I think I’m pretty much done with this game already. I’ll probably play with it for a while, but only while I’m waiting for NWN2 or Half-Life 2: Chapter 1 (winner of the “Strangest Game Name Since the Abortive ‘Ultima Worlds Online: Origin’” award) to come out.
I’ve done all the Mages and Thieves Guild quests and I’m not interested in being a drop-box assassin for the Dark Brotherhood anymore (“Purification” was kind of an interesting scenario, but left me feeling pretty well done with them). Particularly since you couldn’t even choose to tell your assassin “family” members about Lechance’s orders to execute them.
Maybe I’ll bite the bullet and actually finish the main quest line, or run through the Fighters’ Guild quest line, but I don’t really feel like it.
My feeling is that the game is just too damn linear. Some of the missions are cool, but everyone tells you EXACTLY what to do. You’d really have to be an idiot to have any problems with almost any quests in this game at all, with the possible exception of
the Order of the Virtuous Blood – I mean, seriously, that note you were supposed to find in the guy’s house was the size of a postage stamp and on top of a cluttered table.
Even the ones that don’t have waypoint markers for you to go to on your map are literally peppered with pop up dialogues saying “Now I’ve reached the rock that looks like a dragon claw. I should turn left and walk until I see a statue of a guy.” or “Now I’ve killed the bandit guy. I should go talk to the guy who gave me the mission in the first place.”
Yes, I know that BTMod and others can disable the map markers to make the game “harder,” but the fact is that the quests rely on those markers a lot more than they do on actually giving you the information. You can’t always review dialogue to hear what people told you, and the quest journal entries are often so vague that, without the map markers, you’d be at a complete loss as to where to go.
It doesn’t really qualify as an “open” game in my book. Even though you can take quests whenever you want (pretty much), the quests themselves are completely linear, with almost no input from the player at all. Most of the dialogue options boil down to:
Here’s the truth.
Here’s me saying “screw you” as a prelude to combat.
[Say Nothing]
Environment-wise, it’s got a lot of very pretty landscapes, but the world seems small (much smaller than Morrowind–I don’t buy any of the arguments to the contrary) and the dungeons, forts and the Oblivion gates, in particular, are incredibly repetitive.
Maybe I’ll just go bouncing around the landscape with the Boots of Springheel Jak for a while.