Entry Four: Summer
Our hospital is nearly complete! This auspicious occasion has been marred by the imminent death by drowning of a potash maker who has somehow managed to fall through the hole dug out for the water supply. A sad and lonely fate; a memorial engraving will be made in rememberance of his contribution.
Gads! In the heat of the earlier goblin ambush, I neglected to realise that somehow some of the elven merchants found their way past the invaders and have been waiting to trade ever since - I just received word that they are preparing to leave! This is not ideal - it would be a shame to miss on potentially useful animals that the elves have for trade. I will see if we can organise some kind of last-ditch trading attempt before they depart.
Success! Though the quality of the trade goods obtained is questionable. Mostly I have bought a large quantity of alcohol - our own alcohol production is sufficient, but our dwarves might appreciate some variety. More importantly, barrels are something we are undersupplied with. We also bought a panda. I expect the wisdom of this decision to reveal itself with time.
The construction of a suitably dwarfy workshop area continues, including manufacture of some facilities we have thus far lacked. We will be needing a soap maker’s workshop now that the hospital is functioning. Seven more migrants have arrived, also - this reminds me that I should probably be carving out some bedrooms for our increasing population.
A spinner has been taken by a fey mood! I’m not entirely sure what a spinner would do in such a state… they seem to have claimed a mason’s workshop for their project, so I can only wait and see how they apply their skills.
I have begun carving out some warren-like bedroom spaces in the lower reaches of the fortress. They may not be the most space-efficient but I think it will make our dwarves feel at home - furthermore, I will conceal a lever in this organic structure that will control the drawbridge that leads to the caves, cunningly thwarting any attempts by nefarious forces to pull it.
As summer draws to a close, a human caravan has arrived. I am able to buy a lot of wood (which we are gradually running out of), rare metals which could come in handy in the event that we have to fulfill an unreasonable request of some kind, and various exotic meats and drinks. I believe our trade goods could be considerably improved by adding a level of gem-encrustation - this will be a project for the coming season. As summer draws to a close, I receive word that the final traction bench has been placed, rendering the hospital project officially complete. Further, our fey spinner has unveiled a rather stunning cobaltite cabinet - suitable for a noble’s room somewhere down the track, no doubt.