THE RULES OF THIS GAME ARE: (please read OP)

  1. All rules can be changed, except Rule 1.
  2. The latest posted rules are the only valid rules, unless there’s a simulpost.
  3. One extra rule must be added every 5th post.
  4. If any rules contradict each other, the highest numbered rule shall be considered stupid and will be mocked by other posters.
  5. Odd number rules are awesome and should be posted in a way that demonstrates this.
  6. Even-numbered rules must not be highlighted in random colors.
  7. Only one rule may be changed per post. Unless post is a prime number. Then two may be changed.
  8. If you add or change a rule, you will be considered a “jerk” and will be banned from playing
  9. The winner of the game is the player to accumulate the most points before the game’s end with the following formula: [(n x 10)^n-n]-1 n = post number.
  10. Any rule which goes unchanged for 330 posts must be changed.
  11. Nxw/changxd rulxs must rxplacx xvxry instancx of thx lxttxr “e” with thx lxttxr “x”, xxcxpt for singlx instancxs in “quotxs”.
  12. New rules must be added to the end of the list.
  13. A “rule change” consists of any or all of the following: Adding a new rule; modifying a rule; changing a rule’s number; deleting a rule.
  14. Once a rule is changed, you must wait 3 “turns” before the rule can be changed again.
  15. If you mispost another rule changer’s name, you will be considered a “jerk” and will be banned from playing.
  16. In Russia, rules change you.
  17. Any poster who has previously made a rule change in this game may Call For Judgment (CFJ) on any dispute related to this game. A CFJ consists of posting a statement which can be logically evaluated to TRUE or FALSE. The next player to take a turn must decide whether the statement is TRUE or is FALSE; if TRUE, the player must post a remedy that can be carried out in-game.
    18)There is no penalty for breaking (a) rule(s).

(Awesome. No-one has followed rule 11 since I changed it.)

  1. All rules can be changed, except Rule 1. :cool:
  2. The latest posted rules are the only valid rules, unless there’s a simulpost.
  3. One extra rule must be added every 5th post. :cool:
  4. If any rules contradict each other, the highest numbered rule shall be considered stupid and will be mocked by other posters.
  5. Odd number rules are awesome and should be posted in a way that demonstrates this. :cool:
  6. Even-numbered rules must not be highlighted in random colors.
  7. Only one rule may be changed per post. Unless post is a prime number. Then two may be changed. :cool:
  8. Any playxr who adds or changxs a rule gxts at lxast onx point.
  9. The winner of the game is the player to accumulate the most points before the game’s end with the following formula: [(n x 10)^n-n]-1 n = post number. :cool:
  10. Any rule which goes unchanged for 330 posts must be changed.
  11. Nxw/changxd rulxs must rxplacx xvxry instancx of thx lxttxr “e” with thx lxttxr “x”, xxcxpt for singlx instancxs in “quotxs”. :cool:
  12. Nxw rulxs arx addxd to thx bxginning of thx list, so whxn a nxw rulx is addxd, it bxcomes rulx 1.
  13. A “rule change” consists of any or all of the following: Adding a new rule; modifying a rule; changing a rule’s number; deleting a rule. :cool:
  14. Once a rule is changed, you must wait 3 “turns” before the rule can be changed again.
  15. If you mispost another rule changer’s name, you will be considered a “jerk” and will be banned from playing. :cool:
  16. In Russia, rules change you.
  17. Any poster who has previously made a rule change in this game may Call For Judgment (CFJ) on any dispute related to this game. A CFJ consists of posting a statement which can be logically evaluated to TRUE or FALSE. The next player to take a turn must decide whether the statement is TRUE or is FALSE; if TRUE, the player must post a remedy that can be carried out in-game. :cool:
    18)There is no penalty for breaking (a) rule(s).

NOTE: Two rule changes, since this is post #43 (a prime(.

