- All rules can be changed, except Rule 1.
- The latest posted rules are the only valid rules, unless there’s a simulpost.
- One extra rule must be added every 5th post.
- If any rules contradict each other, the highest numbered rule shall be considered stupid and will be mocked by other posters.
- Odd number rules are awesome and should be posted in a way that demonstrates this.
- Even-numbered rules must not be highlighted in random colors.
- Only one rule may be changed per post. Unless post is a prime number. Then two may be changed.
- If you add or change a rule, you will be considered a “jerk” and will be banned from playing
- The winner of the game is the player to accumulate the most points before the game’s end with the following formula: [(n x 10)^n-n]-1 n = post number.
- Any rule which goes unchanged for 330 posts must be changed.
- Nxw/changxd rulxs must rxplacx xvxry instancx of thx lxttxr “e” with thx lxttxr “x”, xxcxpt for singlx instancxs in “quotxs”.
- New rules must be added to the end of the list.
- A “rule change” consists of any or all of the following: Adding a new rule; modifying a rule; changing a rule’s number; deleting a rule.
- Once a rule is changed, you must wait 3 “turns” before the rule can be changed again.
- If you mispost another rule changer’s name, you will be considered a “jerk” and will be banned from playing.
- In Russia, rules change you.
- Any poster who has previously made a rule change in this game may Call For Judgment (CFJ) on any dispute related to this game. A CFJ consists of posting a statement which can be logically evaluated to TRUE or FALSE. The next player to take a turn must decide whether the statement is TRUE or is FALSE; if TRUE, the player must post a remedy that can be carried out in-game.
18)There is no penalty for breaking (a) rule(s).
(Awesome. No-one has followed rule 11 since I changed it.)
- All rules can be changed, except Rule 1.
- The latest posted rules are the only valid rules, unless there’s a simulpost.
- One extra rule must be added every 5th post.
- If any rules contradict each other, the highest numbered rule shall be considered stupid and will be mocked by other posters.
- Odd number rules are awesome and should be posted in a way that demonstrates this.
- Even-numbered rules must not be highlighted in random colors.
- Only one rule may be changed per post. Unless post is a prime number. Then two may be changed.
- Any playxr who adds or changxs a rule gxts at lxast onx point.
- The winner of the game is the player to accumulate the most points before the game’s end with the following formula: [(n x 10)^n-n]-1 n = post number.
- Any rule which goes unchanged for 330 posts must be changed.
- Nxw/changxd rulxs must rxplacx xvxry instancx of thx lxttxr “e” with thx lxttxr “x”, xxcxpt for singlx instancxs in “quotxs”.
- Nxw rulxs arx addxd to thx bxginning of thx list, so whxn a nxw rulx is addxd, it bxcomes rulx 1.
- A “rule change” consists of any or all of the following: Adding a new rule; modifying a rule; changing a rule’s number; deleting a rule.
- Once a rule is changed, you must wait 3 “turns” before the rule can be changed again.
- If you mispost another rule changer’s name, you will be considered a “jerk” and will be banned from playing.
- In Russia, rules change you.
- Any poster who has previously made a rule change in this game may Call For Judgment (CFJ) on any dispute related to this game. A CFJ consists of posting a statement which can be logically evaluated to TRUE or FALSE. The next player to take a turn must decide whether the statement is TRUE or is FALSE; if TRUE, the player must post a remedy that can be carried out in-game.
18)There is no penalty for breaking (a) rule(s).
NOTE: Two rule changes, since this is post #43 (a prime(.
- All rules can be changed, except Rule 1.
- The latest posted rules are the only valid rules, unless there’s a simulpost.
- One extra rule must be added every 5th post.
- If any rules contradict each other, the highest numbered rule shall be considered stupid and will be mocked by other posters.
- Odd number rules are awesome and should be posted in a way that demonstrates this.
- Even-numbered rules must not be highlighted in random colors.
- Only one rule may be changed per post. Unless post is a prime number. Then two may be changed.
- Any playxr who adds or changxs a rule gxts at lxast onx point.
