The SDMB Dwarf Fortress Ongoing Game #2

4th Sandstone OH SHIT OH SHIT OH SHIT There is a LEAK! A big leak! Who left those up/down stairs open! Oh this is horrible. The water is getting everywhere, and already it’s ruined one priceless artifact. Oh it makes me tear my beard out. At this rate it won’t just be artifacts to worry about, but the whole fortress might flood! Oh Auto forgive me!

5th Sandstone - An announcement to the barony

Greetings all dwarvenkind of Soundbridges! We, the baron and myself, take great pleasure in announcing to you the Great Waterfall! Channeling water directly from the ocean and generating lots of pleasant mist, please enjoy this world-class attraction soon at your leisure. We only ask that for the next few days, you bear with some construction to make your experience even more enjoyable.

Journal Entry of Urist McUrister, Secret Regent, 9th of Sandstone

Fuck fuck fuck! Tear out my beard and call me Sally, we’re screwed! I ordered walls to be built and contain the ‘waterfall’ but the water is spreading too fast. It’s actually spreading very slowly, Arnok be praised, but there is no way to build a wall to contain it. I don’t know what to do… Currently a few stockpiles have been lost, but at this rate it’s only a matter of time before we’re all doomed to a watery grave. Curse you Autolycus for your crazy burial wish, and curse me too!

Journal Entry on 12th of Sandstone

Curses! I keep trying to dig, but everywhere I go I bump into another aquifer. Damp tiles everywhere! Fortunately this ocean water seems very viscous, and there is still time, and with time, hope.

15th of Sandstone. We’re all going to die, and it’s all my fault. At least the citizens are happy, for now. alcohol and tear drops on the journal

18th of Sandstone. I still can’t build a secondary set of stairs and access… water water everywhere, and soon we’re in the drink…

20th of Sandstone.

Doors! Doors! Hahahahaha doors, oh lovely doors I would marry one if I wasn’t already. While one might think the pressure from the water would force a door open, my chief engineer assures me that they will hold. Arnok has assuredly blessed us by making the water extremely slow-moving, so I am able to close all the doors and close off potential doom.

24th of Sandstone. We’re going to make it. We’re really going to make it! Oh happy day! Arnok be praised! May everyone rejoice! On second thought, I’m the only one who ever knew we were in danger, so I shall merely enjoy myself to a second helping of wine tonight!

1st Timber. Very good news, with some less than good news. Through the extreme diligence of our miners, we have finally located a means to create a secondary set of stairs. This shall enable Dwarves to avoid the watery area when it gets too deep. The two sets of rings shall be called Inner and Outer Heaven, respectively.

The bad news is that somebody fell in the well next to the waterfall. It hasn’t seemed to dampen anyone’s spirits though, har har har! Sorry that was uncalled for. I mean c’mon though, the edge of that wall couldn’t have been more than a foot. If you can’t swim, don’t go playing around big pools of water!

So, with the doors finished and the tunnels under construction, I can finally relax. I think I shall take a month vacation.

4th of Moonstone. Something strange is afoot at the circle-Kave. A pig has suffocated in the petting zoo. Some McSchmoe went into a fey mood. Oh, and finally our dwarven liaisons from the home kingdom have arrived. They were pleased to announce me that we would become a barony!

Excuse me? Aren’t we already a barony? Just because the baron died doesn’t mean we cease to be a barony. I guess that’s the case in Dwarven law. Well, anyway, with the normal case of primogeniture, the barony would go to the next of kin, so I asked if they knew if Autolycus the 2nd had any family. They didn’t know! They came all this way without even checking on that first… Unbelievable. Bah, no matter. They promised to send a report back, and it just means I get to effectively rule a little while longer.

17th of Moonstone. Trading with the home kingdom has gone splendidly, and, more importantly, I realize there might be a way to fulfill the former baron’s death wish! It was almost a death wish for us all, but every precaution shall be taken this time!

30th of Moonstone. Today is the big day. Will we again fall prey to a watery disaster, or shall our beloved baron finally have peace?

1st of Opal. Success! Sweet watery success. The doors and floodgates all held, and the water is now going down into Autolycus the 2nd’s tomb. May he rest in peace. (The loon).

With this, I shall dedicate the remainder of my rule with a beautification campaign. Dinaroozie and his team shall be busy making our surroundings proper for our stature as the Earth’s Children.

20th of Obsidian. All is well. The smoothing and engraving is going along great. Other than that, not much has happened. Some Urister McDumbass dropped his sammich and caused a minor miasma scare, but it’s gone away. Funny enough, the mist from the waterfall helped clear it away. Also, another dwarf fell down the well. I really should think of taping that area off, but I am disturbed to learn I take a small amount of sick glee in their foolish demise.

The Last Journal Entry of Urist McUrister in his capacity as Secret Regent for the Great Barony of Soundbridges, 2nd of Granite, 256.

