otherwise a huge beating for priest. I don’t THINK Arch. Ben. is actually good, but what do I know?

And Tyrion, and other high health minions. I actually kinda like the card. But we’ll see where it goes.

And regarding Budget Player Cadet and his comment about stealing other people’s cards. That actually the reason I love to play Priest. Same thing why I like to play blue in MtG. Why have a good deck if you can just steal other people’s :stuck_out_tongue:

Well yes, everyone loves to be the one playing Mono Blue Control, but I remember someone got banned from FNM for pulling a knife after the 10th “counterspell” effect in an EDH tournament.

(Note: story completely made up.)

Didn’t someone just get stabbed 10 times in a magic tournament? Must have been playing blue.

Edit: Man Stabbed Seven Times During Magic: The Gathering Game

Anyway, so there are 4 main archetypes of decks in hearthstone. Aggro, midrange, control and combo. Of these, I think it’s safe to say that aggro priest will never be a thing.

The other thing to note about priest is it’s class identity. Getting value out of the hero power is solely board dependent, meaning that you basically want to play stat sticks so that you have stuff to heal. Nobody enjoyed fighting a Deathlord with Valen’s Chosen on it. There are also lots of health buffing cards in the classic set, PW shield, Divine Spirit, Temple Enforcer, etc.

The other thing about Priest is it’s removal. No other class has such good removal options even in its classic set. Pain, Death, Holy Nova, Auchenai Circle, Mind Control, Shadow Cabal Priest. Generally, if there’s a control deck in the game that can repeatedly wipe your board, it’s priest.

Divine spirit and inner spirit (as well as health buffing), and mind blast being in classic also tends to allow some combo decks, but they tend to be janky given priests lack of good card draw and lack of stall mechanics.

Some of these decks have been tier 2, and possibly close to tier 1. Arguably, dragon priest was tier 1 or very close to it before BRM rotated out, and that was a midrange priest deck. It was basically the most boring deck ever. You just played your overstatted minions on curve, trade and heal, go. I did enjoy playing this, but it was rather mindless. If it became tier 1 guaranteed people would hate priest. It would be like playing against pirate warrior now, except games take forever to lose.

Some control decks have also been high tier 2. They have generally been the most frustrating decks to play against, concentrating on basically removing or stealing everything you play. I remember I used to have a deck that had lighbombs, excavated evils, holy novas, all the single target removal, cabals, entombs and mind controls. I think it was called Chinese thief priest or something like that at the time. Worst deck to play against, you never wanted to play minions at all. I mean, I was having fun but I’m not sure about the other guy. :wink:

Combo priest in the form of silence priest was also kind of high tier 2 early in ungoro. Wasn’t good enough in the end, though. Neither was djinn of zephyrs combo priest, or the storm wind knight charging priest before that - without ice block or armor, or cheap spells to cycle with Gadgetzan Auctioneer, priest just can’t assemble the combo fast enough, or survive long enough. Blizzard would have to print some really bullshit cards to make combo priest consistent enough to hit tier 1.
So that’s why I don’t think I’d like to see a tier 1 priest deck. If we had to have one, I’d like to have midrange stat stick priest back. I kind of enjoyed that, but not many people did.

Lyra Combo Priest is still really, really good. Shadow Visions helps with consistency, and if you can assemble Voltron (in this case double radiant elemental + Lyra) you basically win the game.

I understand what you say, but I don’t see why it is OK for other classes (Jade Druid, Pirate Warrior, Quest Rogue, Patron Warrior), but not for Priest. I don’t play Jade Druid, but that deck seems boring as hell. Just put all Jade generating cards in your deck, top up with Swipe and some other must-have cards, and go. Same with the pre-nerf Quest Rogue.

I like to play control. I want interesting interactions with my opponent. Priest is the ideal class for that, given his hero power. I don’t understand why it is so difficult for Blizzard to make that a thing. It must be, otherwise they would have because I think it’s the direction they have in mind for the class.

Would it be really that absurd to have some cheap spells, if that would be a solution? Why can it work for Rogue, and not for Priest?

I think you’re underestimating the amount of decisions that Druid has to make, mainly around mana manipulation and playing from behind. Of course, if you enjoy playing control, I’m sure you hate jades and quest rogue too. :slight_smile: but trust me when I say dragon priest was more mindless than either of these decks by a mile.

