The Hearthstone Thread

Why do people add you to their friends list after games? Do they want to yell at you? Was playing an 8 minute round of a card game in which we never spoke some meaningful experience they wish to commemorate with a lifetime friendship?

I guess I should accept some and ask, but it’s so weird.

Well, it depends. Some people want to just rail at you, but sometimes the game was fantastic, or you had a weird deck, so people want to talk. I’ve friended people who ran mech Rogue back when GVG first dropped, asking how Iron Sensei was doing for them, and so on.

I’ve had some good experiences and some bad, so I generally only accept friends if I was running a weird deck of some sort. And if they rage at you, hey, nbd, just un-friend and get on with it.

I rarely respond to Friend requests when I win a game playing Face Hunter or Secret Paladin; those are always just insults and the player rants a bit and immediately unfriends me.

If I’m playing something else or if I lost the game I sometimes accept the request. So far they have all been people looking to Spectate a game for the quest. I have done that, too – made Friend requests after a game when I had the quest and nobody on my short friend list (all obtained due to the quest) was playing.

Never had any general chit-chat with those on my list; just sometimes a quick “Thanks for the pack” or such.

I’ve actually friended some fellow arena players after a particularly good game. It’s very rarely someone complaining about the game.

And there’s a few people I’ve met that way who spectate some of my runs and I watch theirs. Just to see if we can pick up any cool tricks. Or if one of us has a crazy deck.

When I friend request after a game it’s so I can say something like…

“Some day you’ll grow testicles and not need to use Hunter aggro to win”

or

“Secretdin is for little boys with undescended testicles”

or

“I would go check the toilet 'cause you’re shitting gold with that luck”

…and then immediately unfriend so they can’t respond.

Because one of the two most valuable Daily Quests requires that you have “friends” who play this game.

I was referring to decks that are designed to do 20+ damage in a single turn. They have “win conditions” because the whole point of the deck is to wait for the right board/hand condition, at which point you pull the big “I win” lever and the match is over. They are, for me, frustrating and unsatisfying to play against.

Fairly moot point because I haven’t really played Hearthstone in months.

Win condition decks are things like:

Patron Warrior (before the change): Win condition is either Patron + charge minion + something to generate lots of Patrons (whirlwind, 4/2 weapon with 1dmg deathrattle)

Savage Druid: A few minions with savage roar

Shaman: Doomhammer/Al’Akir with 1 (preferably 2) Rockbiters

Basically, anything where you need a specific combo of cards and it’s almost a guaranteed win regardless of the opponents hp total.

I just played a frost mage that was able to keep an Emporer Thaurissan up for 3 turns with blizzard.

I had 30 hp. He had one spell damage minion placed the previous turn.

He hit me with frostbolt 4, frostbolt 4, ice lance 5, ice lance 5, pyroblast 11, and a fireblast 1 for 30 points in one turn for an all spell 30 hp one turn kill.

… 2 games later, I’m playing a control warrior. I’m a dragon priest. I have total board control and 2 taunt minions. He has no minions on the board and 4 cards left. I easily kill him on the next turn. I have Chromaggus on my board, so I just duplicated my last card and now my deck is empty. I have 19 hp.

He plays the iron juggernaut, or whatever minion shuffles a mine into your deck. Since I have no deck, it’s drawn immediately. And because I have Chromaggus out, 2 of them are drawn. 20 damage. Dead.

I just now noticed while the option to pick either popped up in arena that Evil Heckler and Booty Bay Bodyguard are the exact same card - 5/4 with taunt. But one costs more mana than the other. It’s not even a class card thing - they’re both neutral. What’s the point of that? To have two identical cards with different costs. That just seems like bad design. If anything, Booty Bay Bodyguard should’ve been buffed.

It is bad design. It’s effectively a paid balance patch - Booty Bay Bodyguard and Magma Rager are free cards, while Evil Heckler and Ice Rager are cards you have to buy or craft.

There is some utility in having duplicates or even strictly worse cards to allow people to play 4 of a certain card, but the best one should always be the cheapest one. Rarity should buy you more complicated choices, not better choices.

Well, if you let Thaurissan go for 3 turns, you should really have expected it… I had a 2 turn Thaurissan win before, turns out 7 mana Alextrazza is prreeetty good.

This is the definition of “can’t even be mad”.

Yeah, when I post those I’m usually not mad. I mean, sometimes I am, with really lame combos, but some of them are just unusual/interesting/notable ways to have the game end.

What decks are best against face hunter? I would think Dragon Priest should stomp face hunter but I find myself still losing that matchup 40% of the time it feels like.

I have a Shaman deck that does very well against Face Hunters. The funny thing is, I haven’t even updated with many cards from the newer expansions and it still does a fairly good job against most classes I face.

I’m not a legendary player by any stretch but I consistently get to rank 5 or so each season.

Earthshock x 1 (good against most rush decks. lets you deal with early threats and the silence helps with the Lepers)
Rockbiter x 2 (another good card to stop the early minion lead most rush decks get)
Zombie Chow x 2 (rush deck killers)
Crackle x 1
Flametongue x 2
Haunted Creeper x 2 (another rush deck killer)
Powermace x 1
Hex x 2
Lightning Storm x 1
Harvest Golem x 2
Mana Tide x 1
Defender of Argus x 2 (another great rushdeck counter)
Fireguard Destroyer x 2 (6 health for 4 mana with at least 4 atk. even if silenced its a big early body. combo with argus for a meaty taunt)
Piloted Shredder x 2
Doomhammer x 1 (two swings per turn. Great to get rid of those damn webspinners and any other beasts. combo with rockbiter for a win condition but not necessary)
Fire Elemental x 2 (one of the BEST shaman cards)
Dr. Boom x 1
Neptulon x 1 (this is an odd one for sure. I have it in there for the extra draw. this is usually a turn 10 play due to the overload. the cards you pull usually work well with each other. also good if you need a quick charge minion - I usually pull 1 of the 2/1 charge murlocs)
Al’Akir x 1 (can combo with rockbiter for win condition if it presents itself)
Rag x 1

I’d say Boom is a must have (Al’Akir is almost a must but you could probably get away with not crafting him if you don’t have him already). Nep and Rag can both be swapped out for something you may find more useful.

I think with Reno Jackson I want to try some control decks, so I’m thinking I’ll craft either Ysera or Justicar Trueheart. Particularly I want to play some freeze mage. Does Ysera fit there?

Nah, the game plan for freeze mage is to stall until you assemble enough damage to kill your opponent in your hand, and then do that. Ysera is more for the control decks where you exhaust your opponent’s removal, then Ysera is basically infinite value.

You can’t count on holding the board for more than a turn or 2 for freeze mage, so Ysera wouldn’t give much value, and even if you could, the cards that Ysera gives don’t help the freeze mage game plan - they don’t stall or burn the opponent’s face.

Got my second copy of MalGannis, which just turned into 400 dust, but a couple of packs later I got Nexus Champion Saraad. Definitely worth trying in my tempo mage deck.

Just started playing. Got Mage, Warlock, and Hunter near level 10, thinking of starting on Druid next. Any advice on what to craft / disenchant in general? Two piloted shredders should be at the top of my list, obviously (hey, if anyone’s gonna complain constantly about how broken the card is, I’d better pick up a few), anything else noteworthy for new players? :slight_smile:

You can only put two copies of a single card in your deck, so disenchanting your third copy of any card is generally a safe bet.

Before you start disenchanting anything beyond that, you should win 5 games versus the computer, complete a game in Play mode, get a class to level 10 and win a game in the Tavern Brawl. This will give you four free packs to open, which might have some of the cards you want.