The Hearthstone Thread

Sure! 8 Senseis, why not? =D

EDIT: Hell, 8 Ragnaros. You don’t have enough removal for this! How many BGH you got, sucker?

*opponent plays Gang Up on BGH
… well sheeet.

people concede when i duplicate something simple like Sludge Belcher. i think it shows how little i understand the game as i can’t imagine how it’s not overpowered. =\

can’t wait to try it!

In theory you’ve spent two mana plus a card and a) haven’t affected the board and b) each drawing of a ‘ganged up’ card is in place of a regular card in you deck (until your 31st + card).

In effect you’ve spent mana and decreased the number of cards in your hand to (hopefully) increased the average value of the cards remaining in your deck. Duplicate, in contrast, adds two cards to your hand that you can play any time you have the mana.

I think Gang Up is a bit too slow and inconsistent for the current game, but there’s going to be a lot of fun videos of rogues ‘stealing’ massive legendaries from their opponents.

Duplicated sludge belcher against aggro is seriously backbreaking. The thing about duplicate is that the cards go into your hand, not your deck, so he knows you have 2 sludges in hand, and the mana to play them in the following turns. There’s just no way aggro can get through 3 sludges one after another.

With Gang Up, you have to draw the cards first. Against aggro, this is probably not going to happen - you either die on turn 7 or outlast the aggro, and by turn 7 you probably won’t be able to draw your ganged belchers.

Also, you have to have a target to play gang up. Often, turn 3 duplicate turn 4 coin + belcher is the best play. You can’t do that with gang up, your belcher needs to hit the board and then survive the turn. It’s the same problem with faceless, with the added problem of card draw.

Is it petty to drag out your turns as long as possible when facing an asshole emote spammer (like someone who spams “SORRY” “SORRY” “SORRY” “OOPS” after removing one of your big cards, or is it righteous justice?

It’s petty and righteous justice! If I run into an emote spammer I alt-tab to my browser and read SDMB until the rope is almost gone.

Slow people would drive me insane when I play on my ipad, because you’re just sitting there waiting, but ever since switching over to do 90% of my playing on PC, I don’t really care anymore. It’s too bad, since it’s a perfectly cromulent tablet game, but people who habitually take >1 minute per turn or do it deliberately to be dicks make it incredibly annoying.

Hey, that’s what your iPhone is for. :wink:

I also listen to podcasts when playing. Need to multitask all the free time that I can get.

New feature (I think) this season. At the end it says “you have reached rank 10, putting you in the top 11% of ranked players”

I still think it would be both trivially easy and yet meaningful to put in some sort of rewards for reaching rank 10 and 5. They’re worthwhile landmarks that should be recognized. Even just a subtle variation on a cardback or something. The level 20 cardback is a participation award and then getting legendary in a season takes a lot of work only what, 5% of people can get it. There should be something between what 100% and what 5% of the player base can achieve.

That’s one of the reasons I only play on the ladder to complete my quests for arena entry fees. I know I’m not going to spend the time (or dust) to hit legend so I usually just end up in the mid-teens.

With some sort of sub-legend reward I might play on ladder a bit more. I’m just not sure Blizzard would want to spend more of the art budget on different version of the card back; plus it would drive the completionists insane.

Rewarding gold/dust/packs at various monthly ranks seems like it would either be too small to motivate many players or cut too much into Blizzard’s cash flow. I really don’t have any good ideas to make rank matter.

Got the first week’s adventure of Blackrock Mountain. It’s kinda fun. Very easy if you have any kind of deck. I did enjoy the battle with High Justice Grimstone, where he plays only legendary cards. It’s good reminder that those cards are limited early in the game.

After unlocking them all, the class challenge against him is Mage, where your deck is nothing but Unstable Portals, so it’s a crap shoot. But because his deck is so slow, it’s also kinda fun. And if he plays Millhouse in the second round, you get all your portals opened for free, which makes it very easy indeed. He also introduces every legendary, so I’m playing just to hear those introductions now.

So far, so good.

Yeah, he played Millhouse on turn 3 against me :). And one of the minions I got out of my 0 mana portals was a Gnomish Experimenter. Just what you want in that deck.

The heroic bosses were not very hard except for the emperor. He seemed absurd at first until I figured out a good strategy.

ok my first try on Gang Up - 8 antique healbots vs a face hunter.

I have been crushed three times by that damn Grim Patron card in a Warrior deck. It’s self replicating at the same power and combined with the Death’s Bite, Damage all, and Cruel Taskmaster, it’s a killer.

Step 1, can I kill it immediately?

If no

Step 2: do I have Flamestrike?

If no,

Concede.

I have no idea why you play this game, you only post about how much you hate it and how unfair it is and how unhappy it makes you.

I can’t win at arenas anymore and I don’t understand why. For my first 50 arenas, my average win rate was something like 3.5 per, with probably 7 or 8 games at 6-7 wins. Over my last 30 or so runs, my average wins is probably about 1.5. I probably have 5 0-win runs in my last 30, and probably 1 or 0 in my first 50. I don’t know what’s changed. I seem to get absolutely horrible deck choices - I haven’t had more than about 3 decks I’ve actually been happy with in the last few months - but it seems like that alone can’t explain the huge gap. I’m not an awful player - I usually get to at least rank 10 while only playing for daily quests and using multiple classes. Something seems to have changed that made me far less productive in the arenas.

Yeah, arena can be high variance but that sounds a pretty extreme.

I actually tracked all my arena runs last month (21 runs) with a website (heartharena.com) to see where my problems are. I was actually surprised at some of the results. I’m way better at paladin than mage (warning, small sample size) even if you ignore my 12-win paladin run as an outlier. And my worst matchups are against mage/druid.

But shockingly I have a 69% win rate when I go first, and 42% win rate with the coin. Obviously I’ve been using the coin terribly. I could almost be infinite if I lift my win rate with the coin to anywhere near what I can do going first! So I’ve found youtube videos of arena coaching and pay particular attention to the mulligan/early plays when they go second. We’ll see if it helps this month.

Turn 3. Drop deathlord. Turn 4 use Velen’s Chosen and Power Word Shield on deathlord (2/14). Turn 5 - use divine shield, divine shield, inner fire on deathlord. 56/56 minion on turn 5.

I’m not sure I’m a big fan of what warriors can do now with grim patron + whirlwind.

I made one of those super combo decks with Grim Patrons, all the whirls, bouncing blade, and it’s… not super effective. Fun though, especially with Warsong Commander. I’ve heard that using it in a more traditional control/midrange warrior works better, but where’s the fun in that?

I’m actually playing a resurrect mech Priest right now, it’s actually a fun change of pace. Playing Priest without lightbombs or auch/circle feels so weird, but kinda feels like DR priest in a way.