Not for Chronos:
Is the maze in the sand an environmental puzzle? With the lines outside the temple?
If so, kind of a muted reaction to discovering, IMO, the entire point of the game. I did watch another playthrough where some “puzzle master” made his way through the game. Like Chronos, he didn’t get the environmental tutorial at the top of the mountain, and when finally got his first environmental puzzle, didn’t really care at all. Just wanted to do the panels.
And don’t get me wrong, I enjoy the panels more than searching for the lines hidden in the environment, but I think the elevation of your thought process is the entire reason Jonathan Blow made the game. Resetting the gate right at the beginning and realizing it was itself a puzzle was one of the coolest video game moments I’ve had.