Seems like both the odd and even legendary guys are worth crafting since I have a ton of dust since there’s a decent variety of decks you can craft with them and likely will be for the coming year. I’m sitting on around 8000 dust - does that seem like a decent way to go?
I kinda want to try some sort of odd warrior because I miss armoring up like crazy with my old cthun warrior, but it doesn’t seem to actually be any good. Even and odd paladin both rule the game right now (which really shows that Paladin obviously has some issues) but I feel kinda lame doing flavor of the month netdecks.
If I crack only one, which one seems like it’d have the most fun decks?
Go odd. Odd quest warrior is a thing, odd dude paladin and odd aggro rogue are also good. Even handlock is kind of a thing, and even call to arms paladin is a thing, but barely. I don’t even think there are any good even decks, I saw an even miracle rogue but I doubt it’s going to be good in the long run.
Speaking as someone who’s mainly been screwing around with Genn/even builds, I concur with the cat. There are more classes with decent odd builds, and there’s another issue with even decks: the gameplay is pretty monotonous. Handlock almost always opens tap-tap-tap+2drop-giant or drake; Genn pally almost always starts dude;2-drop;dude+2-drop; whatever.
It’s also mathematical - you can play 2 odd drops on an even turn if you don’t want to hero power for whatever reason, but you must hero power on odd turns if you play evens only to maximise mana efficiency. Also, in late game situations, where you have more mana than cards, a more powerful (and hence efficient) hero power is more relevant than a 1 mana hero power. Also, at 10 mana, you will always float mana playing a 1 mana hero power - the discount is irrelevant then.
Stonehill defender is a killer card in Paladin decks because the class booster for the random discoveries combined with relatively few paladin taunt cards means you get Teldram or Tirion half the time. Sometimes both or two of one.
I think it’s a fair change to Cubelock, frankly. Will have to drop naked lackey a lot more often, and dark pact doesn’t just beat aggro by itself. All the interesting decisions are still there, it’s still a fine deck I think.
Call to Arms got hit HARD but it’s deserved I think. It would probably still even be played in midrange paladin at 5, it’s massively powerful. Mana cheating + deck thinning + ensuring good draws is craaaazy good, and its power level will only go up as new good 1 and 2 drops are printed.
Spiteful is a marginal change, I’m not sure if that’s enough. Maybe because I hate it so much, but eh.
Even Shaman is kinda nuts. Like, really really strong. Hagatha’s value game is ridiculous (if swingy and random), Knife Juggler is just as good as in even Paladin, and Shaman just has a whole lot of really great cards on even slots. The elemental package is good too, and having Corpsetaker in a deck with Al-Akir, Flametongue Totem, and Elemental Might can lead to some very high-damage turns.
Has anyone else been really disappointed with Saronite Chain-Gang lately? I feel like there’s just a whole lotta stuff in the meta that either is 3/3 (Blink Fox, Wolf Tokens, Glimmerroot, Corpsetaker, etc.) or does 3 damage (Duskbreaker, Flanking Strike, Hagatha, Flame Elemental), or is just pretty meh against Psychic Scream - and Saronite kinda sucks against all that. I’m honestly considering subbing it out for Sen’jin in most decks I’d run it in (3/5 stacks up just fine against Flanking Strike and Duskbreaker) - or Tol’vir Stoneshaper in even shaman, because who doesn’t love a 4-mana 3/5 annoy-o-tron?
So far I’ve gotten Ice Block both times from the “add a random hall of fame card to your hand” guy. I’m sure the first time my opponent plays it, they’ll pull Rag.
Yeah, mountain giant in big spell mage with Jaina (and in elemental/arugal mage, which I realize is tier 5 or something, but which generally ran mountain giants anyway because it always has a full hand) is pretty tasty.
So I’m playing Hunter.
Turn 1: whiff.
Turn 2 Wandering Monster, my opponent swings into it. It’s a greedy sprite, giving me extra mana.
Turn 3: coin out Emerald Spellstone
Turn 4: Emerald Spellstone
Turn 5: Tar Creeper, he concedes
All of these cards were in my opening hand after mulligan.