There should be a strategic/RPG Star Trek ship captain game

There have been a number of Star Trek games. Most are much shootier than Star Trek is.

I’ve always wondered why there wasn’t a really solid career mode game where you have to command a series of ships, with the ships nicely simulated in detail as you do missions, manage crew and resources, and work your career. Start off as some lieutenant commanding a piece of crap that does crap stuff and then work your way to little corvettes and on up through destroyers, engineering vessels, and whatnot before taking command of huge capital ships and doing REALLY critical stuff, if you’re good enough. Or you die, or you’re just not much of an officer and have to retire before becoming famous and start a new game.

There have been games where you engage in ship combat but they’re basically just that.

Given how much people love the world of Star Trek I am genuinely amazed no one’s done this.

Well, for values of games, there have been.

I mean, decades ago I was in a PBM (play by mail) ST:TOS game, and yeah, it was all about group play and career advancement. And I’ve been in (short) FASA ST:TOS TTRPGs that had a lot of that. Though one of the reasons it was short lived was that everyone wanted command and there was conflict about who got the coveted Captain and First officer of said Piece of Crap!

But if you’re talking computer games, no, none that I’ve seen, they’ve mostly been the sort of combat heavy ones you mention.

Not a Trek game, but Elite: Dangerous is kinda like that. You start off with some tiny mining ship, work up to frigates and corvettes, and then eventually get control of massive capital ships and carriers. EVE Online is also like that, just 1000x more complex and subject to endless political intrigue and backstabbing.

I wonder… is there command progression in Star Trek Online? Never played much of it.

Except for the chance of failure, you’ve pretty much described Star Trek Online. You start as a lieutenant on a crappy little ship and have to build your way up through the ranks to eventually get a decent ship and better rank.

However, it’s an MMORPG with a Star Trek cosplay. It’s nowhere near a legitimate Star Trek experience. I enjoyed the hell out of that game and probably spent as many hours playing that as any other video game in my life (which for me says a LOT) but based on everything you describe in your OP, it’s probably not going to satisfy you.

Still, it’s really fun and surprisingly accessible as a free-to-play game on both console and PC. They have microtransactions but mostly for people who want the really special ships and character cosmetics.

Absolutely there is, though it’s treated mostly as a rank to unlock stuff. You start as lieutenant and top out as fleet admiral. You can also play as a lot of other types of characters with different (but equivalent) rank systems outside of Star Fleet, such as the Klingons, Romulans, Jem’Hadar, and so on.

Oh? Thanks for the recommendation… been looking for a MMO to try. Might have to give it another chance!

I forgot I actually tried way back in beta or on release… behold the captain of the USS USS USS USS, in all her creepy, spindly splendor:

I entirely forgot how amazing that character creator was :slight_smile:

Doing so would require a truly gifted design team with the necessary budget and time, having to craft dozens of alien planets and the beings inhabiting them, their motivations, goals, cultural mores and oddities, unique techs, attitudes towards other races both local and interstellar, and so on. Much easier to just stick you in the command chair and throw a bunch of Klingon ships at you.

A traditional tabletop RPG is probably your best bet (which, again, requires a talented and likely obsessive GM with a lot of time on his hands).

I enjoy Elite Dangerous, but you’re FLYING a ship, not managing it.

I tried ST online and it’s combat combat combat, either first person or just a space flight sim. It didn’t hold my interest.

MMORPGs are all kinda the same. I was super excited for The Old Republic, ad then it was just World of Warcraft with a Star Wars skin.

True, which is why I’d suggest such a game doesn’t need super graphics and whatnot. Save on that.

I have probably played most of the major MMORPGs that have been released, and countless that most people have never heard of, and yeah, there is a certain sameness to all of them. You are not wrong. :slight_smile:

Got any obscure recommendations that are actually kinda cool?

I tried a bunch of them and they’re all Dungeons and Dragons. That game is the pattern for every RPG.

The most unique cool MMORPG that I can think of is probably Secret World Legends.

I got into the original incarnation back in beta almost 15 years ago, and even got a lifetime subscription (which was only available to get prior to release). And I certainly got my money’s worth. The game is free-to-play and still running despite its age.

Here is my breakdown of the game, but it’s a bit long and certainly a tangent to this thread, so I’ll hide the details:

Summary

If you aren’t familiar with it, the game takes place in the modern day real world, with the premise that many conspiracy theories and legends are actually real, just hidden. Fringe science is real, magic is real, monsters are real, etc. You don’t pick a class, you choose a secret society to join… The Illuminati, based out of New York, the Templars, based out of London, or the Dragons, based out of Seoul. You then take on missions for your faction and work your way through the storyline in various parts of the world. The main social hub of the game is actually within the “Hollow Earth”, called Agartha.

Instead of classes you learn weapons. Three kinds of melee weapons… Sword, hammer, or claws which are a sort of martial art with hand claws. Three kinds of firearms… Dual pistols, rifles, or shotguns. Three kinds of magic… Blood (which is like a vampiric voodoo magic), chaos (which bends reality) and elemental (which is your classic fireball/lightning bolt type stuff).

A build involves combining any two weapons and picking between available active and passive abilities for each weapon. There are easily thousands of potential builds. And each weapon plays very differently, and each has different mechanics so that you can synergize between the two in different ways. You can also learn and work your way through leveling up every weapon in the game if you spend enough time doing it (and of course I’ve done that). I used to spend hours coming up with my own builds. Combat is very action-oriented; you have to dodge around, maneuver, and there is no auto-aim or tab-targeting.

