**Paramedic **- They’re pretty useful, injuries will be common in the wilderness and urban jungle, and they’d have the practical skills to keep people going with very little medical equipment. They are also accustomed to horrific situations and making difficult on-the-spot decisions, so they’ll be reliably sane. On the downside, they might think a zombie bite is sterilisable, and that could quickly turn sour.
**Carpenters - Barricades are key to keeping the zombies out and no one is better at building them then a carpenter. They’ll probably be handy with an axe, and safety conscious, preventing idiotball accidents.
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Civil Engineers - They’d at least have the theoretical knowledge to build barricades, and they’d be useful in rebuilding if we reached safety. Still, in a life-or-death situation, they can wait.
**Farmers **- Farming is useful, but we’d be sure to find more living farmers in the countryside, what with their isolation and shotguns. Sorry mate!
Police Officers - The zombies can’t be reasoned and police aren’t the best of shots. Still, they might help us find sanctuary at a fortified police station.
**Marine **- Decent wilderness survival skills, though their tactical and firearm skills are more useful against armed live opponents than zeds.
**Psychiatrist **- The more experienced they are, the less effective a general physician they’ll be. I’d definately pick a paramedic, or a GP over them, or even a psychologist or social worker, as they better understand how to keep people’s morale up without drugs.
**Pharmacist **- Not so useful, people would already know what medicines they need when looting a pharmacy. Their scientific and medical knowledge might be useful post-apocalypse.
**Professional Athlete **- Maybe a Olympic grade shooter might be useful, but other than that, they’d be worse than useless without their creature comforts.
**Gunsmith **- Assuming they have their tools, it’d be useful to have someone who can easily manufacture simple ammo for us.
**Mechanic **- Useful, but others are better.
**Fisherman **- Can zombies swim/go underwater? If not escaping on a boat is a good idea.
**Vet **- Like a human GP, but even better at thinking outside the box. A solid pick.
**Moonshiner **- Very useful, Molatov cocktails will make a hot party for any zombie brainless enough to bother us. Does our car have a flexible fuel engine? If so, turning sugar into fuel would be a rather useful ability, especially in the mid-term when we’ve secured a place to grow crops.
Bill Murray - Just as long as no clowns are zombified.