As any future readers may have already noticed from the title of this entry, this shall be my last entry as Regent. Word from the home kingdom has been slow, and I had started developing many grand plans. Alas, I was woken up late last night by the mayor. A citizen of Soundbridges, worried about Autolycus the Second’s failing health and desiring to cheer him up, decided to pay him a visit. Of course he was not in his quarters, and the dwarf went to the mayor. Well, the mayor was drunk as a cave skunk and accidentally spilled the beans! This raised holy hell. My identity has fortunately been kept secret, but in any case the mayor has called a council of elders to decide a new administrator for the Barony of Soundbridges. The dwarven liaisons have not yet returned as to whether the baron had any next of kin.

I have enjoyed my time here as regent, and more importantly, I feel it has been effective. While I almost doomed us all, we have rebounded stronger and happier than ever.

To my successor, I leave you with these two warnings. One, the goblin attacks have been increasing and getting fiercer with each attack. Two, whatever you do, do NOT open any forbidden doors! As Autolycus the First would have said, no bucket will save you then!

Photo-Journal and Final Log Collection (the save file)

Auto’s ‘POS’ Quarters

The baron is dead. Long live the baron

The Tomb

Burial Plan Flood Showtime!

We were doomed, and now we are saved. And a nice waterfall wink wink

The final burial success

And!
Last but not least!
The moment you’ve all been waiting for!
Get it while it’s hot!

The Save File

1st of Granite

Woke to the sound of water. Living here in Soundbridges, I’ve grown used to the sound of the ocean. It’s become comforting. The gentle crash of the waves on the loam shoreline above us. It’s not so loud now that we’ve moved to proper stone rooms deeper underground, but I can still here it.

This was not that sound. This was the sound of rushing water, terribly nearby. And with it was the sound of screaming and running feet.

I emerged from my room and headed towards the commotion. I didn’t have far to go. The grand hallway was awash in water. A torrent of muddy seawater poured down the main staircase, flooding the hallway, then draining down the staircase towards the tombs. Random items, logs and bags and screaming dwarves, were carried past me by the current.

Fighting my way up the stairs, I emerged to find a crowd of confused dwarves on the crafting level above. Where was the Baron, I demanded to know. He’d been sick, but this demanded his attention. The water system had been his design, wasn’t it? That’s when I was told the Baron was dead - and had been for some time. His adviser, who had relayed his orders, had been concealing the matter for some time while working on the water system, which I now realized to be terribly badly-designed. The newly-elected mayor, a fellow whose name I didn’t even remember at first, had no idea what to do, and asked me to step in. He also asked me if he could have an office. I told him that it could wait.

Time to look into the matter of the Baron’s death later. First, I had to deal with the flood. Several crafting halls on the crafting-level were already lost. Water was pouring down a staircase from a corridor under the ocean, through the cloth and gem crafting rooms, then down another staircase into the grand hallway. Four dwarves had been washed into the saltwater cistern and drowned. Water was pouring from the main hall down through some stone stockpiles and lower crafting rooms, and from there into the Baron’s chambers and tombs.

First priority, stopping the flow of water. After a quick look over Soundbridge’s map, I determined that the best chance of halting the flooding was by sealing the narrow opening between the upper crafting hall and the stair to the grand hall. Indeed, it looked like an attempt to seal it had already been made. I called for the Masons and demanded they finish the job, despite the water flowing through the opening.

4th Granite

“There’s too much water!”

I don’t care. Keep piling rocks in the opening!

“It’s wet, we can’t build here!”

It’ll be a lot wetter if you don’t get this plugged. Keep piling rocks!

“Job canceled: work site underwater!”

Shut that noise and get back to work, you’ve got to be at least Novice in swimming by now!

5th Granite

The hole has been plugged. It’s not the neatest-looking wall, and there’s still a few drips of water from some of the seams between the rocks, but it’s holding. The gem and cloth crafting rooms, on the other side of the wall, are completely inaccessible now, but we should be able to save the rest of the fortress.

The main hall is still awash in water, slowly draining into the tombs. I’m not sure yet if it’s worth trying to pump it out, or just let it drain.

The crisis is stabilized for now, but I want to plug the leak at the source. Checking the stocks, I see we have a spare set up parts for a pump. I’ll need Silphant’s mining skill and some clever engineering for the next part of this plan.

10th Granite

On further examination of the fortress plans, I have realized that the grand staircase that leads to Autolycus’s tomb is open to the grand cavern system underneath the fortress. Normally, I’d be mad at this sloppiness, but without it Autolycus’s tomb and the lower levels would be full of water. The flood is draining out into the caverns now. Just need to seal it when everything is dry.

The new mayor keeps insisting that he needs a proper office. Fine, I tell him he can use Autolycus’s office, it’s not like anyone’s using it. He’ll have to clean it himself first.

