Yes, I’m here. Confirming again.
Didn’t you learn your lesson yet? Cheese puns are one of the quickest ways to get lynched.
I look forward to playing with folks from the last game I played and also meeting new players this go-around. I didn’t follow Dante G’s game that much because of personal life issues (though the action hero motif seemed like a whole lot of fun from what little I did read).
That said, I am not ready to trust anybody yet. This is a new game. But I do look forward to Day 1 when we can get down to real business. In the meantime, I don’t think it is beneficial to discuss any strategy at all until Day 1 begins and the wolves can’t talk about what we are saying.
Go Town!
The lady doth protest too much, methinks . . .
I said in the last game, i never learn!
Go Town!
Checking in. I have my PM. I’m looking forward to seeing many Scum hanging from the tree branches (as soon as we can weave some rope.)
Ok, awake and ready. Sorry for the newb question, but do we not get to know how many power roles are in the game? Or do we have to work that out for ourselves?
Similarly, was it ever confirmed how many on each team?
Checking in. PM received. I continue to object to the arbitrary nature of English spelling. I do no object to the arbitrary nature of the moderator’s rules. Please don’t modkill me. All hail our capricous and wonderful mod. Not a cylon.
Dead Cat, it appears to be closed setup. We’ve been told there are power roles, but not what/how many. I think 4 is the likely number of scum based on what others have said in other games (players divided by 4 or square root of the number of players). It doesn’t look like we’re getting a more complete explanation.
Everyone has checked in but Suburban Plankton. Since he’s a reliable and established poster, I’ll start the Day at noon if he hasn’t checked in by then.
Dead Cat: this is a closed setup, so you’ll have to figure out the number and nature of roles over the course of playing the game.
So, is there any benefit to a no-lynch first day?
I think we established last game that no-lynch was a bad idea.
Granted, I was a scum last game when I attacked the idea of a no-lynch, but I would like to point out my scum team’s collective glee at the no-lynch in the scum night thread. No-lynches give scum more hiding places, and they require town to both use Day 1’s cases AND disregard them when choosing their Day 2 lynch. We as a whole lynched Suburban D2 to get info about Mosier on D1, when we really should have just lynched Mosier to begin with.
Last game, I was trying to appear to be pro-town by arguing against the no-lynch, because that’s what I would have done as town too. I’m gonna argue just as heavily for it today, because this game is still just a game of trading bodies for information, and we can’t be afraid to make that trade.
We’re much less likely to have a no-lynch this time, because the rules are different. If we’d played the last game under these rules, Mosier would have been lynched easily on Day 1.
DAY ONE
*
What a day!
We all met in the center of the village; the spot where we have erected the mast of our ship in remembrance of our shared and tragic history. None wanted to lay the first accusation. Also, I cannot be certain but it seems to me that we were all waiting for… something. A sign from above, perhaps?
“It could not have been me,” one finally said. “I have barely said four things since we were shipwrecked here!”
Slowly, and then with growing vigor, we got down to business. I shall endeavor to recall as much of that heated conversation as I can.*
Day one begins here. It’s a half-hour early because I’m about to walk out the door and don’t want to keep y’all in the lurch. Day One will end Friday, October 30th, at noon EST. Good luck!
Hey folks, checking in. I haven’t had the opportunity to read the rest of the thread yet, but it seems you guys haven’t been to verbose, so I should be caught up in just a few minutes.
I’ll get us started then
Vote Prof. Pepperwinkle
for bringing up the no-lynch again.
VOTE SARIO
The issue needed to be broached. A non-lynch is much less likely, and the requirement of a tie I think favors scum meddling, so I’m leaning strongly to a lynch. (If it were majority required, I’d reconsider that position.)
I think it would be good to start picking which players are the most dangerous, based on their past history. By “dangerous” I mean not that they are likely to be Scum – there is obviously no basis for suspicion at this point – but that if they were Scum, it would be hard to detect them.
I believe Astral Rejection and Mahaloth are both dangerous players: the former because he played such a brilliant game last time, and the latter because he tends not to post much, apparently.