The Hearthstone Thread

Yipee. I got a legendary. Skycap’n Kragg. That’s actually my second pirate legendary ffs.

I hate turning legendaries into 400 dust, but what am I gonna do with him? Are there any viable pirate decks?

I actually got him from an arena run that went 0 wins because the game bugged out. I was about to win when suddenly the game started acting as though I were idle, giving the “you must act soon” burning rope as soon as I was up, except the animation flew by in about 1 second instead of 15. I had what I needed to beat the guy but couldn’t make a move. Never seen that happen before.

I think it’s worth keeping him because there are only six defined categories of cards (seven if you count totem). Every expansion is going to contain a couple more pirate cards, so it’s not unreasonable to expect that there will, at some point, be a way to make a viable pirate deck.

Parthol: I’m pretty sure it’s more granular than that - the only times in ranked play the ranks aren’t the same are if I am at 0 stars in that rank (in which case I may get someone the rank below) or if I am at full stars, in which case it will match with someone 1 rank up (who is at 0 stars in that rank themselves, most likely).

I’d say never disenchant a legendary that isn’t a duplicate. Hell, I’m very reluctant to disenchant anything that isn’t auto-disenchanted due to already having the max stack for that card.

I was lucky enough to get 2 legendaries in the last couple of weeks - Prophet Velen from a classic pack and Justicar Trueheart from a TGT. Yay!

By the way, has anyone watched any of the North America tournament these past few days? I’m not sure how long it’s going for but I’ve watched some of the live broadcasts, which you can watch through the launcher. Of course everyone has a patron warrior deck, but since they are forced to have 3 different decks, at least you get to see a little variation. Each matchup goes until one of the players gets to 3 wins. Once they win with a deck they have to switch to one of their other decks (but if they lose they can keep playing the same deck if they want).

Rigmarole, you appear to be correct, though it doesn’t invalidate my complaint. Since I started keeping track, I’ve played 5 games at Rank+0 stars, and in all five games I’ve still been matched against someone of my own base rank.

On the other hand, I’ve played nine games at Rank+max stars, and in FIVE of those games, I’ve been matched against someone of a better base rank. Plus, in one game at rank 10+4 stars, I was matched against a Rank 9 player.

Rank 9 really is the wall that I cannot batter down. My win rate is 60%+ down through Rank 13. Then it drops to

56.13% at Rank 12
54.00% at Rank 11
54.46% at Rank 10

…which is clearly worse, but still good enough to claw my way up the ladder. But then:

45.05% at Rank 9. That’s after going 1-7 in my last 8 games at Rank 9. The result is that I bounce back and forth between Rank 9 and Rank 10, but can’t get any further. I blame my smallish brain. :slight_smile:

I could totally have written that sentence. Though my wall was Rank 11 and I only just got through it to Rank 9 today.

In the first week of September I rocked from 20 to 11 in one session with an all-in MechMage deck that had a 90%+ winrate. Then I spent the next two weeks bouncing from 13-11 as I tried to make decks work. I finally found a variation on Secret Paladin that a) works with my collection and b) has a 65% winrate for me. If I can keep the winrate there I should be able to hit Rank 5 for the golden epic this month.

I found it here and had to make a few substitutions since I don’t have Tirion, Quartermasters, and only one Mysterious Challenger. Instead I’m using a Sunwalker, Warhorse Trainer, and Sylvanas in their place. The deck can be a bit clunky with either too many weapons or too many Divine Favors clogging my hand but I can usually grab the early board hard enough that I feel safe dropping a turn 4 or 5 Murloc knight.

ps. My Legendaries luck continues; I pulled a golden Illidan and golden Auchenai Soulpriest from my arena pack today. That’s 4 legendaries in the last 6 packs.

My oldest existing deck is a mix of Pirate Rogue and what came to be known as Oil Rogue. Not great, but I like playing it.

Edit: My deck is pretty much this deck, actually.

Yeah, I was looking at pirates and I think I’d need 2 southsea captains and 2 shady dealers to make it work. That’s 1000 dust and I can’t imagine it’s worth it to try out a novelty deck.

Woo! I just finished a 12-2 Mage arena run. Only my second 12 win and it’s been 6 months. Even better, it was pretty much maximum gold reward so I won enough for 3 more runs.

With a 65.1 tier score, no fireball, no frostbolt, and so few 2 & 3 mana minions I wasn’t expecting too much from this deck. The deck MVPs were definitely the Bomb Lobbers with the Dalaran Aspirant as runner up.

