I got the age request as well.
I got the age request as well…on both of my devices that I play the game on.
Apple just settled a class action suit about minors purchasing in-game stuff without parental permission/blocking; I assume (without any evidence) that the “how old are you” question is in response to that.
I’m not loving the Squidport stuff. It’s too expensive and time-intensive, and I have the rest of Springfield to build, too. I can only make so much money. Right now I need to build Malaria Zone, but I also have to build Channel 6. And I need more boardwalk pieces to be able to place any new Squidport buildings. I’m considering dropping my Squidport quests and leaving it as it is.
http://tstotips.com/2013/06/24/what-did-the-in-game-update-we-just-received-do/
This link explains it a bit. It is for the Childrens Online Privacy Act.
Build Channel 6, it makes a lot of money. But like Cletus’ farm, you have to remember to reset it each time you collect.
I was just asked to build the Army Surplus store. $249K. I haven’t even had that much money yet. On top of that, if I collect every single time it’s ready, it’ll take about a year and a half to pay for itself so it’s not even worth it. That one’s going on the back burner.
I’m still assuming having the boardwalk pieces take so long to build was done purposely to slow people down. There’s a lot of people that have been ‘done’ for a long time with, literally, millions and millions of dollars in their accounts. This was a somewhat clever mechanism to make sure they couldn’t just buy up the entire boardwalk and all the buildings the day they became available and be finished with the game right away again (other then running the characters through some quests). I’ve just been starting a new boardwalk piece as soon as one is done, need it or not.
Here’s something I don’t get. I don’t understand why so often I’ve gone to other people’s cities and I see all their characters walking around. The only reason for that is if they’re in the middle of a ‘shift change’ or the user has sort of given up on the game. But other then that, everyone should always be busy. If you go to my Springfield, everyone is going to be inside a building or actively doing something. They only time you’ll see everyone walking around at the same time is when I tap all the thumbs, but they’re only out for a few minutes and then I put them all right back to work.
For me, I just don’t care to spend the time finding and clicking 35 characters to start a task more than once a day. I get enough income from my housing neighborhoods and retail buildings and they’re always in the same place.
They finally fixed one thing that annoyed me; the Skinner House now produces a $ instead of a wad of cash icon.
I can understand if you’re sort of done trying to make money, but even then why not just set them to 24 hour tasks. At least then they won’t bug you every hour or two and they’ll still be making money.
I think part of it is that I’m looking at a lot of people that are still in the lower levels of the game and haven’t figure out some of the tricks, like, don’t have all your people wandering around doing nothing all day while you’re at work.
Well, yeah, I know that, but I get my people wandering around for days at a time because I just don’t care enough about the game to keep logging in to get them to do something. I suspect there are a lot of people like me out there. Otherwise, I tend to send them off on 24 hour tasks. I even got the farm making corn now.
I thought about that, but the reward just isn’t enough. Towards the beginning, I thought about doing the math of starting Corn. Actual Corn. and then speeding it up with donuts vs turning donuts into cash. Keeping in mind the corn would get XP as well.
Keep in mind, that in 3 months you’ll likely be really bored with the game and not signing in very often and IIRC you only have 7 days to collect your money from the corn or you’ll lose it.
I’ve been playing this now for about a few weeks. I didn’t ask for friends at first in case I would just drop it, but I think I’ll keep going for awhile. If anyone wants to deface my little city, I’m CSetti. Add me if you’d like.
I probably spend more time than I should playing this game.
As for tasks, the more you level up, the more folks you’re going to have running around, and even if you just spend 15 minutes each day sending them on 24 hour tasks, you’re netting appx $50K every day before your building $$.
Last night at the Frying Dutchman I had 43 folks crammed in there (a few were already on tasks when the quest came up). I was hpoing the boardwalk would collapse.
Because we have lives. I check in when I have the time, not when some arbitrary clock period has passed. Even if I set them to 24 hour tasks, it may well be 36 or even 48 hours before I can check in again. (And it wouldn’t even occur to me to allow notifications from this – that would drive me to delete it almost immediately). Even for the “entertainment” part of my time budget, this is fairly far down the priority tree. It’s fun, but once something starts being something I “have” to do, or to schedule other parts of my life around, it’s a job, not a game (see also: MMORPG “raids” and grinding), and it goes in the trash.
There’s no time limit here; my life will not be noticably better if my Springfield has an extra building or two by the fourth of July.
Well, yeah. The shortest tasks give the greatest rewards in terms of XP and money per amount of time spent. But I don’t have time to be putting in 24 hour tasks every single day on the farm. I’ve gone as much as a week without logging in. I might as well have a background task going on so I’m at least making some money. Heck, if they had weekly tasks, that’s what I’d be setting all my characters to do at this point.
And if I forget about it three months from now, so what? You’re right–I probably won’t be playing it any more, as the novelty of this type of game has worn off on me, but just in case I am, I have corn to pick.
My solution to the the too many tasks problem is that I’ve replaced all roads with pavement, and then use the road pieces as park/plaza magnet tiles that suck all the characters into one location. I’ve had to relocate it to the entrance of Squidport though, because boardwalk tiles also act as character magnets.
Added you.
There was a small update today. Anyone know what it was?
Oooh Rex Banner!
How do we start the quests?