If you want to compare it to pirate warrior, I won’t disagree, it’s about as mindless. But the difference is that with pirate warrior, you either win fast or lose fast. With dragon priest, nothing happens until after turn 6 when Dr OP lands. Once I had someone disconnect or something for like 5 turns. I still couldn’t kill him. He managed to reconnect and hang on, but that just meant he took5 more turns to actually die. That’s just a bad experience for everyone.

With regards to combo priest, I don’t really count lyra since he doesn’t actually help you assemble your win combo, just generates a ton of value and possibly tempo. I’ve certainly lost after a massive Lyra turn before. Other than janky pyro circle cleric setups, though, priest just doesn’t have a draw engine. Of all the classes, only rogue and Druid can really make use of Gadgetzan, and the reason is prep and innervate. Until they give priest something similar, priest can’t make use of the gadgetzan draw engine.

I mean, I’m with you, priest is one of my favourite classes (1762 wins says hi), and can be strong, but I don’t think it would be healthy for the game for a top deck to be a priest deck. If a tier 1 priest deck did emerge, I bet it wouldn’t “feel” like priest, much like value rogue or control hunter.

bbrode delivers again with an Arthas rap. I am crying tears of joy. (and it’s actually a really good summary of Arthas’ story in becoming the Lich King, while at the same time being a good song. Best at 1.25x speed)

Well, I have to agree with you there. I actually enjoy games that last a bit beyond the turn 4 kill, but I agree that waiting for an interaction for 6 turns is boring as hell. I’m currently enjoying some success with a wild Quest/Dragon hybrid priest. It has lots of interactions with the opponent’s board, and my opponent has to play around my death rattles. I think it is engaging to play and play against, and would like to see Priest head in that direction in Standard. I’ve seen some cards that give me hope (Eternal Servitude, Tomb Lurker, Meat Wagon if there are some buff cards revealed in the next few days), but I’m not sure if it’ll be enough.

Righteous Defender seems stupid. 1/1 Taunt Divine Shield for 1. Remember, Argent Squire sees play in quite a few aggro decks, and this is pretty much strictly better.

Woo! My first 12- win * Hunter. Now I’m down to just Priest, Shaman and Warrior still to go to complete the set. And then maybe a ‘real’ 12 win hunter.

I got the Medivh into Call of the Wild dream once … it was glorious. Other times a clutch activated Blazecaller came in quite handy for the last bit of reach/removal.

*Frost festival free win included. Run not valid in Quebec. Skill-testing question required.

Pack Opening Day stats:

Opened 64 packs (all purchased with gold or rewarded, no money spent), totaling 320 cards.

Of those, 149 (46.6%) were auto-disenchanted as duplicates for 1145 dust. Slightly lower than previous xpacs where I was over 50% duplicates, but I hoped this stat would be lower due to the alleged pack probability changes.

Of the remaining 171 cards:

104 Common (60.8%)
51 Rare (29.8%)
12 Epic (7.0%)
4 Legendary (2.3%)

Legendaries were: Hadronox, Valeera the Hollow, Prince Taldaram (ew) and Sindragosa (which the community seems to think might be decent).

Overall, kinda disappointing. I feel like I didn’t get many of the cards that are expected to be really good. Although of course, the community is often wrong about what ends up being good and what isn’t after the new meta is fleshed out. I have plenty of dust (over 10K) to craft whatever I really want, but will be waiting to see what ends up being strong before I do.

Actually I was wrong about the comparison with previous pack openings - in WOG I had 48.3% auto-dusted, and 41.1% in J2UG (I think I forgot to record stats for MSoG).

I got Thrall, Deathseer as a legendary. I’m a little confused. Does this card and the others like it they replace your hero power?

Yes, and your hero. Death knights are the new gimmick this xpac.

Well I guess that makes a RNG-fest token/evolve shaman kinda crazy. I may give that a try.

I got a Lich King in my first pack, bit I think that used up all my luck. It took 38 more packs for my next legendary, and I got the 4 mana Prince :(. Then 25 more till I got Blood Queen Lana’thel.

Hopefully the Death Knight from the PvE content will be one of the good ones.

I opened 37 packs and got one ledgendary. Has any one had luck on the solo quest? I’m getting destroyed.

Maybe it’s just not my day.

I seem to have gotten 3 extra packs. I had 3 packs from the ice festival thing, which I opened earlier. Then I played an arena run, and then I had 4 packs. Anyone know where the extra 3 packs came from?