Just so you know, Twilight Princess was originally developed for the GameCube. The Wii functionality was a tacked-on “launch day” gambit on Nintendo’s part. It also delayed the release of the game by a year, which is fairly sad. We picked up the Wii version at launch. My husband loved it, I hated it.
This is telling because I’m a veritable Zelda junkie. I’ve bought every new Nintendo console (even the NES) simply to play the blasted games. First played it at a neighbor’s house and immediately wanted my own console and cartridge.
That being said, a few weeks ago, I basically demanded we exchange the Wii version for the GameCube version. Once I had the intended controller in hand, I fell in love with it and enjoyed every second of Hylian goodness.
The same applies with Brawl, though the circumstances are slightly different. When it was announced at E3 all those years ago, Sakai urged players to hold on to their GameCube controllers, as they were the intended mode of control. It’s the only way I can manage it.
I hear you can control Mario Kart Wii with the old controller as well. I wouldn’t complain about it, since the Wii controls seemed pretty good to me. I was very skeptical, since I utterly hated the Wii Zapper, which began as an awesome-looking peripheral and ended up being an unwieldy “scope” that turned me off instantly.
I have to agree that the Wii hasn’t shown its true colors for gaming enthusiasts fitted with jaded and critical eyes. Super Mario Galaxy is pretty, but I preferred The New Super Mario Bros. for the DS. I actually like that Nintendo builds on the foundations of its franchises. It’s comforting, though I don’t mind innovation either. It’s a delicate balancing act of appeasing old-schoolers and drawing in a new crowd.
But take the Metroid Prime series. I don’t like FPS, so I’ve not tried the newer games yet. I did however sink an unhealthy quantity of hours into* Metroid: Zero Mission.*
We’ve made more purchases on the Virtual Console than we have actual Wii games. I am looking forward to what people come up with for Wii Ware. Surely these indie developers will put together more than just “waggle and point” mini-games, of which I grew profoundly bored very easily. But as others have pointed out, for casual gamers and social gamers, the party-driven craziness is a plus, not a detraction.
I can take a bit, but will mostly leave it. Does this make the Wii a failure? Not at all. I think it’s a good little system that has yet to hit its stride for we (Wii?) “old” timers who’ve been playing since the days of Pac-man and Pong and demand a lot from our game devs. Okay, so the latter predates me by seven years. My point hopefully remains valid.
(And yes, we own every console and handheld too.)