- The winner of the game is the player to accumulate the most points before the game’s end with the following formula: [(n x 10)^n-n]-1 n = post number.
- Any rule which goes unchanged for 330 posts must be changed.
- New rules are added to the beginning of the list, so when a new rule is added, it becomes rule 1.
- A “rule change” consists of any or all of the following: Adding a new rule; modifying a rule; changing a rule’s number; deleting a rule.
- Once a rule is changed, you must wait 3 “turns” before the rule can be changed again.
- If you mispost another rule changer’s name, you will be considered a “jerk” and will be banned from playing.
- In Russia, rules change you.
- Any poster who has previously made a rule change in this game may Call For Judgment (CFJ) on any dispute related to this game. A CFJ consists of posting a statement which can be logically evaluated to TRUE or FALSE. The next player to take a turn must decide whether the statement is TRUE or is FALSE; if TRUE, the player must post a remedy that can be carried out in-game.
18)There is no penalty for breaking (a) rule(s).
- All rules can be changed, except Rule 1.
- The latest posted rules are the only valid rules, unless there’s a simulpost.
- One extra rule must be added every 5th post.
- If any rules contradict each other, the highest numbered rule shall be considered stupid and will be mocked by other posters.
- Odd number rules are awesome and should be posted in a way that demonstrates this.
- Even-numbered rules must not be highlighted in random colors.
- Only one rule may be changed per post. Unless post is a prime number. Then two may be changed.
- Any player who adds or changes a rule gets at least one point.
- The winner of the game is the player to accumulate the most points before the game’s end with the following formula: [(n x 10)^n-n]-1 n = post number.
- Any rule which goes unchanged for 330 posts must be changed.
- New/changed rules must be placed in quote boxes.
- New rules are added to the beginning of the list, so when a new rule is added, it becomes rule 1.
- A “rule change” consists of any or all of the following: Adding a new rule; modifying a rule; changing a rule’s number; deleting a rule.
- Once a rule is changed, you must wait 3 “turns” before the rule can be changed again.
- If you mispost another rule changer’s name, you will be considered a “jerk” and will be banned from playing.
- In Russia, rules change you.
- Any poster who has previously made a rule change in this game may Call For Judgment (CFJ) on any dispute related to this game. A CFJ consists of posting a statement which can be logically evaluated to TRUE or FALSE. The next player to take a turn must decide whether the statement is TRUE or is FALSE; if TRUE, the player must post a remedy that can be carried out in-game.
- All rules can be changed, except Rule 1.
- The latest posted rules are the only valid rules, unless there’s a simulpost.
- One extra rule must be added every 5th post.
- If any rules contradict each other, the highest numbered rule shall be considered stupid and will be mocked by other posters.
- Even-numbered rules must not be highlighted in random colors.
- Only one rule may be changed per post. Unless post is a prime number. Then two may be changed.
- Any player who adds or changes a rule gets at least one point.
- The winner of the game is the player to accumulate the most points before the game’s end with the following formula: [(n x 10)^n-n]-1 n = post number.
- Any rule which goes unchanged for 330 posts must be changed.
- New/changed rules must be placed in quote boxes.
- New rules are added to the beginning of the list, so when a new rule is added, it becomes rule 1.
- A “rule change” consists of any or all of the following: Adding a new rule; modifying a rule; changing a rule’s number; deleting a rule.
- Once a rule is changed, you must wait 3 “turns” before the rule can be changed again.
- If you mispost another rule changer’s name, you will be considered a “jerk” and will be banned from playing.
- In Russia, rules change you.
- Any poster who has previously made a rule change in this game may Call For Judgment (CFJ) on any dispute related to this game. A CFJ consists of posting a statement which can be logically evaluated to TRUE or FALSE. The next player to take a turn must decide whether the statement is TRUE or is FALSE; if TRUE, the player must post a remedy that can be carried out in-game.
- The penalty for breaking a rule, if any, is defined by rule 15.
Once again, thanks to everyone for participating, feel free to add your comments, suggestions and ideas after your rule post, as I have here. Keep 'em coming - you are all Dopers sans rival!