  1. All rules can be changed, except Rule 1.
  2. The latest posted rules are the only valid rules, unless there’s a simulpost.
  3. One extra rule must be added every 5th post.
  4. If any rules contradict each other, the highest numbered rule shall be considered stupid and will be mocked by other posters.
  5. Odd number rules are awesome and should be posted in a way that demonstrates this.
  6. Even-numbered rules must not be highlighted in random colors.
  7. Only one rule may be changed per post. Unless post is a prime number. Then two may be changed.
  8. Any playxr who adds or changxs a rule gxts at lxast onx point.
  9. The winner of the game is the player to accumulate the most points before the game’s end with the following formula: [(n x 10)^n-n]-1 n = post number.
  10. Any rule which goes unchanged for 330 posts must be changed.
  1. New rules are added to the beginning of the list, so when a new rule is added, it becomes rule 1.
  2. A “rule change” consists of any or all of the following: Adding a new rule; modifying a rule; changing a rule’s number; deleting a rule.
  3. Once a rule is changed, you must wait 3 “turns” before the rule can be changed again.
  4. If you mispost another rule changer’s name, you will be considered a “jerk” and will be banned from playing.
  5. In Russia, rules change you.
  6. Any poster who has previously made a rule change in this game may Call For Judgment (CFJ) on any dispute related to this game. A CFJ consists of posting a statement which can be logically evaluated to TRUE or FALSE. The next player to take a turn must decide whether the statement is TRUE or is FALSE; if TRUE, the player must post a remedy that can be carried out in-game.
    18)There is no penalty for breaking (a) rule(s).
  1. All rules can be changed, except Rule 1.
  2. The latest posted rules are the only valid rules, unless there’s a simulpost.
  3. One extra rule must be added every 5th post.
  4. If any rules contradict each other, the highest numbered rule shall be considered stupid and will be mocked by other posters.
  5. Odd number rules are awesome and should be posted in a way that demonstrates this.
  6. Even-numbered rules must not be highlighted in random colors.
  7. Only one rule may be changed per post. Unless post is a prime number. Then two may be changed.
  8. Any player who adds or changes a rule gets at least one point.
  9. The winner of the game is the player to accumulate the most points before the game’s end with the following formula: [(n x 10)^n-n]-1 n = post number.
  10. Any rule which goes unchanged for 330 posts must be changed.
  11. New/changed rules must be placed in quote boxes.
  12. New rules are added to the beginning of the list, so when a new rule is added, it becomes rule 1.
  13. A “rule change” consists of any or all of the following: Adding a new rule; modifying a rule; changing a rule’s number; deleting a rule.
  14. Once a rule is changed, you must wait 3 “turns” before the rule can be changed again.
  15. If you mispost another rule changer’s name, you will be considered a “jerk” and will be banned from playing.
  16. In Russia, rules change you.
  17. Any poster who has previously made a rule change in this game may Call For Judgment (CFJ) on any dispute related to this game. A CFJ consists of posting a statement which can be logically evaluated to TRUE or FALSE. The next player to take a turn must decide whether the statement is TRUE or is FALSE; if TRUE, the player must post a remedy that can be carried out in-game.
  1. All rules can be changed, except Rule 1.
  2. The latest posted rules are the only valid rules, unless there’s a simulpost.
  3. One extra rule must be added every 5th post.
  4. If any rules contradict each other, the highest numbered rule shall be considered stupid and will be mocked by other posters.
  1. Even-numbered rules must not be highlighted in random colors.
  2. Only one rule may be changed per post. Unless post is a prime number. Then two may be changed.
  3. Any player who adds or changes a rule gets at least one point.
  4. The winner of the game is the player to accumulate the most points before the game’s end with the following formula: [(n x 10)^n-n]-1 n = post number.
  5. Any rule which goes unchanged for 330 posts must be changed.
  6. New/changed rules must be placed in quote boxes.
  7. New rules are added to the beginning of the list, so when a new rule is added, it becomes rule 1.
  8. A “rule change” consists of any or all of the following: Adding a new rule; modifying a rule; changing a rule’s number; deleting a rule.
  9. Once a rule is changed, you must wait 3 “turns” before the rule can be changed again.
  10. If you mispost another rule changer’s name, you will be considered a “jerk” and will be banned from playing.
  11. In Russia, rules change you.
  12. Any poster who has previously made a rule change in this game may Call For Judgment (CFJ) on any dispute related to this game. A CFJ consists of posting a statement which can be logically evaluated to TRUE or FALSE. The next player to take a turn must decide whether the statement is TRUE or is FALSE; if TRUE, the player must post a remedy that can be carried out in-game.
  13. The penalty for breaking a rule, if any, is defined by rule 15.
    Once again, thanks to everyone for participating, feel free to add your comments, suggestions and ideas after your rule post, as I have here. Keep 'em coming - you are all Dopers sans rival!
  1. All rules can be changed, except Rule 1.
  2. The latest posted rules are the only valid rules, unless there’s a simulpost.
  3. One extra rule must be added every 5th post.
  4. If any rules contradict each other, the highest numbered rule shall be considered stupid and will be mocked by other posters.
  5. Any rule may be replaced entirely, except for rules #1 and #5.
  6. Even-numbered rules must not be highlighted in random colors.
  7. Only one rule may be changed per post. Unless post is a prime number. Then two may be changed.
  8. Any player who adds or changes a rule gets at least one point.
  9. The winner of the game is the player to accumulate the most points before the game’s end with the following formula: [(n x 10)^n-n]-1 n = post number.
  10. Any rule which goes unchanged for 330 posts must be changed.
  11. Zounds! New/changed rules must include a minced oath!
  12. New rules are added to the beginning of the list, so when a new rule is added, it becomes rule 1.
  13. A “rule change” consists of any or all of the following: Adding a new rule; modifying a rule; changing a rule’s number; deleting a rule.
  14. Once a rule is changed, you must wait 3 “turns” before the rule can be changed again.
  15. If you mispost another rule changer’s name, you will be considered a “jerk” and will be banned from playing.
  16. In Soviet Russia, rules change you.
  17. Any poster who has previously made a rule change in this game may Call For Judgment (CFJ) on any dispute related to this game. A CFJ consists of posting a statement which can be logically evaluated to TRUE or FALSE. The next player to take a turn must decide whether the statement is TRUE or is FALSE; if TRUE, the player must post a remedy that can be carried out in-game.
  18. The penalty for breaking a rule, if any, is defined by rule 15.
    Once again, thanks to everyone for participating, feel free to add your comments, suggestions and ideas after your rule post, as I have here. Keep 'em coming - you are all Dopers sans rival!
    [/QUOTE]

