The Hearthstone Thread

I don’t like the flametongue nerf, and it murders one of my favorite decks, evolve shaman.

You know, it’s really weird how they go for the basic/classic cards first. We’ve had these cards for years that existed in a healthy way, and only in combination with a new set do they become more powerful. And that new set will rotate out eventually. But they attack the basic cards that were always fine. That seems like the exact opposite way you’d want to approach this sort of balance.

The only way it makes sense to me is if the designers feel that some of the basics/classics restrict the design space for the next set(s).

I think it’s a real problem to have a set that never rotates. Equality/Consecrate was fine for years, but now it needs to be nerfed into the ground? If they let Classic/Basic rotate they wouldn’t have to fiddle with them. I suppose coming up with “new player” free stuff every couple of years causes pther issues…

Had a shudderwock Shaman spam “thank you” and other BM at me while I was using oracles to draw for us. On my last oracle, I burnt his Shudderwock. Suddenly he shut up.

YOU’RE WELCOME.

YOU’RE WELCOME.

Let’s say the enemy has 5 minions on the board and 8 cards in his hand. You use vanish. 2 of his minions go back to his hand, and the other 3 are killed.

This is determined randomly, right? Because sometimes it seems like it picks random cards to go back into the hand, and about half the time it seems like it picks the left-most minions. More often than you would think based on randomness.

Three times in a row now, someone has played n’zoth, and I’ve saved a vanish for it, and even though they’ve got a full board with 7 minions, and there were either 1-2 empty card slots, all 3 times the N’zoth was returned to the hand with vanish.

At once, it’s not consistently sending back the left-most minions, but that seems to happen way more than chance would suggest.

If I had to guess I’d say it would be based on time stamp of the minion when it was put on board. However, Blizz is not known for consistent coding.

It is actually based on time. First on the board, first back to hand. So you have to keep in mind the order of minions played when using vanish.

Way back when, Dr. Boom was the most unintuitive exception - You would think that Boom hit the board after the bots, since the bots are created by battlecry, but in fact Boom was always the FIRST to hit the board, but the LAST to complete, since Boom’s summoning is only completed after the battlecry is completed, and so the order goes Boom (bot bot) Boom(done), not bot bot Boom.

So Boom always goes back into the hand, and Sylvanas always gets Deathwing. Such is life.

I got myself in trouble today. After losing to a big priest in wild for the 80th time I decided I wanted to give the deck a test run. But I had to craft a few things like mass hysterias, a lightbomb, the eternal servitudes… all together like 2000 dust. I home brewed a deck without looking at a netdeck list and it was good but it didn’t quite feel right. I then realized I totally forgot to put Y’Shaarj in my deck. I thought I had Y’Shaarj but apparently not. When I was mentally figuring out what cards I needed for the deck I thought I had it. So I was stuck, already invested 2000 dust, might as well put in the last 1600.

So now I’m just a dickbag big priest player shitting all over wild. Gone like 30-20 with this deck. Decided to modify mine with a malygos/velen combo with some damage spells to give me OTK chances against other control decks, particularly other big priests.

What this deck can do is just stupid. You’re summoning like 20-25 mana worth of shit every turn after like turn 5. I just dropped 4 Ragnaroses on a guy on one turn.

Oh, Blizzard. I wish you took wild seriously. There are so many expired decks I like. But they’ll never balance anything there even if it’s a rotated out card - I mean, if it’s rotated out, why not balance the damn thing without affecting current/future design, only wild? Honestly I think they’re so cheap that they don’t want to give anyone dust back for disenchanting it at full value if they change it.

Played against a priest who had a deck that was designed to put as many tunnel weasels into the enemy deck as possible. Used cubes, mirage caller, harold volajz, spirit of the dead, etc. I was using big priest. Put about 15 tunnel weasels into my deck. It was also a quest priest with Anduin. The game took like a half hour because as per usual the guy played extremely slowly for some reason but I’m a little confused about what his win condition is. I guess against other super super slow control decks he can eventually out-topdeck value them because they’re drawing tunnel weasels most of the time after turn 20? It did take a long time and inconveniene me since deck-cheating to pull out minions like shadow essence and y’shaarj would keep pulling out tunnel weasels.

Well, props to that guy for trying a weird deck. I enjoy my matches with people who built their own unique deaths rather than the 40th netdecker game in a row.
When I started playing big priest I shot right up to rank 6 (highest I’ve been in wild, I think) but then noticed that there’s a threshold going on. Around rank 9-10 everyone is playing big priest. But then as you get past those ranks, you’ve reached the decks designed to beat big priest, which are all sitting in the rank 8 to 5 range. So after that big start, I got deck after deck designed to beat me. Kingsbane rogues, super aggressive pirate/aggro rogues and warriors, etc. The deck went from a 60%+ winrate over the first 40 or 50 games to 46% over 130. My deck has a 62% winrate over other priests, which was propelling me from 10 to 7 or so, but then I only faced a few priests at that rank.

