I don’t see a link to the list. But I’m tweaking Trump’s ramp druid (I don’t have any aspirants yet, I’ll craft them in a bit), and I am enjoy it. I really like its flexibility against different types of decks, and it is fun playing. So far so good.
I got a golden The Beast from my brawl pack. Which means I can now craft 2 legendaries. And I’m still not sure which way to go. I’ve been leaning harder towards ysera because that can work in my dragon priest, control priest, and eventually control warrior deck. But some other ones are tempting.
Or I could use both cards to make control warrior viable in one go.
Whoops. Here it is, but any ramp list will look pretty similar.
Ysera isn’t a bad choice, it’s at least viable in most control decks. Why not try dragon warrior to see if you like the style? I could never get into control warrior myself, it would suck for you to craft grommash and then not like to play CW.
What cards are you missing? CW is actually quite flexible on the legendaries side of it. Frankly, I don’t even think Grommash is much played recently, I haven’t seen one in ages.
So I caved and got the adventure, and I have to say, for single player content, it is rather nice. Much more fun than Naxx and BRM, I think. Frankly though, I think the cards are rather underwhelming, and so far Mrrgleton, Torch and maybe Museum Curator (2 mana 1/2 discover a deathrattle card) seem interesting.
Maybe tempo Rogue will finally be a thing again?
I like the discover mechanic - I didn’t really read the previews & thought it was just a card at random, but the fact that it’s a choice of three cards makes it so much better. The fact that you’re getting 2 cards per boss makes it seem more worth the gold outlay.
Who’s going to build a Reno Jackson deck? What class does that work best with? Would be crazy with a handlock I suppose. Seems like a viable way to play - the duplication penalty can be worked around.
Just put this one together - pretty fun.
I feel dirty. In a fit of annoyance, after facing endless secret Paladin decks, I decided to give them a taste of their own medicine and become one. I crafted Tirion anyway, figuring I’d be using that for any Paladin, and I ended up spending another 800 dust to craft a mysterious challenger and a quartermaster. But only having one challenger makes it unreliable to actually have one available on turn 6, so I’m wondering if I should throw another 400 dust at making another one. At least if they nerf them I’ll be able to get all the dust back.
Oh, Reno Freeze Mage. I didn’t even think about that. Think about how incredibly annoying that would be after your immune to death secret goes off and you heal to full. I may buy the expansion just for that.
Eh. It’s not as fun if you don’t use a deck tracker.
I’m actually thinking of making a grinder mage with 30 singletons, and see how that goes. I play on ipad, I literally can’t use a deck tracker.
The best part is when you play the Spawn of Shadows and they mouse over the thing in confusion. “What is this card? I’ve never seen it before! What the…?!” and then you double Shadowbomber them for lethal.
Also, don’t forget to emote “The Light Shall Burn You!” before lethal. Very important and most fun part of the deck.
Sadly though, real talk, I’m bouncing around rank 12-14 with it, and I don’t think it can go much further. The thought occurs to me that I’m just playing a worse face hunter, what’s the point? And without Mad Scientist value and weapon face value, it’s actually really hard to make an aggro deck…
I got Reno Jacksoned by a handlock in ladder. Which is funny. I then used the twisting nether from my nefarion card steal to clear his board. Weird match.
I didn’t even think about it, but Reno will be super powerful in arena where you’re unlikely to have many duplicate cards, but of course you’ll rarely get to pick him.
What programs do card tracking? Is it like a HUD that monitors your game and gives you live feedback? Are there programs like that that give detailed stats like win rate per deck? Are they considered legal by Blizzard?
Oh dear god I just got Reno Jacksoned again. I had a handlock at 1 hp and he had 2 cards left. I had been holding Alex in reserve since I didn’t want to boost his HP, so I was able to knock 15 off that next turn and I was in good shape. Except… his other card was Jaraxxus. Ouch.
I use Hearthstone Deck Tracker, undoubtedly there are others out there. It’s an overlay that shows what cards my opponent has played (and what turn he drew each card in his hand), and what cards are left in my deck. It does keep track of the stats and you can review them later.
It’s totally legal, as per Blizzard. It reads the logfile Hearthstone generates and ‘only’ does things that you could do manually with pen & paper. Though of course it’s much, much easier than tracking it all manually.
The best in-game use for it that I’ve found is figuring out how much reach I can still draw/my opponent could still have. The stats let me know what classes I’m having trouble with so I can work on improving that matchup.
Thanks.
I just got killed by a savage roar druid with 29 hp. He had a 5, 4, and 2 attack minion on board, cast savage roar twice and attacked with 9+8+6 minions and +5 attack himself. Actually, that adds up to 28. I’m not sure where the 1 extra damage came from. In any case, dying in one turn with 29 health is deeply unsatisfying.
Extra 1 damage was him using his hero power to add 1 to the Savage Roar damage.
At the end of the day, that’s one of the things that turned me off to the game. It’s past turn six and you’re letting a druid keep minions on the board? Well, learn to play better I guess. The “win cindition” decks are frustrating to play against because sometimes you just don’t have a way to play around them even if you see the combos coming.
I had an interesting couple of matches the last time I played. I was playing my rogue fatigue deck to knock out some rogue wins for my daily. I don’t track how well I do with that deck, but it’s probably about 50/50 or a shade worse. I like playing it, but it’s not terribly effective.
Rogue fatigue may be what JB is characterizing as a “win condition” deck because it doesn’t win the traditional way but rather by causing the opponent to run out of cards and lose by taking fatigue damage. And that’s where everything went … odd.
My first match was against an aggro Paladin murloc deck. It was pretty obvious that’s what he was running from turn two. Aggro counters fatigue, so I couldn’t play anything the way I normally would with my deck. Instead, I managed to grind him down with shadowstepping deathlords and my daggers while his murlocs couldn’t get past the taunting lords and were kept in check by shiv/fan of knives/eviscerate.
Game two was against a mage. I assume “control” when I see a mage, so i was ready to do my normal thing with fatigue rogue. That changed in mid-game, when they dropped a coldlight oracle and I realized I was playing a fatigue mage. This is the first time I’d seen fatigue mage, so it became a problem of assessing how that deck was going to work and to puzzle out how to counter it. In the end, it was a question of how to deal with iceblock. They had one up and I assumed they had one in their hand, so it was a question of killing them on their draw. While I played a very different game (e.g. gang-up only on the medbots, never my oracles), the finisher was the usual fatigue rogue finisher: coldlight oracle to make them draw fatal fatigue damage, trigger the iceblock, then they drew fatal fatigue damage to start their turn before they could drop the next iceblock.
It was pretty fun to play a deck I was pretty familiar with in very different ways.
Lost in a new novel way: He (probably) knew I had mirror entity as my secret, and I had total board control, so he summoned a doomsayer, which was then mirrored and the mirror activated and cleared the board when it became my turn.
I kind of want to try a frost or fatigue mage, particularly with Reno Jackson, but I’ve been spending a lot of dust on purples lately to try different decks.