Anybody here feel like talking about Fight Club?

Join Date: Jan 2003

  1. All rules can be changed, except Rule 1.
  2. The latest posted rules are the only valid rules, unless there’s a simulpost.
  3. One extra rule must be added every 5th post.
  4. If any rules contradict each other, the highest numbered rule shall be considered stupid and will be mocked by other posters.
  5. Any rule may be replaced entirely, except for rules #1 and #5.
  6. Even-numbered rules must not be highlighted in random colors.
  7. Only one rule may be changed per post. Unless post is a prime number. Then two may be changed.
  8. Any player who adds or changes a rule gets at least one point.
  9. The winner of the game is the player to accumulate the most points before the game’s end with the following formula: [(n x 10)^n-n]-1 n = post number.
  10. Any rule which goes unchanged for 330 posts must be changed.
  11. Zounds! New/changed rules must include a minced oath!
  12. New rules are added to the beginning of the list, so when a new rule is added, it becomes rule 1.
  13. A “rule change” consists of any or all of the following: Adding a new rule; modifying a rule; changing a rule’s number; deleting a rule.
    14)** If this rule is changed, the last rule change is reversed**
  14. If you mispost another rule changer’s name, you will be considered a “jerk” and will be banned from playing.
  15. In Soviet Russia, rules change you.
  16. Any poster who has previously made a rule change in this game may Call For Judgment (CFJ) on any dispute related to this game. A CFJ consists of posting a statement which can be logically evaluated to TRUE or FALSE. The next player to take a turn must decide whether the statement is TRUE or is FALSE; if TRUE, the player must post a remedy that can be carried out in-game.
  17. The penalty for breaking a rule, if any, is defined by rule 15.

hey i was just trying not to run afoul of Annie’s rule 8! ( and to point out the folly of not making new or changed rules conspicuous)

CFJ: Full Metal Lotus failed to comply with rule 11 for the move in post 49.