Building the Flood Diversion Pump will mean working outside the safety of the fortress walls. I pick half a dozen volunteers, myself and Silophant included to be except from the curfew keeping everyone inside to work on that.

12th Granite

Silophant came running back from the Flood Diversion Pump construction site, yelling that he’d seen a horrible beast on the shoreline. A werewolf, he claims. A creature from children’s stories, absurd, there’s no such thing. But if it makes him feel better, I’ll assign the military to keep guard outside.

13th Granite

The military reports that they have killed one werewolf at the construction site. Huh. Seems they do exist after all.

18th Granite

The grand hall is finally drying out. It’s a sodden mess, filthy with mud and slime. There’s fungus growing up through the floor in half a dozen places. There are ballista bolts and parts of a wrecked ballista scattered around in the muck. The cistern to the southeast is a stagnant, fetid pool that still holds the bodies of at least four drowned dwarves. It’s a disgrace. It’s going to take a long time to clean this up.

The new mayor brought me something he found in Autolycus’s office. It’s the plans for the water tunnel, or so he claims. I see some pieces of stained paper with doodles scrawled on it in crayon. I can’t make sense of it.

Upper Soundbridges is a mess. It’s still the same sodden hastily-made surface camp I threw together on arrival, with additional workshops and stockpiles thrown in. Half the population of the fortress is still living in the loam layer under the ocean. I can’t blame anyone but myself for the layout, but this can’t stay this way. We are dwarves! We need proper rooms deep in the solid dry rock underground. I speak with the miners, show them my plans for the new residential room. Before the end of the year, I promise, all living and workshop spaces that don’t need to be aboveground will be moved deeper. And though we do need the surface for some things, we don’t need to be exposed to the horribly sky and biting rain. We will roof over the top of the fortress! Anyone I see idle is getting assigned to masonry duty.

1st of Slate

A possessed Glazer has come stumbling out of a workshop, carrying a bone chain. Made of unicorn bone, it seems. It’s got some platinum inlaid on it, showing some historical event, some famous general or something. Huh. I’ll have to find somewhere nice to put it. Perhaps in my office.

6th Slate

Speaking with the recordkeeper, I see our stockpiles of booze are dwindling again. Why can’t we make more booze? Because all of our barrels are full, the brewers tell me. What are they full with? Why, the very plump helmets that should be made into booze!

Argh! Idiots! Does nobody here have a brain? It’s defined right in the body raw files that every dwarf is born from, so why can’t any of you think with it? Ok, listen up. New rule! Booze goes in barrels, plump helmets go on the floor!

7th of Felsite

Draining the water from the fetid salt-water cistern on the south side of the main hall is proving difficult. I have already constructed an ingenious drainage line that safely dumps water from the tank into the caverns, but water is pouring into the cistern from the aquifer as fast as it drains out. It seems that no shutoff gate was installed on the fill line, a terrible oversight. I will have to correct this.

13th of Felsite

The Flood Diverter pump is finished, and the windmill atop is has finally been connected. Not a moment to soon, the carpenter who did the final work came running in speaking of a hoard of goblins approaching the fortress from the dark and haunted lands to the west.

14th Felsite

I review our troops. We have twenty dwarves in the military, in what looks to me like a completely random mix of armor and weapons. At least most of them seem to be wearing steel helmets. I wish we had enough steel to build proper armor for all of them. This land seems poor in useful minerals, I will have to speak to the trade liaison about securing a proper supply.

15th Felsite

The goblin invasion has halted. The leader of the invasion was riding atop a great and fearsome beast, a massive pale-skinned crocodile. Not a practical choice, the creature decided that a swim in a murky swamp-pool was better than invading. The beast’s rider drowned, the rest of the invaders are standing around trying to decide what to do.

I’ll keep the troops inside. No need to send them out to fight yet. Meanwhile, the Flood Diversion Pump is working, and the leak-corridor letting water into the fortress is being pumped dry. Soon I’ll send masons in to seal it.

24th Felsite

Flood control proceeds well! The leak has been plugged at its source. Water is no longer pouring into Soundbridges from the ocean. There are still a few flooded corridors and workshops. I have ordered a few walls breached so water can drain down, through Autolycus’s tomb, and into the caverns. Finally, the masons have managed to seal the entrance from the aquifer into the saltwater cistern. We can now finally recover the bodies of the dead and put them to proper rest, as well as clean and restore the cistern. It will never be anything but a saltwater cistern, but even that is useful.

10th Hematite

The goblins are still outside. They haven’t approached the fortress. We’ll wait and see.

Speaking of which we have a lot of goblins in cages, and a lot of wild animals. I’ve ordered the goblins relocated to a secure underground site, and stripped of their gear and clothing. The animals, I’ll have to devise a safe method to slaughter.

