I mean, you don’t really have to use your taunts. I think use of taunts is a skill that players have to learn on the way to being great (unless you play aggro all the time).
It’s turn 5, you have a belcher and Harvest Golem in hand and nothing on the board, you’re playing against a druid with just a Keeper of the Grove on the board, you have 20 health. Do you play on curve and drop the belcher to stop the keeper from hitting your face, or do you play the harvest golem and hero power?
The correct answer of course is to save the belcher. Until he threatens lethal or there unless the taunt would force him into an unfavorable trade (e.g. if he had a Earthen Ring Farseer and multiple 1/1s on the board), don’t drop your taunts. Let him hit your face and bring you down to 18, that’s fine. It’s far worse if he then drops a Loatheb or Ancient of Lore and kills your Belcher for free, and then you don’t have a taunt to protect against savage roar.
Frankly, with combo druid’s early game, you shouldn’t even be at 20 on turn 5. A typical combo druid list here http://www.liquidhearth.com/forum/constructed-strategy/476259-hear-me-roar-double-combo-druid
For the early minions, I only really see Shade, Senjin, and that’s pretty much it. Innervated, they can pose some problems, but nothing that you want to spend a taunt on. Certainly, they are not going to hit face with the shade. Worst case, they innervate a Lore (or Boom!) on 5, but even then, a 5/5 on turn 5 is nothing special. Boom on 5 is worse, but very rare, as people will not normally keep 7 mana cards during the mulligan, and he needs to also have an innervate in hand. So, going in to turn 5 at 30 health is pretty normal.
Some games, Druid gets the perfect draw, innervates shade on turn 1 and kills all your stuff, innervates druid of the claw and kills all your stuff again, sets up the perfect swipes, and force savage you for the win. Sure. It’s been said that you can’t win 30% of games and can’t lose 30% of games, so work on winning the remaining 60% that you can decide the outcome of, don’t focus on the losses where you couldn’t have done anything.
Here’s an experiment. Each time you meet a druid, and you die to force savage, think about the choices you made in the game. Did you die with a Earthen Ring Farseer in hand? Healbot in hand? Taunt in hand? Did you spend your taunts on something which ultimately wasn’t worth it? Did you not trade your board into his board and tried to push for face damage when you could have cleared his board?
Doing this after each loss will help you improve a lot faster. If there was nothing you could have done, well, chalk it up to the 30% and move on.
You can also add me as a friend, and I’ll let you know when I play a druid and show you how easy it is. ![]()