The Orville Season 2

Me, too.

Funny you mention that–my wife rented that movie this weekend. I don’t hate it, but I would call it one of the most overrated movies ever. It’s just okay.

Oh crap, I didn’t even think of that! :smack: As someone who has been heavily criticizing the plot holes on DISCO, I have to be consistent and do it here as well, even though I much prefer this show overall.

I hadn’t remembered their conversation about all the specifics, which kunilou nicely keyed in on, but I did recall that “young Kelly” was the one who saved them from getting destroyed by Kaylon ships thanks to her seeing the ice in Ed’s glass and coming up with the plan to encase the Orville in ice.

Finally got around to seeing it.

I admit, from reading here I thought it would be stupid, but it was pretty good. I thought it would be a useless episode, a giant reset button of stupidity, but it wasn’t. It was as good as Yesterday’s Enterprise, if not even All Good Things. If this be the last episode, they made the most of it.

Still a glaring plot hole. Isaac’s time travel experiments were after the events of the war. John’s accessing memories that didn’t exist.

The bit with Yaphit at the door of the bunker was straight out of Return of the Jedi.

I was making a funny.

Perhaps when Kelly told an Admiral about going to the future and seeing Mercer, it was decided the she and Mercer weren’t going to command anything.

I like it, but they should have put that in her opening speech to Ed and the others. A Cassandra scenario.

Which opens up an interesting question to put to the floor: in Kelly’s shoes, what’s the best way to prove she’s telling the truth?

D’oh. Sorry about that.

Isaac’s final time travel experiments were after the war, but he had acquired Aranov’s device well before the war (episode 1 of the first season), so it’s possible that John got enough information out of pre-war material to use the device successfully (he did have the advantage of knowing what he was looking for - because Kelly could tell him what the device could actually do).

Ah! Missed that. Shows the show runners are paying attention.

On a lighter note, you’d think Gordon and Ed could have landed a bit closer to the listening station.

These two episodes lined up thematically with the previous episode, in terms of changing things about the past (people) in ways that fuck things up. The time capsule one was just a simulation, but the general idea is similar.

Now the question is whether the repaired-timeline Kelly was actually wiped successfully or if she still had the foreknowledge but decided to take one for the team, as it were.

This time - she doesn’t sleep with the blue guy and her/Ed find a way to keep the balance going.

I agree however, that the overarching theme of the last several episodes (Issac/fen “you mean your better with me than without me”, etc) has pretty much hammered the butterfly affect home.

They did, they shot down lots of the Lts guys.

Did everyone forget about area weapons in the future?

Yes, and small unit tactics.

Can you guys elaborate on area weapons and small unit tactics? Sounds interesting.

Assault
The two major techniques of squad assault are bounded fire and advancing under the cover of suppressive fire of supporting units. Bounded fire entails having one element of the squad provide covering fire and field obscuration while the second element maneuvers forward to provide covering fire that allows the first element to leapfrog forward. This process is repeated until the maneuver element is in grenade range of the enemy positions. Advancing under the cover of supporting units requires the squad to stealthily advance towards the enemy position from a weakly held sector after the enemy has been suppressed by overwhelming fire. Once the squad has closed with the enemy it uses grenades and squad automatic fire to engage the enemy. This allows sufficient disruption of the enemy’s control of their defensive front to allow other squads to advance unopposed. United States Marines squads are arranged into “Buddy Pairs” and will assault in “Buddy Rushes”, ensuring that one Marine is firing at the enemy while the other is maneuvering.

Squad served heavy weapons include the grenade launcher, the RPG, the motar and the heavy machine gun.

Area weapons are area-of-effect weapons, like grenades. At least I assume that what was meant. I’ve never seen the term without the “oE” part of “AoE” attacks/weapons. But then I only see the term in the context of videogame attacks: AoE vs single target, damage over time ("DOT"s), etc…

But now that it’s been brought up, why the hell don’t they have stun grenades based on phasar stun tech?

I kept wondering why there were no crew-served (i.e. machine gun type) weapons in the Union base. They’re the whole reason that walking in the open like the Kaylon were quit being viable on the battlefield (see early WWI for plenty of examples).

Yeah, interesting points. I occasionally see this kind of stuff on TV and it looks cool, but this show is definitely more in the norm of ignoring all that.

For “area weapons” I was including large “caliber” (however that applies for energy weapons) squad weapons as well as the old standbys - mines (including claymore equivalents), grenades, mortars, artillery, napalm-equivalents, automatic sentry guns ala Aliens, and of course, nukes. Anything you can either expect to take out large numbers of combatants, or deny, well, area. You usher the Kaylon foot soldiers into a kill zone and take them all out at once. When you’re fighting for the survival of your entire species, nukes are not something you can leave on the table. Let them land, hunker down, and detonate a hundred megatoner or so. Yes, they’ll just switch to planetary bombardment, then you adjust.

You don’t go hand-to-hand combat with the Borg, either. You make a miles-long ship that’s nothing but warp engines and gun, and cut the cubes into little pieces. Or you give up.

Against the might of the Kaylons, with the sheer number of ships and foot soldiers, I don’t expect you’ll win. But you don’t stick with small arms. Heck, ancient Romans would overwhelm you if you stuck to those tactics. The only way you can win is to out think them, not out muscle them.