19th Hematite

A Carpenter went funny today. Claimed a workshop and started ranting about wood and gems. Wood we have now, but all our gems and our only gem-workshop are in a flooded section. I’ve opened up a passage to drain the stockpile, but the workshop won’t be usable in time. I’ll order our Jeweler to build a new temporary workshop, then have some brave dwarves venture into the still half-flooded area to retrieve rough gems to cut.

19th of Malachite

The Carpenter who went funny presented today a wooden door. Inlaid into the door in gems is an image of some goblin, Kikrost the god of labor, and that unicorn bone chain from earlier in the year. I don’t know what this is supposed to mean. Goblins, labor, a fine unicorn chain? He says it’s art and doesn’t have to mean anything. I prefer proper stone doors to wood, but this will look nice somewhere. Should probably build it next to the chain so everyone will get the reference.

4th of Galena

Flood recovery proceeds! The flooded cloth and gem workshop area is nearly drained. I’ve opened up the passage to the main staircase and declared the workshops usable. The new residential wing is also proceeding well. Soon, no dwarf in Soundbridge will sleep in a room with loam walls. Proper stone-walled bedrooms for everyone!.

The captain of the militia has come to me with a suggestion for what to do with the remaining captive goblins. He wishes to use them to train his soldiers, who are bored and idle since the siege has decided not to attack the fortress. It seems a bit brutal to me, but I’ll agree to it.

The roof over the aboveground fortress is half-completed. I’m having it made from lovely blue microcline. With the weather around here perpetually rainy, it’s the closest anyone will get to seeing a blue sky. Not that any proper dwarf cares about tha.

13th of Galena

Finally, the goblins have left. Took their cave crocodile with them, but left the body of their leader in the pond.

15th of Galena.

A dwarf came to me today in great urgency yelling about a siege. I told him I know, they just left. “No, not that siege. A new one has arrived.”

So I go with the fellow, to take a look.

There are a lot of goblins out there. Most of them are riding exotic animals. A group of trolls, too.

I don’t know that we can win this one. I need to think of a defense strategy, fast. Dammit! I’m an engineer, not a soldier.

The defense of Soundbridges
Stage 1: Battle by the ocean

Speaking quickly with the military commanders, I assign them to stand on either side of the ballista pointing at the front entrance. Squad A, led by our Captain of the Guard, stands to the west, behind the trade depot. Squad B, led by Commissar Canius, is stationed to the east, behind the military barracks. The two ballista are pointed south, and I order all ballista bolts in the fortress to be piled besides them. A quick check of the fortress records reveals that our most skilled ballista operator is also our most highly skilled axe lord. I pull him aside and put him on ballista duty, promising that as soon as the enemy are close enough he will pick his axe back up. A random glazer also confesses to having some skill with ballista, and he is placed at the second siege engine.

I plan to have the ballista fire into the arriving mod to thin their number, then once the enemy are inside, set both military groups on them. The drawbridge I will use to control the entrance of groups of invaders, letting us deal with them at our leisure.

We wait for the enemy to enter. A wave of trolls arrives first, smash the statues at the entrance, then approach across the drawbridge. Cages spring up out of the ground around them, capturing all but one troll, who hangs back on the bridge, looking suspiciously at his fellows.

“Wait for it…” I say. “Let them come to us…”

Commissar Canius disagrees with my battle plan, and lets me know by screaming and charging at the troll, brandishing his steel battleaxe.

The troll is taken by surprise by the charge. Canius charges right at it and with one swing takes the troll’s right leg off. Pale blue troll blood splatters across the drawbridge. The troll collapses, pinning Canius. I can’t see what’s happening clearly. I can hear screaming and see Canius landing more blows on the troll, but I can also see the troll landing blows, connecting with sickening cracks. Eventually the troll has had enough, and starts to craw away, trailing blood. It crawls towards the fortress, only to reach a cage trap. Sproing! Canius, battered and bloody, looks at the caged, maimed troll for a moment in satisfaction, before toppling over and collapsing on the bridge.

The remaining forces are approaching from the south, goblins riding great horrible beasts from the underworld. I consider for a moment, if I should send the rest of the forces out to defend him, or if perhaps if I order the bridge raised it might somehow fling him safely into the fortress. Then I hear yells from behind me. Goblins are in the fortress!

In the northeastern corner of the fortress, a hole is open to the ocean, to permit fishing directly from the ocean. I had never thought much of it - nothing can ever get up that way, right? I should have realized that was wrong when I saw how much the previous siege leader’s mount loved to swim. I rush to the north, and to my horror see boiling out of the ocean-spray more of the great cave crocodiles, being ridden by drenched but not quite drowned bow-wielding goblins. They immediately start firing.

An agonized quacking, as someone’s pet duck is shot and killed. A random armorer too close to the scene takes an arrow to the arm.

I have to order the military back to fight these invaders - but I can’t leave the front entrance open and unguarded! Regretfully for Canius, I order the front entrance drawbridge raised. Fate smiles on our Commissar, a brave civilian dwarf runs out onto the bridge, and drags him back inside, moments before the bridge raises just in time to cut off the invasion.

