The Hearthstone Thread

God I hate aggro/zoo decks. They’re just a fucking crapshoot. If I draw a board clearing card or some taunts, I win; if not, I lose. It seems way too luck of the draw based to be any kind of fun playing. Where’s the fun in just putting the guys you happen to draw out there?

Also, the good thing about this game is that when I win, it’s because I’m smart, built a good deck, and played it well, but if I lose, it’s because I got unlucky. Great game.

Pretty much situational. For 3 damage to the face, I wouldn’t attack, but for 5 damage I might. If you hit him in the face enough times, he’ll want to kill that unit himself.

There are ways to stop zoo, AOE like you said. But the main thing is you have to contest the board. For example, Si:7 and Keeper of the Grove are key cards against zoo. the combination of immediate 2 damage and a body that doesn’t die to a 2/1 means that these cards often clear at least 2 minions by themselves. Eventually, even zoo has to slow down and refill his hand, and that’s when you stabilise and get board control. He won’t regain board control by dropping minions on the board in ones and twos, and you’ll win eventually.

Mechwarpers seem like really good cards for a mech deck. Not only are 2/3 fine stats for a 2 drop, but if you have two cards, they work for each other and stack. If you had a good draw, on turn 3 you could summon the first mechwarper costing 2, and then the second mechwarper costing 1 because of the first one you dropped. Then on your next turn you could drop multiple mechs, now reduced to 0-2 cost. Assuming it can get to 0. It doesn’t say “but not less than 1” like the summoning portal does.

Yup, you can have zero cost mechs.

It sounds really good, but I think in the end it’s not as good as it sounds. I’m down to rank 8 messing around with Mech Rogue. I think it just can’t work, or at least, it can’t work the way I’m wanting it to work. Somehow, it’s just too… slow.

How was christmas for everyone?

I got really lucky and pulled a Dr. Boom off a pack that I got with gold. Mmmmmmm Mmmm Dr. Boom. It really is good.

That said, almost all the games I’ve played him, he’s never even got to hit once. Always getting Big Game Huntered or Shadow Word Deathed or just removed in general. I’ve seen people talking about putting 2 Mind Control Techs and a BGH in all decks, and it seems like an interesting meta call to me, MCTs to take care of the mechflood and BGH to take care of the Dr. Boom/other BGH targets. Even zoo is running Sea Giant right now.

How’d you guys do for the season? I topped out at rank 8. I got bored with my zoo deck and didn’t play much the last two weeks of the month, so I’m not sure if I could’ve climbed higher. I really want to try different kinds of decks, but I just don’t have the resources for it - I’m shooting 1 in about 50 packs as far as legendaries go.

I ended on rank 6. Not bad, but I really thought I’d do better this season, given how quickly I hit rank 4.

It’s the last season I have before my daughter is born, so I guess I’m making a push for Legend this month. If not this month, then never, sooo… wish me luck! No futzing around!

good luck, and congrats! here’s to a Legendary daughter.

She’s totally golden. :wink:

0/1 Sprout
Battlecry: Discard all your free time. Every day, shuffle 5 Poop cards into your deck. Gives all the warm fuzzy luvs on mouseover.

12 wins in arena finally. I’ve been averaging only 5-6 wins but I tore through this one with relative ease with an aggressive hunter deck that managed to get a lot of synergies.

I got a legendary out of the pack. I thought all packs were the same regardless of how they were earned, but now I find that suspicious since my last 30 or so packs had no legendaries. Maybe just coincidence. It was Mimiron’s head, which seems pretty useless.

Hah! Just went back to back with 12 win arenas. This time I went the dream with 12-0. Different style but also very aggressive hunter, I think I found my new favorite arena class. Glaivezookas were definitely the MVP for both runs, so much value.

Nice! I’ve never had a 12 win arena before, max I ever got was 9 wins I think. Haven’t played arena since GvG dropped, I heard its a lot more tempo based now. Trump seems like he’s struggling a bit in the new arena meta, maybe value isn’t king any more…

For you higher level players: How much of the play at those levels is luck, and how much is skill? Seems to me, so much is dependent upon the luck of the draw and what kind of deck you are put against and not so much depends on skill of playing. Am I off base? I’ve only gotten to level 10, so I’m not sure of myself.

If neither player makes a mistake or misread that loses them the game, then things essentially come down to deck type and luck of the draw. Almost no one plays that well though. At Rank 10, you’re probably making two or three mistakes per game. At Rank 10 legendary, you’re probably making a mistake every few games.

I won’t pretend to play flawlessly, but as I rise in the ranks, it seems there is less, not more, skill required in playing. It seems much more about timing of the draws and who has the most epic cards than it is about maximizing value or making less mistakes. I think it’s that once you get past the rabble with great cards but no skill, you find players who don’t make those mistakes you mention, so it just comes down to get lucky and don’t fuck up. Is that accurate, or am I missing something?

It’s a card game with random draws and cards with random effects. The luck factor isn’t zero. This isn’t Q3A duels where the better player win 99% of the time.

But what you’re experiencing is probably that, as you rise in ranks, you’re less able to see the mistakes being made.

I just had the most ridiculous match with a control warrior. I was a priest.

He dropped Sylvanas, Alexstrasza, Dr. Boom, Gromm, Baron Geddon, and Harrison Jones (not really useful, but worth mentioning for the legendary count). I handled all of it. It came down to the end, when he had 1 card left to draw and none in his hands, and I had 3 left to draw. I was at about 12 hp. So I figure I can heal myself, he’s gonna run out of cards 3 turns ahead of me, he has no way to damage me past this point except for his last card. I’m going to win.

His last draw? Ragnaros. I have nothing on the board. The cards I have in my hand are worthless, but I do have one shadow word death cards among my remaining 3 cards. I draw inner fire. Heal myself. Turn passes, Ragnaros does 8 to my hero. I’m at 4 hp. But I have 2 cards left, to draw, and one will kill that damn Ragnaros. I draw divine spirit.

So not only did his deck have 7 legendaries, but I almost beat him by watching him slowly strangle to death. So close.

What level are you? What kind of deck are you playing that would let you handle that kind of layout? Having no legendaries and maybe 2 epics, I would have conceded that game after Dr. Boom, and I’m wondering if I should quit collecting cards and just dust all of them to build one competitive deck.

Priest generally has a reasonable matchup against control warrior. Basically, SW:D, Thoughtsteal, Mind Control are all very good cards against Control Warrior. Cabal Shadow Priest actually has quite a few targets, Control Warrior will usually run Armorsmiths (I once got 10 armor… as a Priest), Acolytes of Pain, etc.

If you’re on a budget, you probably won’t be able to finish him off directly (Priest normally runs big cards like Dr. Boom, Ragnaros etc to close the deal quicker), but fatigue is also a win condition. :wink:

Try some of these decks Priest Decks for Murder at Castle Nathria - Hearthstone - Icy Veins. I personally am running a deathrattle Priest deck, but I’m also running Dr. Boom, Rag, and Sylvanas, soooo… :stuck_out_tongue: I have to say, I kind of like the control warrior matchup, even if it usually goes to fatigue anyway.