This game was mentioned here before, but specifically in comparison to another game (Puzzle game difficulty: "Baba is You" vs "The witness"). I just got it on sale, and I’d like to talk about The Witness specifically.
All of the puzzles involve creating paths on graphs. “Path” here is a technical term, meaning that each vertex of the graph is visited at most once. The simplest ones are straightforward mazes, but more complicated ones add other features, like having to pass through a certain set of points, or making two symmetric paths at once. Most notably, the game doesn’t give any directions: It just shows you the graph, and tells you whether you got it right or wrong. So sometimes, you know what’s expected and the challenge is figuring out how to get it, and sometimes the challenge is figuring out what’s even expected.
It’s all embedded in a rather pretty first-person-perspective 3D world: You get from one puzzle to another by walking from one screen mounted on a wall or a pedestal or something to another. I have mixed feelings about this: On the one hand, the world is pretty. But on the other hand, it adds yet a third kind of puzzle, that I don’t find nearly as entertaining, that of “find exactly where the walkable path is, and where there’s a gap in the bushes that you can go through to reach another area with puzzles”.
Some quality-of-life observations:
The game would really benefit from a “sketch mode”, where you can draw freely on the screen. As it is, I’m re-drawing a lot of the puzzles with paper and pencil, so I can mark them up.
It’d also benefit from a world map, preferably with a click-to-fast-travel option. If I figure out overnight how to do a puzzle that I skipped over, I want to be able to find where I left the darned thing.
As-is, you default to walking slowly, and can hold shift while moving to run. It’d be nice if it were the other way around. I thought there might be an option to change this, but I can’t find it.
Some questions: Is there ever any sort of a story to this that you discover? I’ve reached some areas that have some creepy things about them that seem like they might sort of hint at something, but it’s hard to tell if they’re connected, or even if the creepiness is intentional.
Does the overworld have any real significance? I’ve found a couple of small areas where the immediate vicinity connects to the specific puzzle there, but I mean as a whole. I did find in an out-of-the-way spot a piece of paper, with what could be the solution to a puzzle on it, except I haven’t seen any puzzle that matches it… or might it be a simplified map to the overworld, showing the shortcut way to hit only the essential puzzles, or something like that?