  1. All rules can be changed, except Rule 1.
  2. The latest posted rules are the only valid rules, unless there’s a simulpost.
  3. One extra rule must be added every 5th post.
  4. If any rules contradict each other, the highest numbered rule shall be considered stupid and will be mocked by other posters.
  5. Any rule may be replaced entirely, except for rules #1 and #5.
  6. Even-numbered rules must not be highlighted in random colors.
  7. Only one rule may be changed per post. Unless post is a prime number. Then two may be changed.
  8. Any player who adds or changes a rule gets at least one point.
  9. The winner of the game is the player to accumulate the most points before the game’s end with the following formula: [(n x 10)^n-n]-1 n = post number.
  10. Any rule which goes unchanged for 330 posts must be changed.
  11. Zounds! New/changed rules must include a minced oath!
  12. New rules are added to the beginning of the list, so when a new rule is added, it becomes rule 1.
  13. A “rule change” consists of any or all of the following: Adding a new rule; modifying a rule; changing a rule’s number; deleting a rule.
    14)** If this rule is changed, the last rule change is reversed unless it’s changed by a Mod or Admin.**
  14. If you mispost another rule changer’s name, you will be considered a “jerk” and will be banned from playing.
  15. In Soviet Russia, rules change you.
  16. Any poster who has previously made a rule change in this game may Call For Judgment (CFJ) on any dispute related to this game. A CFJ consists of posting a statement which can be logically evaluated to TRUE or FALSE. The next player to take a turn must decide whether the statement is TRUE or is FALSE; if TRUE, the player must post a remedy that can be carried out in-game.
  17. The penalty for breaking a rule, if any, is defined by rule 15.
  1. All rules can be changed, except Rule 1.
  2. The latest posted rules are the only valid rules, unless there’s a simulpost.
  3. One extra rule must be added every 5th post.
  4. If any rules contradict each other, the highest numbered rule shall be considered stupid and will be mocked by other posters.
  5. Any rule may be replaced entirely, except for rules #1 and #5.
  6. Even-numbered rules must not be highlighted in random colors.
  7. Only one rule may be changed per post. Unless post is a prime number. Then two may be changed.
  8. Any player who adds or changes a rule gets at least one point.
  9. The winner of the game is the player to accumulate the most points before the game’s end with the following formula: [(n x 10)^n-n]-1 n = post number.
  10. Any rule which goes unchanged for 330 posts must be changed.
  11. Rule 11 must be ignored.
  12. New rules are added to the beginning of the list, so when a new rule is added, it becomes rule 1.
  13. A “rule change” consists of any or all of the following: Adding a new rule; modifying a rule; changing a rule’s number; deleting a rule.
    14)** If this rule is changed, the last rule change is reversed unless it’s changed by a Mod or Admin.**
  14. If you mispost another rule changer’s name, you will be considered a “jerk” and will be banned from playing.
  15. In Soviet Russia, rules change you.
  16. Any poster who has previously made a rule change in this game may Call For Judgment (CFJ) on any dispute related to this game. A CFJ consists of posting a statement which can be logically evaluated to TRUE or FALSE. The next player to take a turn must decide whether the statement is TRUE or is FALSE; if TRUE, the player must post a remedy that can be carried out in-game.
  17. The penalty for breaking a rule, if any, is defined by rule 15.
  1. All rules can be changed, except Rule 1.
  2. The latest posted rules are the only valid rules, unless there’s a simulpost.
  3. One extra rule must be added every 5th post.
  4. If any rules contradict each other, the highest numbered rule shall be considered stupid and will be mocked by other posters.
  5. Any rule may be replaced entirely, except for rules #1 and #5.
  6. Even-numbered rules must not be highlighted in random colors.
  7. Only one rule may be changed per post. Unless post is a prime number. Then two may be changed.
  8. Any player who adds or changes a rule gets at least one point.
  9. The winner of the game is the player to accumulate the most points before the game’s end with the following formula: [(n x 10)^n-n]-1 n = post number.
  10. Any rule which goes unchanged for 330 posts must be changed.
  11. Rule 11 must be ignored.
  12. New rules become Rule 12.
  13. A “rule change” consists of any or all of the following: Adding a new rule; modifying a rule; changing a rule’s number; deleting a rule.
  14. If this rule is changed, the last rule change is reversed unless it’s changed by a Mod or Admin.
  15. If you mispost another rule changer’s name, you will be considered a “jerk” and will be banned from playing.
  16. In Soviet Russia, rules change you.
  17. Any poster who has previously made a rule change in this game may Call For Judgment (CFJ) on any dispute related to this game. A CFJ consists of posting a statement which can be logically evaluated to TRUE or FALSE. The next player to take a turn must decide whether the statement is TRUE or is FALSE; if TRUE, the player must post a remedy that can be carried out in-game.
  18. The penalty for breaking a rule, if any, is defined by rule 15.