Tribes: Ascend is a new free to play entry into the Tribes series. Some gameplay.
Tribes is pretty much the opposite of everything that modern shooters are - it’s wide open, very fast paced, truly 3d (the vertical element is important) and very difficult/skill dependent. Compared to every other shooter which is essentially a COD clone with flat, shoebox sized maps with chokepoints everywhere, it’s old school goodness.
One of the main differences is that players can ski, which is to enter a frictionless mode to conserve your momentum. Ski down a big hill, and you can be flying across the map at 100 mph. You also have a jetpack, which you can use to conserve your momentum when going up hill - so it’s almost like a 3d version of Tiny Wings, where you build speed going down, and try to conserve speed going up - except in this case, you’re trying to shoot other people who can also be going 100+ mph.
So the fights mostly occur at high speed, with both players trying to conserve their momentum, with both players exploiting the vertical, trying to properly lead your target and dodge incoming fire. Your fired projectiles also inherit your momentum - which means you need to compensate for the movement of the target (leading), and also compensate for your own motion. Most of the weapons fire projectiles, rather than hitscan. It makes for high speed, high difficulty gunfight that can go on for extended periods over large areas that are enourmously satisfying when you finally land the kill. It’s entirely unlike any other game that’s come out in the last 8 years or so.
The main mode is capture the flag, with bases with turret defenses, radar, a generator, etc. but there are other modes - a deathmatch mode with king of the hill elements, where there’s a flag that the teams fight over, and whichever team holds it earns double points for kills. Rabbit mode, where there’s one flag that everyone tries to get - and the person who gets the flag gets hunted down by everyone in the game who wants to steal it - with the winner being the guy who held the flag longest throughout the game. Capture and hold - which I haven’t played yet and couldn’t find a description of. And arena, which is a 5v5 limited respawn deathmatch game.
There are a variety of classes and weapons. Light scouts that go fast that work great as flag cappers, heavy siege classes that are slow but can take out enemy turrets at long distance, a support class that can repair bases and heal teammates, and everything in between.
I generally hate F2P gaming for many reasons, but it seems like we might have a winner on our hands with this one. It’s not pay to win - buying stuff gets you early access to unlocks, but the weapons are designed to be sidegrades/different rather than a progression, and non-paying players get access to all the stuff that paying players do, just slower.
We’ll be playing this weekend, so if you’re interested in playing with us, make sure you add me (SenorBeef) to your friends list on steam (the game isn’t on steam, you have to get it from that link above, but we still use steam to organize the games), or at least add me (same name) as a friend in the game itself. The link I gave in the first line of the post is a referral link - which means if you end up playing the game I get some bonus XP to unlock stuff with - doesn’t hurt you at all, you get the game the same as if you used a generic link. It’s about a 2.5gb download, and you can add a shortcut to it in steam so you can use the steam overlay while in game.
We use ventrilo for voice chat and we can teach you how to play the game, so just get ahold of me.