The Hearthstone Thread

I actually crafted Harrison Jones specifically for this brawl.

At the beginning, I’m pretty sure that brawls alternated weeks between build your own decks vs pre-constructed (or other random mechanism). Not sure that’s true any more.

That’s… dramatically overstated, to say the least. The game still has many millions of players (being superficially F2P helps, though it’s more Freemium verging on the dreaded P2W). And I think people are also underestimating the continued popularity of “Wild” (i.e. same as it has always been), despite them trying to push “Standard” by A: naming it “Standard” and B: making it the tournament format.

Wild is undoubtedly the most popular format, but it’s definitely Blizzard’s red-headed stepchild. It’s not just the Standard being the tournament format, it’s also the refusal to continue selling old packs and adventures, which inherently makes it more expensive to get into.

I built a Bolster deck for this brawl! It worked surprisingly well.

I think Standard will be the norm for the vast majority of players, and I think this was a good move by Blizzard.

There’s already too many cards right now, and a handful of “better-than-everything-else” cards that will be effectively removed by this change. Dr. Boom, Shredder, etc.

It will be interesting to see how/what they nerf in the classic set. Druid combo will probably get the nerfhammer, but then the class will probably be unplayable if they finally give it some proper AoE/removal. People forget that if Druid loses the board it has NO comeback mechanism…other than combo to clear.

Just curious, when I dick around with the environment, break windows, what have you, does the other player see that I am doing that?

You’ve never seen another player do it, have you? So no. They do see what you are highlighting though (if a highlightable element; cards, hero, hero power, etc.).

Well, I’ve seen people on youtube doing it. And I never thought about doing it until I saw them doing it. I didn’t know I could do it until I saw them doing it, honestly. I just might have figured others didn’t know they could do it as well. But thank you for answering my question. Much appreciated. :slight_smile:

I keep finding new ways to do it, too. Like, I just recently figured out that if you hit the training dummy on the Grand Tournament field enough times, he spins out and off the screen. :smiley: Or that you can hold down the mind control crystal to have it give off sparks, and click it a lot to crack it. Pretty nifty stuff.

Stumped up the dust for a second Doomhammer and hit rank 8 yesterday. Any other Sham-Wow players here? The burst potential aggro shaman puts out in endgame is just nuts. Or even early game. That one “contested” spot, where people aren’t sure whether to put Knife Juggler, Whirling Zap-O-Matic, or Flame Juggler? I throw in Zap-O-Matics because if I get the coin and they don’t draw removal, I can often knock off 1/3rd to 1/2 of their life total on turn two. I’ve played several games against Freeze Mage where I managed to get through multiple blizzards, flamestrikes, ice blocks, ice barriers, Healbots, and Alexstraza to win with lategame burn and Doomhammer. It’s really funny, actually - one round, I dropped almost 25 damage with a board that consisted of Doomhammer and two Totem Golems.

But I gotta say, my game of the week was this one. Again against a freeze mage, he’s got an ice block down. He’s at 5 life. He freezes my totem golem down with Ice Spear and drops a Doomsayer. Word of advice: if you’re on low life against an aggro deck and their board isn’t super scary… Don’t do that. I earth shocked the golem, swung face to put him at 2 life, and dropped Leper Gnome. “The end is coming,” indeed. :smiley:

Also they brought back my favorite tavern brawl this week. Yay! :smiley:

Yeah, that Shaman thing is pretty nuts. I have the worst luck and never curve out well, though, so I hate playing that deck!

Playing Deathrattle Rogue as a last hurrah before Egg, Haunted Creeper, Piloted Shredder, Sky Golem, Belcher, all rotate out of Standard. Ah, memories…

Isn’t Raptor Rogue kind of… terrible? I tried to run the deck and could never get it to work, and Tempostorm seems convinced that it’s not really a viable deck.

Yeah, it’s not the best, but hey! I’m rank 8 now, so maybe I can ride this to legend. =D

Frankly I think I’m doing better on this deck than Oil Rogue. Oil is just too complicated for me, I think.

The meta seems to stacked against face hunter these days. Got a hunter quest and pulled out my old reliable face hunter deck, and I think I’m at 6 losses in a row now. Freeze mages, dragon priests, and various forms of reno decks.

Another 250 gold reward for a 12 win arena. I’m almost certain now that Blizzard has nerfed gold rewards in arena.

It was an unexpected run so I’m not too cut up. I was 2-2 on a Rogue deck and won 10 straight after that.

This arena really demonstrated how much early game tempo matters. I had 4 one cost cards(2xBuccaneers, 1xAbusive, 1xPoison). Almost 20 two and three drops, 3 or 4 four drops, only 3 late game drops(Drakonid, War Golem, Molten Giant(which I only got to play once)).

No board clears (except Deathwing, which I never got to play), no backstabs, no SIs, no card draw, one eviscerate. I really wasn’t expecting 12 wins, but I somehow always ended up getting tempo and managing lethal somewhere around turns 7 to 9.

Those damn chickens.

I mean I like these random games because it evens the playing field between someone like me and seasoned card players but I had one game where I swear the person only played chickens, to get more chickens. They’d fill the board with chickens with a +1 buff or two and I’m trying to play a regular card or two and they’d kill it before I could use it and then they’d fill the board with more chickens.

So I tried it the next game and got my ass whooped.

One big tip this brawl is always draft cheap cards. Tempo is way more important than anything this brawl.

If you can manage it, draft fel reaver because it thins your deck - you will get to “draw” and play it every turn since it discards your whole deck. Makes your deck a lot more consistent (1 card deck!). Same for deathwing and other discard cards.

I don’t want to play more than the one win in this brawl because games take SO bloody long.

Discard cards do this more reliably than Fel Reaver does. Deathwing will never discard your next Deathwing, but Fel Reaver will often mill your next Fel Reaver.

The most broken card in the brawl is Questing Adventurer. Your deck always has a bunch of coins and 1-drops in it and you always have five cards in hand at the start of your turn, so it’s very easy to make a Questing Adventurer become a monster.

My main problem with this brawl is that it seems to often come down to which player gets a bunch of coins and an appropriately-costed N drop early (say 2 coins and a yeti on turn 2).