The battle is joined at the ocean. The crocodile-riding bow-goblins are met by our soldiers. At close range, our soldiers can handle the goblins, but their mounts are more difficult. The first wave is nearly dealt with when a second wave arrives, riding giant toads and strange smooth-skinned pale lizardy things.

The ocean spray runs red with blood. Spray and mist obscure the fighting. Screams and clangs of weapons on armor, over the crashing of the waves. Bodies fall into the surf and don’t move anymore.

Then silence, only the crashing of the surf, and figures trudging out of the waves. Our soldiers, all of them still alive and functional, if not uninjured. The aquatic invasion has been defeated.

The main invasion force to the south is still out there. I order the military to take a short break, to recover their strength and tend to injuries before dealing with the rest of the siege.

20th of Galena

The defense of Soundbridges
Interlude

Checking on the hospital. Canius is there, being worked on. He has a badly smashed and torn right shoulder and some deep cuts to his head. The doctor tells me he should make a full recovery and be back at work soon. Also here is the unlucky armorer who was shot in the arm, and another soldier with some minor cuts and bruises. They are also expected to recover. Thank Dinaroozie for having the foresight to build such a well-equipped hospital.

The saltwater cistern in the main hall has been drained, cleaned, and paved with stone. It now has a lever controlled fill and drain system, so it may be filled or emptied on command. It is refilling now. The desalination plant on the roof is still our only source of fresh water, but for water for washing and cleaning the saltwater cistern will be acceptable.

I speak with the masons and have them seal the fishing hole. Our fisherman has never caught anything out of it anyway, it’s just a hole to let goblins in.

Speaking of the goblins, may of them still remain outside, riding on horrible beasts. Looking at the entrance, I have an idea. It will require some minor construction first.

12th Limestone

The defense of Soundbridges
Stage 2: Battle of the front gate.

The front gate opens again. A few bow-goblins cautiously enter. What they see has changed. The entrance corridor now leads back to a wall of fortifications, with seemingly solid walls on either side. A single dog is chained up at the furthest end.

They fire a few arrows at it, but other than that, don’t take the bait. I sigh, and motion for the second lever to be pulled. One of the side walls smoothly folds down, revealing an apparent path deeper into the fortress. The goblins approach cautiously, many of them still riding cavern beasts.

Thwang! The ballista fires. Its bolt veers wide, and smashes harmlessly into a wall. And then it is too late to fire again, as our soldiers have decided that it is time to attack, and charge into the entrance corridor again. I signal for the ballista operator to grab his axe and join them.

The battle is horrific. Fully twenty of our soldiers meet a handful of goblins and their mounts. Commissar Canius, just released from the hospital, charges into the lead. He bats three arrows out of the air, before hacking the limbs of a giant toad, then shattering the arm of its rider. A giant olm knockes him over, but he scrambles aside, chopping a few limbs off the olm before burying his ace in its chest.

A recruit stabs a giant toad twice, blocks an arrow fired by its rider, then stabs the rider in the arm. A hammerdwarf lands a flurry of bows on a downed goblin, eventually crushing the foul goblin’s head. A swordsdwarf dances through the melee, hacking off limbs and heads. A macedwarf leaps before a giant toad, and before the creature can react lands a single blow on its head, killing it instantly. The toad’s rider tries to fire a shot which goes wide, then is knocked down and pounded mercilessly, bones in all its limbs shattered before it dies. A dwarf wielding the legendary artifact spear Tokthatginet Tathat Langgud stabs a giant toad, then bashes the toad’s rider with her steel shield. She then pulls the spear free from the dead toad, and stabs the goblin through the head as it tries to get up.

The battle is so fierce that we later find a goblin’s foot on the roof of the fortress.

Moments later, only dwarves are alive in the entrance corridor. I call for them to pull back. Perhaps this time the remaining goblins will fall for the bait, and come within the firing arc of the ballista? The assembled group of hammer-goblins to the south do not move. It appears that their leader has been drowned when his giant cave crocodile mount decided to take a swim in a pond. A single lost bow-goblin cautiously approaches the entrance bridge, then stops, staring suspiciously at the bloodstained entrance.

Sigh. So much for tricks and traps. I give the soldiers the order they’ve been waiting for, to charge the goblins on the field.

The last lone bow-goblin manages to fire two futile arrows before being cut down. The hammer-goblin squad, seeing dwarves emerging from the fortress, charge.

Once again, the battle is horrific, a blur of weapons, blood, and flying body parts. One of our soldiers is knocked off the bridge into the moat. Luckily the moat was never filled with water, and the fall is not far enough to hurt him.

