The Hearthstone Thread

Had someone concede to a 5/6 box on turn 2 as warrior (inner rage plus rampage, I think).

Oh, I’ve also had a lot of fun running various silences to silence my own box. The other guy still has to kill it in order to make a fresh one drop on the following turn.

That can be fun, but it’s tough to keep going…there are so many more removal cards than there are silence cards.

Just played against a paladin and got Bolvar with a board full of imps and a dreadsteed…dropped a 3-cost twisting nether and then the 8/7 Bolvar.

He BGH’ed it :frowning:

So dropped a bunch more minions and then a Hellfire and a Mortal coil to my own box. Got Bolvar again from his box and put him out, 7/7.

“You have bested me.”

Yeah, I’ve had the most luck with priest, where you can add the two 0-cost silences.

Yeah, I really like this card back too. I hadn’t changed my cardback in a year, but I’ve put this one on for the holidays.

I hate this brawl. Warlock too good - grab all the presents!

I think the 1/1 0-mana murloc they added was just a nerf to Murloc Knight. No one would ever put it in a deck, but I seem to get it a lot out of murloc knight in arenas.

LoE was a subtle nerf to the knight - not just the 1/1 but also Sir Finley.

Yeah, but with “Anyfin can happen” and “Everyfin is Awesome” Murloc Paladin got a huge boost. If they can manage to hold off an opponent using taunt minions while dropping murlocs as well, turn 10 is a huge slam, especially if they have played Murloc Warleader.

I’ve been having a lot of 7+ win paladin runs lately in arena. It seems clearly the best arena class, even with the murloc knight nerfs which is actually a pretty big deal in arena. Although I’ve been doing better than I used to by a large margin with rogue lately. Mage seems to have taken a hit.

2x Mirror Image
2x Mana Wyrm
2x Flamecannon
2x Frostbolt
2x Haunted Creeper
2x Knife Juggler
2x Sorcerer’s Apprentice
2x Arcane Intellect
2x Fireball
2x Polymorph
2x Piloted Shredder
2x Water Elemental
2x Ethereal Conjurer
2x Sludge Belcher
2x Flamestrike

I managed a run from 18 to 14 with this deck today. It seems to work almost shockingly well - the sheer amount of damage spells and the obnoxious early taunts makes it very hard to keep an active board position, leading to wins largely through Water Elemental, Piloted Shredder, and Ethereal Conjurer. Oh, and Knife Juggler is silly. Not 100% sold on the haunted creepers, though. Anyone have any advice on how to make this deck even better?

Flamewakers. Also, 2x flame strike seems a bit too much

Flamewalkers are amazing, but right now I don’t have them. I promised myself I wouldn’t spend any more on this game for quite some time, so it’ll probably be a while. I’d probably drop the creepers for them. I like having that second flamestrike - if I lose control late-game, it’s the only thing in this deck that even has a chance at saving my bacon.

In general, I don’t see what everyone sees in Haunted Creeper. Sure, it’s a 2-cost “sticky” minion, but you end up with a very much below-power 1/2 and then two 1/1s which are easily picked off. It will trade evenly with another 2-cost minion after two turns at best, and is unlikely to trade with most good 3-cost minions. I never really feel happy to be playing that card unless I have a taunt and a Knife Juggler on the board, at which point I might as well play almost anything else.

What am I missing here? I feel like this might be the most overhyped card I’ve ever seen, but it keeps popping up in power ranking decks. I can just think of a lot of things I’d rather play at the 2-mana slot for just about any deck.

It’s strongest in decks with +Attack buffs. If you play a Haunted Creeper on turn 2, you’re almost guaranteed to have a minion on board on turn 3 to combo with Power Overwhelming, Abusive Sergeant or Dire Wolf Alpha. It also works rather well with Knife Juggler - Coin into Haunted Creeper T1, then Knife Juggler and run the Creeper into their 2-drop for two free knife throws.

i’ll give this a shot, someone correct me if i’m wrong.

you’re basically paying 2 mana for 3/4 in stats. your opponent needs at least two turns to get rid of it, multiplying its damage on the second turn. even if they have a ping they’ll spend 2 mana just to get rid of one of the 1/1s. the sticky part is pretty important if backed up by the right deck, increasing its value. as a comparison, shielded minibot is considered one of the best 2 drops and it trades evenly with it.

Yesterday I got introduced to something I didn’t know about…The Lord Jaraxxus/Sacrificial Pact thing. Someone used it on me much to my surprise. After I was done being pissed off about it, I put it in my deck and used it against someone else, which was much more satisfying.

Then I looked it up on the net and saw the discussion around it. I have to agree it’s a little broken that only this ONE card that affects demons will work on Jaraxxus as your hero. It owuld be nice to be able to pump him with the various other demon buffs if you’re going to allow him to be destroyed with a 0-cost card.

And while I am complaining about bullshit, I think it’s just dumb that they nerfed Warsong Commander for the stated reason that it “Removed interactive play from the game” but allowed Nozdormu to remain unchecked. If you haven’t been up against someone who successfully used that card, they play it and then play a bunch of stuff with animations that bleed into your turn, basically using up your 15 seconds. Bam, your turn is over and you never got to play a card.

I inadvertently did this to someone recently. Basically, Noz dropped from a paletress, and he ended his turn. I just happened to have a sylvanas on the board, traded her in to steal Noz, dropped an ancient of lore and drew 2. After all this, his turn got skipped and I go to go again. Whee!

So I haven’t done anything but tavern brawls in a few months, but I wanted to try secret paladin. I crafted a few cards that I needed and hopped into ranked play.

I felt like such a jackass going against the rank 20+ newbies with, well, pretty much any deck I own. I stopped with the secret paladin after a few games and switched to less optimized stuff, but it’s hard to enjoy victories that start with opponents whose opening moves are things like goldshire footmen.

See if you can win with a hat deck. My hat deck is a consistent loser in casual (though I gave up on optimizing it a while ago).