The Hearthstone Thread

Astral Communion was also pretty sick for me. I managed to not only ramp up to 10 mana on turn 5, but I managed to discard 2 chickens as well. It’s pretty much impossible for a Rogue to deal with multiple Cenariuses (Cenarii?) that early in the game.

That’s how I won my one brawl. On turn 2, coined out a questing and coined out a chicken. Opponent conceded.

On a different note, does anyone know if Arena is going to be wild or standard going forward?

Ah, I Astral’d once and it did nothing since I didn’t pick up any high drops after that.

Oh, I already had the Cenarius from the turn before (the other options were worse and also high-cost).

5 mana turn and the opponent has a very swipable board and I had no good minions in hand. I take the offered idol and pick ‘spell’ hoping for the swipe and got the astral communion instead. It worked out :P.

Current info says Arena will be wild. I haven’t played Arena in a year, probably, but I don’t think that’s a good idea - since when the card pool is diluted you won’t be able to rely on drafting synergies, arena is going to be even more minion stat stick bashing than it currently is already.

Hit rank 6 today. :smiley: ShamWow is stupid, and I can’t shake the feeling it’s only due to get stupider after Standard hits and they phase out Sludge Belcher, Deathlord, and Healbot. Here’s hoping they don’t ruin Doomhammer. :smiley:

RANK 5! :smiley:

…Imma push for Legend this round. I actually think I get this deck (and it’s super easy).

Now to figure out how to deal with Tempo Mage…

Woot! Are we friends yet? I wanna spectate some games!

Turns out, Deathrattle Rogue is pretty shit. =D

Riding Control Priest. Looks like I will never hit Legend on Rogue…

BPC#2373 is what my friends list sez. I play on the EU server though, not sure if that’s an issue.

Most 12 wins these days are coming from Rogue, with Pally a close second.

The early game board control Rogue has is fierce.

My last (constructed) game was Pirate Rogue versus Aggro Paladin. He played a Competitive Spirit on turn 1, and it never triggered.

Seriously. Being able to do T1 Buccaneer and back it up with Backstab makes life hell for anyone who isn’t playing a ping class. I think it really is the best class for Arena, especially because the second-best class, Paladin, tends to have trouble against it.

One thing I’ve noticed about my play recently is that I’m not so invested in winning or losing, they both happen and neither elicits more than a shrug. But what infuriates me is getting unlucky. I don’t mind getting beat, but I absolutely hate it when I’m waiting to inflict fatal with Jaraxxus as my hero, the opponent plays Nefarian, and draws a sacrifical pact. I just conceded a game that I could have easily won when a Mind Control Tech stole a Dr. Boom from my board of 4 imps, 2 bombs, and Dr. Boom. That 14% chance coming in infuriates me more than losing and certainly elicits more emotion than winning does.

Having bad luck on one play doesn’t usually get to me, it’s when I have it on multiple plays. For example, I’ll play a summoning spell (imp-losion, muster for battle, hounds) while I have a Knife Juggler and opponent has a minion with 1 health…and all of the daggers hit face. On the following turn, his similar play wipes my board of all the recently summoned minions that I needed for board control.

This game is terribly addicting.

How to get value from Magma Rager:

step 1: Play Magma Rager
step 2: Play Shadowflame

I’m glad I picked that card in Arena. Seriously, that board wipe saved my bacon quite often.

Today’s brawl was fun. I got my 5-win quest done with a hybrid windfury/overload shaman deck.

I was listening to the Angry Chicken Podcast today, and they had a well known tournament player, ThatsAdmirable, on. And he mentioned something that really struck a chord with me.

He said that, in the context of discussing the new Standard and Wild modes, the decks these days are so refined that there’s barely any innovation, and that in the actual playing of the deck, so few mistakes are made that the edge a good player has over a lousy one is in the region of 1-5%.

This basically boils down to Heathstone being a complicated way to flip a coin, more or less.

Even on the ladder, the question is not “play better” because >rank 5 most players play almost perfectly anyway, but “choose the right deck”. My DR Rogue was crappy and so I was stuck in rank 8-10, but once I changed to control priest I’ve rocketed to rank 4. I think I’m favored against all the popular decks, Druid, Hunter, Tempo Mage, Secret Pally, and at least even against control warrior and Zoo. Haven’t queued into Freeze Mage in quite a while.

Street Fighter 5 released 2 days ago, and I played my first street fighter in 2 years. I have to say, it was really refreshing to lose, and think “yeah, I got outplayed, good game”. I never have to review a game in my mind and think “yeah, there was no way I could have won that game” - if I lost, it was because I was the worse player. There’s order of magnitudes more ways to actually outplay someone in a game, and that’s fantastic.
Maybe when Standard hits, I’ll get the deckbuilding itch again, and maybe then the “real game” of building decks and refining them will grab me again.

[spoiler]Avenge
Blessing of Wisdom
Noble Sacrifice x 2
Zombie Chow
Argent Lance
Gilblin Stalker
Coghammer
Sword of Justice
Seal of Champions
Aldor Peacekeeper
Gnomish Experimenter
Silent Knight
Silver Hand Regent
Truesilver Champion x 2
Consecration x 2
Burly Rockjaw Trogg
Solemn Vigil
Spiteful Smith
Venture Co. Mercenary x 3
Argent Commander
Boulderfist Ogre
Frost Elemental
Master Jouster
Guardian of Kings
North Sea Kraken

Oops. :smiley:
[/spoiler]