The world is very unique. The overall theme is like a mix of HP Lovecraft, Stephen King, and the X-Files. You start in a New England town besieged by a zombie outbreak (but with a fairly unique spin on the source and purpose of the zombies), then move on to taking on demons coming from portals to Hell, cultists and old gods in Egypt, zombies and werewolves in Transylvania, a kind of post-apocalyptic Tokyo haunted by ghosts and plagued with mutants, and then the last area is a savage wilderness in South Africa.

Missions are interesting… There is your standard “kill 10 bears and collect their teeth” sort of mission, but that’s only a fraction of what you have. You also have “sabotage” missions which feature little-to-no combat, but instead involve trying to stealth your way through an area solving puzzles (like disarming and/or avoiding traps, stealing something while an enemy isn’t looking, getting past security cameras). There are also what I consider to be the most unique which are “investigation” missions and require you to solve wide-ranging puzzles, which might resemble a scavenger hunt all over the map, or deciphering morse code, and some even require you to go to web sites outside of the game to solve them. (I think this is the only game I ever played that actually has a web browser built into the game so that you can look things up without having to leave the game.) There are also missions that feature a lot of cutscenes and play out almost like an interactive movie. I remember one that involved fighting on top of a train, and you not only have to deal with fighting enemies but not getting knocked off the train as you work your way through it.

And another unique aspect of the game is that you aren’t really a “good guy”. You represent a secret faction trying to gain power and beat other factions. You do good things along the way, such as defeating evil things and saving lives, but everything is still done with the goal of advancing your particular secret society’s aims to control the world.

Everything feels like it should be a single-player game, and you can solo for most of it, but there are guilds you can join (called “cabals”) and lots of content that require grouping up. World bosses, dungeons (which usually aren’t literal dungeons, just long instanced areas filled with strong enemies and bosses), raids, most of the standard stuff you’d expect from an MMORPG. And there is PvP between the three factions in battlegrounds, though I never found it particularly interesting, it’s just there if you want PvP. I always felt like they slapped that in the game so that people who need it could do it, it isn’t a big part of the game in any way, just something else to do. They also have regular events around the holidays like a typical MMORPG, but with a unique spin on it.

I do really think this might be the most unique MMORPG ever made. The only real problem is the last content update to the game was in 2018. They keep the game running, but they don’t really add anything of substance to it. And the storyline for the game ends somewhat abruptly, almost like watching a TV series that was canceled mid-season on a cliffhanger. But if you’ve never played it before, I strongly recommend checking it out.

What kinds of games are you looking for? E.g. a while ago someone told me to try Frontier Station, so I did, and I thought it was kinda cool (assuming you are into Role Playing), and it is set in Space, and it is an obscure MMORPG, but it’s not Star Trek, if that is your requirement. Also, there are not any capital ships or AI crew members that you would need to man such a ship.

I’m always in the mood for a good strategy game or RPG. Really, what I wished for in the OP is not an MMORPG or even a first person game at all.

Did you enjoy Pirates, by the way?

I think I do understand what you mean, though. I need to think about it.

Pirates! fucking rocks. I would pay $100 for a Pirates III. (the version linked to is really Pirates II, despite the name. I played the original self-booting game in the late 80s, too.)

I’ve played a few Star Trek games over the years, from FASA’s version in the 1980s to Modiphius’ version in 2017, and none of them played like D&D. Well, I should correct myself, the biggest problem I found with the games is participants treated it as if were a D&D game.

Oh, my. I forgot we were talking computer games not table top games.

I always like this one: Star Trek 1971

Just get out your old roll and scroll terminal to play. I first played it on a Teletype. It’s kinda slow going, just like real interstellar travel.

MMORPG’s are not my thing. I was on a MUD back in college. I found it somewhat entertaining. I assumed that with faster processors, more memory, bette graphics and faster connections, MMORPG’s would be really fun for me. They are not.

I am however a big Lovecraft fan.

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You have my attention. Would you please post another spoiler revealing the source and purpose of the zombies?

I played the Modiphius TTRPG Star Trek and really enjoyed it. I wish our campaign had lasted longer. They did a good job of capturing the feel of Star Trek.

Unfortunately it isn’t set up well for the kind of progression the OP is talking about. It’s more like if you made your own new Star Trek series and every player was a member of the bridge crew. You fly around the quadrant in your ship and respond to crises, solve mysteries, wrestle with how to do your job without violating Star Fleet protocols (especially the Prime Directive). There’s as much diplomacy abd fixing things as there is combat (though as with all TTRPGs it depends on who’s running it and what they come up with).

Minor quibble. EVE Online can end up being like that, but that’s because of the players not the game. EVE (which, granted, I haven’t played in 8 years, so it could have changed!) mechanically had you in complete charge of your craft(s) of which you were the sole pilot/operator, although you could own many. So none of the crew management, although oh so much of the resource, loadout, and funding management.

BUT, it was hard going as a solo operator (I was for the 6 months I played, and it was a mixed bag). So most longer term players form a corporation, at which point, yes, sure was like herding cats, not to mention heists (inside men included) backstabbing, and putting bounties on those who wronged you.

But again, MOST of that comes from the players rather than the game itself.