- All rules can be changed, except Rule 1.
- The latest posted rules are the only valid rules, unless there’s a simulpost.
- One extra rule must be added every 5th post.
- If any rules contradict each other, the highest numbered rule shall be considered stupid and will be mocked by other posters.
- Any rule may be replaced entirely, except for rules #1 and #5.
- Even-numbered rules must not be highlighted in random colors.
- Only one rule may be changed per post. Unless post is a prime number. Then two may be changed.
- Any player who adds or changes a rule gets at least one point.
- The winner of the game is the player to accumulate the most points before the game’s end with the following formula: [(n x 10)^n-n]-1 n = post number.
- Any rule which goes unchanged for 330 posts must be changed.
- Zounds! New/changed rules must include a minced oath!
- New rules are added to the beginning of the list, so when a new rule is added, it becomes rule 1.
- A “rule change” consists of any or all of the following: Adding a new rule; modifying a rule; changing a rule’s number; deleting a rule.
- Once a rule is changed, you must wait 3 “turns” before the rule can be changed again.
- If you mispost another rule changer’s name, you will be considered a “jerk” and will be banned from playing.
- In Soviet Russia, rules change you.
- Any poster who has previously made a rule change in this game may Call For Judgment (CFJ) on any dispute related to this game. A CFJ consists of posting a statement which can be logically evaluated to TRUE or FALSE. The next player to take a turn must decide whether the statement is TRUE or is FALSE; if TRUE, the player must post a remedy that can be carried out in-game.
- The penalty for breaking a rule, if any, is defined by rule 15.
Once again, thanks to everyone for participating, feel free to add your comments, suggestions and ideas after your rule post, as I have here. Keep 'em coming - you are all Dopers sans rival!
[/QUOTE]
Anybody here feel like talking about Fight Club?
Join Date: Jan 2003
- All rules can be changed, except Rule 1.
- The latest posted rules are the only valid rules, unless there’s a simulpost.
- One extra rule must be added every 5th post.
- If any rules contradict each other, the highest numbered rule shall be considered stupid and will be mocked by other posters.
- Any rule may be replaced entirely, except for rules #1 and #5.
- Even-numbered rules must not be highlighted in random colors.
- Only one rule may be changed per post. Unless post is a prime number. Then two may be changed.
- Any player who adds or changes a rule gets at least one point.
- The winner of the game is the player to accumulate the most points before the game’s end with the following formula: [(n x 10)^n-n]-1 n = post number.
- Any rule which goes unchanged for 330 posts must be changed.
- Zounds! New/changed rules must include a minced oath!
- New rules are added to the beginning of the list, so when a new rule is added, it becomes rule 1.
- A “rule change” consists of any or all of the following: Adding a new rule; modifying a rule; changing a rule’s number; deleting a rule.
14)** If this rule is changed, the last rule change is reversed** - If you mispost another rule changer’s name, you will be considered a “jerk” and will be banned from playing.
- In Soviet Russia, rules change you.
- Any poster who has previously made a rule change in this game may Call For Judgment (CFJ) on any dispute related to this game. A CFJ consists of posting a statement which can be logically evaluated to TRUE or FALSE. The next player to take a turn must decide whether the statement is TRUE or is FALSE; if TRUE, the player must post a remedy that can be carried out in-game.
- The penalty for breaking a rule, if any, is defined by rule 15.
hey i was just trying not to run afoul of Annie’s rule 8! ( and to point out the folly of not making new or changed rules conspicuous)
CFJ: Full Metal Lotus failed to comply with rule 11 for the move in post 49.
- All rules can be changed, except Rule 1.
- The latest posted rules are the only valid rules, unless there’s a simulpost.
- One extra rule must be added every 5th post.
- If any rules contradict each other, the highest numbered rule shall be considered stupid and will be mocked by other posters.
- Any rule may be replaced entirely, except for rules #1 and #5.
- Even-numbered rules must not be highlighted in random colors.
- Only one rule may be changed per post. Unless post is a prime number. Then two may be changed.
- Any player who adds or changes a rule gets at least one point.
