The Hearthstone Thread

Well, they’re still just releasing one wing per week. So you can save the gold easily enough.

I’ve finally made a deck that’s rekindled my interest in the game - presenting, “The burn shall burn you”

Basically, an aggro priest with shadowbombers and Spawn of Shadows. For all the noise I make about playing control decks, my most successful home brews look more like aggro decks. Again, it’s an intense tempo deck that keeps the board clear until then 4-5, then go face and burn with mindblasts and spawn of shadows and shadowbombers.

The burn shall burn you!

Velen would kind of make that deck nuts - would that affect spawn of shadows inspire? I guess that might be too slow.

No, Velen only works on hero power and spells, so no Velen. Anyway Velen too slow, games are mostly done by turn 7, and it has no stall so cannot hold cards back to wait for Velen combo.

I did spectate a game with a Velen deck tho, looked like a control priest until the Thaurissan Velen + double mindblast. Also, auchenai + flash heal. Brrrr.

I could try that deck. Sounds like it could be fun. I’ve been considering control priest anyway. Still haven’t figured out what to craft, Paletress is still in the running. Maybe I should wait and see how the meta shakes out after the new expansion.

Shielded minibot is such a ridiculous 2 cost minion. I’ve made deep arena runs on the strength of landing 3 of them in a deck. There’s just no way to trade favorably with them. And secret paladins sometimes use redemption with them which makes them even more ridiculous.

Secret Paladin is a pretty unfun archetype to play against. It’s predictable, boring, has no real solution to it, tedious, and doesn’t respect card draw as a mechanic.

Those decks are everywhere though. It seems there are always a few decks that get overplayed to death. MechMage. Patron Warrior. Now Secrets Paladin. I’ve never played another collectible card game, so I wonder if that is a thing in all of these kinds of card games. Originality is pretty much forsaken, and people play the same 3 or 4 decks until new cards are added. Although I do still see a lot of face hunters and handlock warlock decks. But they aren’t very original either.

Only in the bad ones.

Synergy and anti-synergy does and should naturally push people towards using certain cards together and not with others (Wild Pyromancer + Equality = Good, Muster For Battle + Equality = Good, Wild Pyromancer + Muster For Battle = Bad), but a good game should have sufficient “good enough” cards and no ridiculously overpowered cards that there are enough equal top tier archetypes that just playing the best one and stomping everyone else is not an option.

I’m ever so slowly working my way through all of the characters and playing them till I hit the 500 win mark. I’ve cleared the ones I like (Priest, Mage, Warrior, and Paladin (finally)), now I’m to the ones I’ve rarely if ever played.

I much prefer to play a control/tempo type of decks rather than aggro, so I’m not sure where to go next. I’m not a huge fan of Druid or Shaman, thief might be fun and I have Jaraxxus and Mal’Ganis, so maybe Warlock is the next one to try. Maybe a voidcaller deck?

I have some dust saved up, so I can craft a few cheaper cards, or one legendary.

So, what say you. Who should I play next? And any deck recommendations?

One thing: I’m not interested in spending the time to get to legendary or to really climb the ladder seriously. I much prefer a deck that is fun/challenging to play and slightly original than playing the same old crap everyone else plays to try and climb the ladder.

Wow, shit, you must play a lot. IIRC you started playing after me, and I play a fair bit, and I only have one golden hero - and it’s not because I play that hero to the exclusion of all others, I probably only have 560 wins on it.

Yeah, you sound set up for a voidcaller deck. It’s pretty fun, pretty good, and not common on ladder.

All the slow, grindy classes and you haven’t done Ramp Druid? It’s fun an relaxing in its own way, and a very unique deck. I’d try that at least, to see if you don’t like it.

So, anyone looking forward to the League of Explorers? Seems like a super slow expansion, with basically no good aggro cards. I’ll probably get it because… well, I have the money and I kinda want to, I guess. I don’t really know why. >.>

Maybe I can finally make a control rogue (how many times have I said this).

Brann (doubles battlecries) and coldlight oracle for mill rogue also sounds interesting. I crafted those damn beneath the grounds and I’ll use them if it’s the last thing I do!

Freeze Mage is basically a free win, IMO. According to the meta snapshot, Face Hunter and Tempo Mage also do well against this deck. Supposedly so does Dragon Priest, although I didn’t find it that favored last month.

Possibly. If we can finally choose which order we unlock wings, and they put all the Murloc cards in one wing instead of spreading them out over all 2800 gold of adventure, then I’ll be opening Sir Mrggglton’s wing the day it becomes available.

I might have to try a murlocadin deck for real with this thing.

Is there a particular build of Ramp Druid that you like? Any necessary legendaries or epics I should craft?

It’s a fun-looking card, but I’m having trouble visualizing how a murloc deck is going to hang until turn 10 AND enough murlocs on the board AND get the right combo of murlocs so that you can actually secure the win with the card.

Step 1: Flood the board with Murlocs.
Step 2: Divine Favour.
Step 3: Flood the board with Murlocs.
Step 4: Anyfin Can Happen, to flood the board with Murlocs.

This is the list I run whenever I get a Druid daily and just want to bang it out. Fairly standard list, of course you tech in and out of whatever you’re facing. More aggro, tech in the aggro killers. More control, tech in the control killers.

As a general rule, tempo against aggro decks, and value against control decks. This means that if you’re facing a hunter, for instance, keep innervate and darnassus aspirant and throw back wild growth. If you’re facing warrior, keep wild growth. Anti-aggro cards are living roots, keeper, chow, senjin. Anti control cards are WG and Piloted Shredder. But mostly just hard mulligan for wild growth.

This game can be frustrating at times, but sometimes a game happens to make it all worth it. Last night I was playing Shaman against a Freeze Mage deck. I worked through all the defenses in that deck (Doomsayer, 2xBlizzard, Alex, Flamestrike, Frost Nova, etc). His last big trick was Antonidas: He got a couple of fireballs out of it but I had a spellbreaker to keep that from getting too bad. He was almost out of cards and down to one health and I had a few minions on the board with around a dozen health. He plays a second Frost Nova, freezing my board, leaving me open to lethal damage the next turn.

So I play the Earth Shock I’ve been holding all game, silence my frozen Stormwind Champion, and finish him off. That may have been the most satisfying win I’ve ever had.