A lone goblin, his mount killed, tried to flee the battle on foot. One of our more skilled swordsfdwarves, named Monom if I recall, chases him out onto the field, catches him and cuts him down in an instant. Another goblin, this one riding one of the pale giant salamander-things, tries to come to the help of its fellow. Monom dodges three hammer-blows, then shatters the olm’s head with a single blow from her sword. The hammer-goblin tumbles to the ground, and is rapidly killed. Finally the giant cave crocodile, still lurking in the pond where its rider drowned, charges out at her.

Monom dodges as the creature lunges at her. She’s far enough from the fortress that no help can come. It turns and lunges again, and again she scrambles aside just in time. Half a dozen times at least it attacks and misses. Finally she manages to sidestep an attack, then spin and stabs the creature in the side. The battle is turned, and with a flurry of sword blows she deals it, finally killing it with a sword thrust through its head.

The final group of goblins, a mass of spear-goblins to the west, see what has happened to their fellows, and wisely decide to flee. I signal the soldiers to come back inside. The siege is over. Amazingly, not a single dwarf is dead, or even badly injured.

23rd Limestone

The military is celebrating, cheering their victory over the worst siege this fortress has yet seen. Though I have to admit that Canius is quite the military leader, and our military is far more effective than I’d expected, I remember the disastrous sieges at Joinglazed. I know it could have been far worse, and that we can’t get complacent.

Our defenses need improvement. The two ballistae were a good idea, but their placement is far from ideal. They have a very narrow effective arc of fire, are quite likely to hit the walls on either side of the entrance, or our own soldiers, instead of the enemy. I pull up the fortress plans and start making changes. We’ll need to extend the fortress wall in two places, deconstruct the two existing ballistae, rebuild them and two new ones - one of the fortress’s earlier administrators had the forethought to build enough parts for easily half a dozen ballistae.

We don’t have any marksdwarves. They could have been useful in that fight, to pick off the enemies outside the fortress. A check of the civilians reveals four who have some skill with a crossbow, and there are several copper crossbows in the armory. An unused room will work as a archery range. I assign the four of them to a new military squad and send them off to gather armor and ammunition.

We don’t have much ammunition. I order mass production of bone bolts. Finally, I speak with the masons again and tell them to start building fortified firing positions on the fortress roof.

10th of Sandstone

Construction is proceeding. The only interruption has been masons being spooked by the sight of rabbits in the moat. Not goblins, not werewolves, not harpies, not anything dangerous, just rabbits. Fine. I’ll send the military to deal with it. I hope Canius is up to the challenge of dealing with rabbits.

12th of Sandstone

Canius reports that the rabbits have been slain. No casualties were reported among our dwarves.

18th Sandstone

Construction continues. Cleanup of the dead goblins and their gear also proceeds. Oh, one of our gemcutters started mumbling, grabbed a workshop, and proceeded to produce a very fancy-looking gem.

14th of Timber

The annual caravan has arrived, and with it, the outpost liaison. I am eager to speak with them, not only of trade but also of the suspicious nature of Autolycus’s death. As I know that the goblins are active, and won’t have given up after that siege, I send the military out to guard the caravan and liaison. They do so. No enemies are found, this time. Still, it does not do to be careless.

Much surprising. The liaison has never been to the fortress before. Says our previous liaison was suddenly reassigned. Very mysterious. More surprisingly, he already knows of Autolycus’s death! Seems word went back to the Mountainhomes before it even leaked out to us. This makes me highly suspicious. Must look into Autolycus’s alleged illness and just what caused his death. Still, the liaison is properly impressed with the new fortifications and defense structures going up.

I reach an agreement with him for metals, especially steel and iron, as well as tin since our mayor seems to have a great fondness for it. So much of a fondness, he’s demanding tin items to be made, despite the fact that there is not a bar of tin to be found in the fortress.

I also arrange to trade some of our meager crafts and seized goblin clothing for metal bars and all the booze the caravan is carrying. You can never have too much booze.

With that the liaison heads off. He promises to tell me if he learns anything more about what happened to Autolycus. Something tells me that I’ll hear nothing more from him - and probably won’t ever see him again. Poor kid. Something rotten is going on here.

6th of Moonstone

Construction of the upper-floor fortifications proceeds. Astonishingly, we have run out of microcline! I will have to compromise and make the rest of the roof out of less beautiful stone.

15th of Moonstone

Ah, a pleasant reminder of the past has arrived: A wave a rhesus macaques, trying to steal from the fortress. Not much of a danger to us today. Even so, I send the military out to deal with them, which they do with ease.

In other news, I am pleased to announce that the deep stone living and office complex is completed. No longer do any dwarves have to live or work in the silt and sandstone surface layers! There are still a lot of workshops and storage areas on the surface that I haven’t had time to move underground yet.

26th of Moonstone

All four ballistae are completed! Two of them are located in bunkers which protrude out of the corners of the fortress. These permit the operators clear fire in any direction, allowing them to fire on incoming forces, or set up a crossfire across the entrance, while still keeping them safe from attackers and allowing them to safely escape into the fortress. One is set inside the entrance hallway, letting us fire directly our at invaders. The fourth is set into the fortress wall next to the entrance, and permits firing at invaders massing outside.