What are the synergies that make priest the obvious dragon deck?

I believe it’s because you’ve got these relatively high-health low-cost taunters, Wyrmrest Agent (2/4 Taunt 2-drop), Twilight Guardian (3/6 Taunt 4-drop), and they also use the BRM card Twilight Whelp (2/3 1-drop). So when you plop those down early game and toss on some PW:S and Velen’s Chosen on them on top of healing them up, they can sometimes become ridiculously hard to remove. Also of course you have your Northshire Clerics out so you have a nice draw machine as well.

I’d agree with that. The unfairness isn’t as explicit as some of the other broken decks Blizzard allows to exist, but they get four dirt cheap, high toughness Taunts and tons of tools to make them even harder to push through.

I’m kind of looking for an excuse to craft Confessor Paletress, because it seems like a lot of fun, and I have the other two priest legendaries. But dragon deck is probably a no-go. It requires too many purples I don’t have, and possibly BRD. Maybe I should buy BRD, but the idea of putting $25 into the game a few times a year seems excessive, considering what I pay for other games.

Is dragon priest the only viable priest deck now?

I should probably craft another neutral, or Antonidas.

I just crafted the Twilight Guardians last night. They go in every dragon deck, so I think it’s a good investment, certainly better than Confessor. Confessor is way more fun, though.

After watching the NA regionals a bit and seeing how almost every single player brought Patron Warrior, I decided to make my own Patron deck and have been blowing through ranks! Just hit rank 10 for the first time ever (usually hovered around 15 with my own misguided custom paladin and priest decks I used to play). Taking a break because I’m streaking and afraid to mess it up, but I will see how high I can push it before the end of the month.

Yes, Patron Warrior is retardedly OP and some of the wins are utterly cheeseball (a bit ago I had 2 Frothings with charge up against a Zoo Lock and boosted them both to 23 attack each. He only had 21 health so I didn’t even need the second), but I have to say after playing it a bit it takes way more finesse than I ever realized. It can be quite fun and challenging to calculate out the correct sequences of moves and attacks, and knowing when to play which cards when - often having to hold back perfectly playable cards in order to maximize value and picking the perfect time to strike. But yeah, when you get all the right cards for a mega-combo, it’s just stupid.

Another thing I learned from watching the NA tournament is that almost zero TGT cards are being put into competitive play decks. The only one that seemed to be getting consistent play was Savage Combatant for Druid decks. I believe I did see a Dragon Priest in there as well as some Secret Paladin decks that use Mysterious Challenger, but for the most part they were overwhelmingly playing Patron Warrior, Ramp (?) Druid, Handlock, and/or Tempo Mage. A few Hunter decks, the aforementioned sparse Pal/Priest decks, and absolutely ZERO Rogue/Shaman decks.

I don’t watch any tournaments but yeah, you don’t see too many TGT cards on ladder. Other than the one’s you mentioned I’ve seen a lot of Darnassus Aspirant, but that’s about it.

On one hand, as a semi-FTP player (I buy adventures with $, packs with gold) I’m glad that there’s not too much power creep, on the other it’s a bit disappointing that the constructed game didn’t change too much.

On the arena front, I’m 2-0 into a mage run with Hobgoblin (I know, I know, the other choices were even worse). I only have Novice Engineer and Argent Squire that benefit, but in both games so far I’ve managed to play the Novice, draw the Squire, and use my one remaining mana to play it. I’m not planning to take this deck far with only 3 - 3.5 actual two drop minions, but imagining the looks on my opponent’s face when they see a Hobgoblin play is pure enjoyment. One even blew a fireball to take out my Hobgoblin :D.

It can’t last so I’m going to have the most fun with it I can.

Oh yeah, Darnassus Aspirant was in all the Druid decks as well. Forgot it was a TGT card.

I’m currently saving up the insane amount of dust needed to craft a legendary in order to make Dr. Boom, since that seems to be the only legendary that consistently gets played and I was never lucky enough to draw it.

Is BRM worthwhile? I want to try dragon priest and flame weaker tempo mage. Does Thaurissian work with ramp Druid? 25 irks me but if I’m playing this game for a year now I suppose it’s worth it.

I guess I could be the 10 millionth asshole to try patron warrior.

Thaurissian is pretty dope. BRM is pretty borderline though. Probably better than a bunch of TGT or GvG packs.

The first wing of Blackrock Mountain gives you both Emperor Thaurissan and Grim Patron. The later wings do have some useful cards too, but nothing like the archetype-defining first win.