I guess you gotta switch decks to beat the meta. Use big priest to get down to rank 8, switch to decks that can face those super aggro decks to get down to 5, maybe something new from there.

One of the big streamers (I think it was Thijs) was playing that weasel deck a few months ago. I remember youtube kept recommending me videos featuring it. I got the opinion it was a troll deck more than than anything else.

I played Big Priest last month – win rate 63%, which is typical for me overall. Went to Rank 4 before switching to casual and messing around with other decks. (I don’t do the grind past Rank 5.)

This month started out about the same but last week I started running into almost all decks specifically aimed at beating Big Priest. Win rate dropped to 56% (including the couple hundred games from last month) over the course of just a few days with losing streaks of eight or more games in a row.

Another thing about Big Priest – Last week I was watching a streamer (apologetically) play it while practicing for the Wild Tournament. He was keeping track of the number of times he got to play Barnes on curve, which should be about 30%. Over the course of a few hundred games he actually got it only 20% of the time.

I didn’t track my Barnes-on-curve but it sure feels like lately I haven’t been hitting it very often. I did start keeping track of the times Shadow Essence drew Barnes; very small sample size before I switched to Mage, but in the six games after I started keeping track Shadow Essence drew Barnes five times.

I’m trying Standard Odd Secret Mage the past few days (30-17 = 64%). Might go back to Odd Paladin when I want to get to Rank 5 for the monthly bonus if Mage doesn’t hold up.

Same old. Same old. I quit playing last year after getting bored out of my skull with everyone playing the same decks. Came back this weekend to see if anything was different. It was. The decks were different. But the game was the same. Climbed easily and fun through the easy ranks, hit about level 17 and it was the same Hunter, Priest, and Mage decks over and over and over and over and over. I’m glad I gave it a shot, but the complete lack of originality in deck building hasn’t changed much. Oh well. Back to Persona 5.

Wild isn’t balanced, but it has a lot more diversity of decks than standard does. May be worth a try.

That’s why I’ve been playing wild the last two months. The standard meta is super boring right now. Endless odd paladins and every form of mindless hunter decks everywhere.

Does Zul’jin repeat the same battlecry for every unit that cast it? Like if I’m playing mill rogue, and play 4 coldlight oracles, will Zul’jin draw 8 cards?

If so, is Zul’jin a good finisher in a mill deck? Seems like anytime they’d hit fatigue before you it’d be good to use him.

Woo, I hit rank 5 in wild. That’s the highest I’ve ever been in wild. I think I may have been 5 before in standard, but it was so long ago.

It seems like all the kingsbane rogues took the night off.

Mecha’thun warlock is a particularly annoying deck. It basically only needs bloodbloom, cataclysm, and mechathun to work. So the rest of the deck can look like a standard warlock deck, and you don’t even know you’re going to get OTK’d until it happens.

Shit sons they’re hall of faming everything.

Genn, Baku, Doomguard, Naturalize, Divine Favor, Glitter Moth, Gloom Stag, Murkspark Eel, Black Cat.

I get the Genn and Baku nerfs, but why do they need to nerf all the other odd/even cards? Seems like you could still design cards to make odd/even decks viable without being too oppressive with Genn and Baku.

Other stuff in there. Better deck auto-complete system, paid single player content, random cardbacks, some other things.

It all sounds interesting - I especially like the concept of Arena not just including standard expansions, but instead six random expansions from the past.

After a month where I played the game a ton for no particular reason, I’m back to barely doing my daily quests. My interest comes and goes.

Really, they could keep my interest up by innovating, but I’ve come to realize that they’ve done almost no innovating in years. We don’t have any new multiplayer game modes. Magic has like 10 different ways to play with different restrictions and Hearthstone could work with that idea but doesn’t. They could build a fun in-game tournament system so that there were tournaments of different sorts at intervals during the day, which would be a lot of fun, but they haven’t.

They could add in a game mode where there’s a rotating set of expansions available so that a certain set of cards that has never before been together in standard are now together. This would cure the stagnating meta, because every month (or however long) they could change up which expansions are active, which would keep the meta fresh - no decks would be on top too long, and people would have to frequently figure out what the best decks were with this particular set of cards.

They haven’t done anything but print new cards and added a few single player game modes, but became more greedy by requiring more expensive specialized cards for interesting decks as time goes on. They probably deserve to fade into irrelevance.

I decided to construct a tess graymane/spectral cutlass rogue, because that seems like the sort of deck I’d like and I had most of the cards.

My second opponent? Another tess graymane/spectral cutlass rogue.

Neither of us could use the deck properly, since no cards from other classes were ever played.