Now only the marksdwarf nests on the upper level are left to complete.

5th of Obsidian

The last month and a half has been very quiet, with no sieges or floods or other emergencies to deal with. Construction on the marksdwarf nests proceeds on the upper level. The outer fortifications I have made entirely of Quartzite, so that the outer walls of the fortress will blaze in the sun and blind our enemies from the glare. That is, assuming the sun ever manages to break through the perpetual overcast here.

Some of the members of the military are in the habit of leaving half-eaten food lying around to rot. This is unacceptable. I will have to speak with Canius about discipline.

I am placing water-tight doors on key corridors. While there is no flooding now, I want some protection in the case of future disasters.

14th of Obsidian

The marksdwarf nests are done, the outer fortification-wall completed. The masons have resumed work on the roof, although I fear it won’t be finished before the end of the year.

One of our new marksdwarf squad went missing from his practice sessions. We later found him wandering dazed out of the forges, holding a single brass shoe. What are we supposed to do with one brass shoe? I told him to stop goofing off and get back to marksdwarf training.

I have set dwarves to work cleaning up the entrance area. The drawbridge and land just outside it are still littered with the bones of goblins, trolls, and various monsterous mounts, and the clothing and gear of the invaders.

18th of Obsidian!

Ambush! The goblins haven’t forgotten about us. A group manage to surround a dwarf cleaning litter from the front of the fortress. Canius’s forces aren’t able to get there in time to save him, though they do slaughter the goblins once they do arrive. I decide to leave the army on patrol outside for a bit in case any more ambushes arrive.

25th of Obsidian.

The year has nearly ended. The fortress is a far cry from the flooding disaster zone that I woke to nearly a year ago. We have ample supplies of food and drink, comfortable living areas, a remarkably competent military, and secure above-ground fortifications with which to hold off attackers. The emergency which prompted me to take command a year ago is over. The fortress nearly runs itself without needing attention from me. I can relax and turn my mind to other matters.

I have been spending time lately going through the belongings of our late Baron. What I have found is disturbing. Though his mysterious, vanished adviser seems to have taken some steps to conceal the truth, I now suspect that Autolycus’s illness was not random change. He may have been murdered, poisoned perhaps. I wonder also about the flood, and the design flaw that nearly drowned us all. Was someone trying to silence this fortress? The Mountainhomes knew about what happened before we did, and the last liaison to visit here vanished. Is someone at the mountainhome trying to conceal what happened to Joinglazed? It would be quite convenient, to kill Autolycus and then drown us all, with the ocean right here it would look like an accident.

I must investigate this. While I am doing so, I must hand over control of the fortress to someone trusted, who can deal with local matters while I am busy.

The new fortress entrance, with ballista bunkers:

Upper level, with marksdwarf sniper nests, and unfinished roof:

The new underground residential and office wing:

The save file:

http://www.megaupload.com/?d=XT9OW1WK

Dinaroozie the Lesser
Soundbridge 2: Return to Soundbridge

Good grief. It seems like so long since I was in charge of this place. It’s one thing to reside in a fortress, but quite another to view the place as a whole again - artists in residence don’t necessarily get a full picture of the defenses under construction, that kind of thing, you know. But I’ve had to step down from the noble field of artistry; when the fortress sends you the call, a dwarf must stand up and (eventually) heed that call. It’ll make for an interesting change of pace, that’s for sure.

Or perhaps not. So far things seem to be more or less under control. Our military stands strong, and we have enough meals and alcohol for many months. I see now why my leadership as artist in resident (or King Artist as I prefer to call myself) has been requested - this place needs to be made fun again! A task to which I am well-, perhaps uniquely, qualified. First thing’s first though; I have to look at the papers and remember what’s going on in this sprawling place. Once that’s done, I feel confident that things will get underway.

Okay, see, this is because nobody ever listened to my advice about fortress beautification. I blame myself in many ways. Our legendary stonecrafter and gem setter were busy building a roof and hauling a table, meanwhile our fortress’ cultural output is in the hands of novices and philistines! I have reassigned the tasks to make for a more tasteful situation. And with that, onto more important matters…

I suppose in good conscience, the first thing I should be doing is finishing the giant roof over the upper level of the fortress. This makes sense. Happy though our dwarves are, surely the indignity of having to regularly be exposed to the vile sky rankles. This project will leave us with a large force of semi-skilled masons, however… I feel that it might be best to keep them in work afterwards with something a bit more… creative. In the meantime though, it appears that the roof is proceeding slowly on account of all the masons having to haul stone from deep within the earth to do their job. It reminds me of a joke that I can’t bring to mind right now. In any case, I’ve arranged for a stockpile of stones to be hauled to the completed part of the roof to facilitate the masons.