- The winner of the game is the player to accumulate the most points before the game’s end with the following formula: [(n x 10)^n-n]-1 n = post number.
- Any rule which goes unchanged for 330 posts must be changed.
- Zounds! New/changed rules must include a minced oath!
- New rules are added to the beginning of the list, so when a new rule is added, it becomes rule 1.
- A “rule change” consists of any or all of the following: Adding a new rule; modifying a rule; changing a rule’s number; deleting a rule.
14)** If this rule is changed, the last rule change is reversed unless it’s changed by a Mod or Admin.** - If you mispost another rule changer’s name, you will be considered a “jerk” and will be banned from playing.
- In Soviet Russia, rules change you.
- Any poster who has previously made a rule change in this game may Call For Judgment (CFJ) on any dispute related to this game. A CFJ consists of posting a statement which can be logically evaluated to TRUE or FALSE. The next player to take a turn must decide whether the statement is TRUE or is FALSE; if TRUE, the player must post a remedy that can be carried out in-game.
- The penalty for breaking a rule, if any, is defined by rule 15.
- All rules can be changed, except Rule 1.
- The latest posted rules are the only valid rules, unless there’s a simulpost.
- One extra rule must be added every 5th post.
- If any rules contradict each other, the highest numbered rule shall be considered stupid and will be mocked by other posters.
- Any rule may be replaced entirely, except for rules #1 and #5.
- Even-numbered rules must not be highlighted in random colors.
- Only one rule may be changed per post. Unless post is a prime number. Then two may be changed.
- Any player who adds or changes a rule gets at least one point.
- The winner of the game is the player to accumulate the most points before the game’s end with the following formula: [(n x 10)^n-n]-1 n = post number.
- Any rule which goes unchanged for 330 posts must be changed.
- Rule 11 must be ignored.
- New rules are added to the beginning of the list, so when a new rule is added, it becomes rule 1.
- A “rule change” consists of any or all of the following: Adding a new rule; modifying a rule; changing a rule’s number; deleting a rule.
14)** If this rule is changed, the last rule change is reversed unless it’s changed by a Mod or Admin.** - If you mispost another rule changer’s name, you will be considered a “jerk” and will be banned from playing.
- In Soviet Russia, rules change you.
- Any poster who has previously made a rule change in this game may Call For Judgment (CFJ) on any dispute related to this game. A CFJ consists of posting a statement which can be logically evaluated to TRUE or FALSE. The next player to take a turn must decide whether the statement is TRUE or is FALSE; if TRUE, the player must post a remedy that can be carried out in-game.
- The penalty for breaking a rule, if any, is defined by rule 15.
- All rules can be changed, except Rule 1.
- The latest posted rules are the only valid rules, unless there’s a simulpost.
- One extra rule must be added every 5th post.
- If any rules contradict each other, the highest numbered rule shall be considered stupid and will be mocked by other posters.
- Any rule may be replaced entirely, except for rules #1 and #5.
- Even-numbered rules must not be highlighted in random colors.
- Only one rule may be changed per post. Unless post is a prime number. Then two may be changed.
- Any player who adds or changes a rule gets at least one point.
- The winner of the game is the player to accumulate the most points before the game’s end with the following formula: [(n x 10)^n-n]-1 n = post number.
- Any rule which goes unchanged for 330 posts must be changed.
- Rule 11 must be ignored.
- New rules become Rule 12.
- A “rule change” consists of any or all of the following: Adding a new rule; modifying a rule; changing a rule’s number; deleting a rule.
- If this rule is changed, the last rule change is reversed unless it’s changed by a Mod or Admin.
- If you mispost another rule changer’s name, you will be considered a “jerk” and will be banned from playing.
- In Soviet Russia, rules change you.
- Any poster who has previously made a rule change in this game may Call For Judgment (CFJ) on any dispute related to this game. A CFJ consists of posting a statement which can be logically evaluated to TRUE or FALSE. The next player to take a turn must decide whether the statement is TRUE or is FALSE; if TRUE, the player must post a remedy that can be carried out in-game.
- The penalty for breaking a rule, if any, is defined by rule 15.