That was my silly one turn kill oriented priest deck, which I find fun if inconsistent. I’m barely playing anymore at all, just playing a few games when I need to clear my quest log, so I’m like rank 17 or something.
Mostly it was just good timing. SW/D and Mind Control took care of most of them.
I’m thinking about crafting a Ragnaros. I feel like that would be the single card that would give me a better opportunity to lots of different sorts of decks. I’m kind of bored of the aggro style, I want to try something more control oriented, but I have no finishers.
I’m only sitting at around 200 dust, though. So either I wait a long long time earning the dust “naturally”, or I throw away a few classes and dust all my cards from them. Neither is all that appealing an option.
How many useless cards do you have? Things like mindgames, etc. You could also probably dust Leeroy too, it’s an ok card, but can be kind of replaced by things like Arcane Golem, etc, whereas Rag is… Rag.
I’m not sure I’m qualified to judge what’s useless, is there a list somewhere? Stuff that seems not that great to me often turns out to be useful in an unusual kind of deck. Even so, getting 5-20 per card, I’d have to probably dust way more than just a few useless cards to make any real dent on my journey to rag.
I would also dust all warrior class cards, because F2P Warrior whut. If and when you decide to pull out your wallet, you’ll be able to play wallet Warrior. Otherwise, the class is just too dust intensive, IMO. Still, I wouldn’t do it unless I was sure, and there was a card that I REALLY wanted.
Alright, I’ll take a look and see how much dust I can reclaim. The other downside of saving up dust is that you can’t end up spending dust here and there to fill out decks in the meantime, like crafting some Savannah Highmanes for my hunter deck. Ah well, gotta make choices I guess. You can build entire decks around rag that wouldn’t be good without it.
I hate that card. Probably because I don’t have one, but it seems he always shows up for some idiot that I’ve outplayed for 7 rounds, and then he throws off everything I’ve worked and strategized to accomplish. I hate, hate, hate that card.
Maybe, but they’re only good for one deck. Ragnaros lets me try a lot of different stuff - a lot of decks that require a finisher that I just don’t have.
I mean, I get this feeling, but Rag is actually not that great. The best case for rag is an empty board, or barring that, one big minion. If that was your board, you’d be just as screwed on T6 highmane, T7 Dr. Boom, or even just a fat Boulderfist Ogre + Eviscerate/Sap.
Anyway, Turn 8, you know a fat legendary is coming down (especially against control decks), so save your sap, your hex, your BGH, your Polymorph, and rag is just a speedbump. Dr. Boom is far more difficult to deal with cleanly. Either that, or on T6-7, play lots of little minions instead. Even better if you can play the Piloted Golems, Haunted Creepers, things that take a hit and keep on going.
And plus, it’s just cool. Seriously though, Zoo has just as good a winrate as any Rag deck (as you found out last season) but it’s hella boring. Rag is cool every time you play him. And you can rage just like the rest of us when Rag decides to miss the juicy molten giant and hit the spider instead.
I’m behind the curve for most of you, but I am learning thing now. For example, the latest quest required you to use you warlock deck, which I had ignored for quite a bit. But, thanks to the luck of the draw, I had a Illidan Stormrage, which made all the difference in the games I had to play.
Also, on those daily quest thingees, I’ve found it’s so much easier to just bail on a game and move on to the next rather than actually play a close game.
When I’m using my usual deck that I like, I agree. My favorite games are the ones where I win a close game against a seriously powered opponent with my little deck. The underdog thing is so much fun. I think that’s why I am still willing to play despite being so easily demolished so often by big decks.
After I’ve seen my 10,000th Dr. Boom, I think he’s gotta be overpowered, right? A 7/7 for 7 alone passes the vanilla test. Add in two 1/1 units on top of that, and you’ve got 9/9 for 7 mana. Pretty good value. Add in 4-8 damage on top of that, and you’re getting quite a lot of value there.
It fits into pretty much every deck, and there’s not much downside to playing it whenever you can. Basically, the strategy is “Do you have Dr. Boom? Include it in your deck. Do you have 7 mana? Use Dr. Boom” which is not exactly nuanced.
A 7/7 for 7 is a War Golem, and how many of those did you ever see played? Dr Boom is a bit too good; the problem is how to gently nurf the card without totally driving it from play.
I think what makes the card great is the fact that its stats are spread over 3 bodies so there are no good total counters. Boom himself can get poly/hex/MC’d but you still have the bombs. AOE can kill the bombs but the explode still does most of their damage. And if silences are wasted on the bombs that’s pretty much a win for the Dr Boom owner.
Perhaps if the bombs’ effects were a deathrattle on Dr Boom himself (or the bombs were spawned by a deathrattle) that would be balanced.
If legendaries aren’t supposed to be straight upgrades to other cards, but rather unique effects, then having a card that’s the same cost as a War Golem, the same base stats, but also gives a very powerful effect on top of that is clearly unbalanced and against their game design philosophy, right?
At the very least, Dr. Boom would still be a great card and very usable in any deck at 8 mana. Which tells you right there it’s not balanced right. I think at least it should be 8 mana, or Boom should be a 5/5 card, or possibly 8 mana for 6/6.
I’ve never seen a Hearthstone developer state that as a design philosophy of theirs. I don’t see why a legendary can’t be better than a card of another rarity of the same cost. Legendaries are limited to one-per-deck so you’re paying a consistency price for using one.
I think Dr. Boom is popular because the 7-slot was basically empty prior to his arrival. Of the new 7-slot cards, he’s basically the only one that’s almost certain to impact the board in some way.