In other news, a wave of migrants have arrived - twenty, in all. They will be useful for a project I have planned. It has come to my attention that, although Soundbridge technically is a fortress and has dwarves in it, it is not really a dwarf fortress on account of our metalworkers lacking access to magma-fired forges and equipment. To remedy this, I will construct The Habitat - a society of deep-dwelling dwarves, living near the magma, their very homes monuments to the glory of dwarven civilisation. We will be needing a new housing project soon anyway - this seems to me the most logical place to put it.

Ah! It seems that vile force of darkness has arrived at our doorstep. The goblins are many - some reports are as high as thirty, though I’m sure they are exaggerated - and moreover, they have among their number several axe lords as well as a goblin general. It seems that once again, the time has come for me to see what the Soundbridge military is made of! Needless to say, as I am more of a lover than a fighter (or in any case, definitely not a fighter), I shall be entrusting the marshalling of our forces to the mighty Canius.

Good lord! The goblins came out of nowhere. The primary force has proved to be a distraction from a flanking force approaching from the east, and they are now virtually upon us! Who knew goblin hordes riding on cave crocodiles could be so stealthy? Fortunately, though initially they seemed to be dragging their feet, at least some of our military has shown up to put a stop to things - how matters proceed from here, though, is up to fate.

Our military has made swift work of the few crocodile-mounted sword goblins that made it through the main gate, but they were unable to help themselves working along the line of invaders, which acted as a fuse to lead them to the explosion of archers waiting for them outside the gate. Worse, they were caught up in the gate entrance by some foul goblin beast or another - something called a ‘jabberer’, I heard someone say, but who can say what that actually is? - and while they were dealing with this situation, the goblin bowmen were able to rain arrows onto them. It appears that one of our new recruits, Obok Kastmedtop, bravely took the brunt of the volley, absorbing what must have been fifty arrows on behalf of the rest of the regiment before succumbing to suffocation. His or her sacrifice will be remembered!

Things were looking grim at this stage, but somehow one of our elite swordsdwarves got free from the melee and launched himself at the archers, not unlike a cat being thrown into a group of pidgeons. It only took another twenty seconds for the rest of the regiment to finish off the jabberers but by the time they arrived only two archers remained alive, and they were fleeing the scene. They didn’t get far.

Great god - a ballista arrow was just flung with abandon through the dwarves. When I ordered them to fire at will earlier, that was before the gates were breached and our dwarves were in the firing line in the confusing mess of battle. Don’t our siege operators have eyes? I have ordered them to stop firing at will, and it appears nobody was hurt, but it’s probably worth pointing out that if ‘nobody was hurt’ is good news for your artillery team, some changes may be necessary. In any case, it appears that the invasion is over, and we have suffered only one death - our recruit who acted as a dwarven shield. One swordsdwarf also broke their arm and is currently suffering from mild unconsciousness, but is expected to make a full recovery as soon as someone gets around to dragging them to the hospital.

A slight wrinkle has also appeared in our diplomatic situation. It appears that the goblins were not our only visitors - an elven caravan also appeared at the same time. More importantly, the goblins were not the only visitors who won’t be leaving. I only found out about this because some dwarves were observed stealing elven crafts from a location to the west of the fortress, where a dead elf was lying near a caged water buffalo. I’m sure they weren’t planning on telling me about any of this. Stealing elven crafts is serious - if these dwarves’ identities are discovered, they shall be flogged for their poor taste in personal accessories. Whether this incident ends up affecting our diplomatic status with the elves remains to be seen.

Meanwhile, the roof construction continues apace. This is good, because this recent invasion, reasonably good though its outcome was, has opened my eyes to a pressing need. War animals? No! Traps? No! Archers? Probably, but that’s not what I’m getting at! We must construct The Chalice - a great stone container suspended above the entrance to the fort, filled from the sea, and ready to be unleashed upon the hapless invaders below it. Naturally this will require sealing our fortress entrance, as well as the construction of a great deal of mechanisms and floodgates. Worth it, though, when we can observe our foes drowing in a sea of our own creation!

A bowyer who was taken by a strange mood earlier has been milling around on account of our lack of a bowyer’s workshop. Needless to say this is easily fixed, except that I was distracted by an invasion - now it’s a race against time to see if we can accomodate our moody dwarf while his sanity remains intact. We shall see.

Spring is over. Our recent goblin incursion caused a bit more trouble than first thought - the hospital contains no fewer than four dwarves. They seem to mostly be minor situations, but even so, I’ll keep an eye on them. It is of particular importance that our swordmaster recovers to full health. Also, our fey bowyer has finally begun a construction of some kind, after hauling a truly astonish mass of materials to the workshop - nine different ingredients will go into this particular masterpiece. With the fine summer months ahead, hopefully we can finish our roof and begin some of our other projects.

I love you, Dinaroozie.