Ah, then the silverware isn’t worthless, like so much other junk lying around. I’ll have to look at that. I’m pretty early in my restart, and I could use the money. That isn’t from one of the mods that makes everything have some nominal value, is it?
Before crashing my computer, I had the quest to find Shadowbanish wine, and never could. Now that I’ve found my first Shadowbanish, I don’t know who the quest giver was. Also, how do I start the vampire hunter quest? That was another quest I had completed that I had completed that I wish to reaccomplish. I’ve got my first 10 nirnroots (first time). Finding another 90 will surely drive me insane.
It even crossed my mind the other day to record the weights and values of several common dropped or looted objects to build a little template. I need to find out if accumulating a lot of cheap but common objects is a more efficient way to build wealth than saving my carrying capacity for high value items and selling my stash less frequently. The former has the added benefit of cranking up my Mercantile really fast, while the latter is a bit more satisfying from a gameplay perspective.
For what it’s worth, I almost always steal food. Potions are very efficient and profitable.
No I got the weight/price from the Obilvion master file I couldn’t be bothered to start the game up and hunt some down. The plates and other things weren’t quite as valuable as I thought but as I said I have to collect the set.
Just don’t be confused by the pewter ones they look nearly the same if you’re not looking close and they’re all 0.
[quote=Maeglin]
The questgiver was the alehouse keeper in Weye, between the Imperial City and Jauffre’s priory.[ /quote]I have that quest too. In that same place I got a key to someone’s house, starts with an “O”. I saw the man by that name in Skingrad, but don’t see his house in that town…
I’ve never even had 1000 gold. What npc can pay you insane amounts of money to buy a dropped item? I thought all the npc’s had caps on cash.
I bought the new Magician’s Tower Mod from Bethesda, and can’t wait to get out of this damned cave so I can go see it. Someday I’ll be able to afford the tower upgrades too :sigh: I’m especially excited about the Alchemy garden and buffed lab!
Athena, what’s the latest on your puter? Hopefully you’re busy blissfully transferring files and installing Oblivion.
:smack: The one time I don’t preview. Trying again:
I have that quest too. In that same place I got a key to someone’s house, starts with an “O”. I saw the man by that name in Skingrad, but don’t see his house in that town…
I’ve never even had 1000 gold. What npc can pay you insane amounts of money to buy a dropped item? I thought all the npc’s had caps on cash.
I bought the new Magician’s Tower Mod from Bethesda, and can’t wait to get out of this damned cave so I can go see it. Someday I’ll be able to afford the tower upgrades too :sigh: I’m especially excited about the Alchemy garden and buffed lab!
Athena, what’s the latest on your puter? Hopefully you’re busy blissfully transferring files and installing Oblivion.
Magician’s tower upgrade? I need to look into this. I haven’t even had the time to install any of the mods. I have barely logged 15 hours of gameplay in the past two weeks.
The only other quest that I know of in Weye is the Rumare Slaughterfish. If you got a key to someone’s house, it might have been to raid the fisherman’s life savings. I haven’t been able to get his disposition high enough to part with the secret to my Breton.
As for gold, I am around level 10 and usually have 3-5K in my pocket. I have sold a few reasonably powerful items, but the vast majority of my gold comes from potions and old fashioned monster drops. I have a capacity of 200, so after fighting a climactic battle, I sometimes take two or three trips to town with all of the loot. I am also utterly compulsive about maximizing my disposition before trading with any merchant and I always tweak the Haggle bar to get the best deal after every two or three transactions.
Selling 20 or 30 potions of restore fatigue after a few hours in the wilderness can really add up.
Here’s where you can purchase the three Bethesda Official Mods . They’re less than $2 apiece. Some people were disappointed with the first two, but the third looks great. I got the Orrery one too.
The only real “cheat” I use is regarding burden. I have a Ring of Invisibility up to 1000 feather beyond my capacity, a Bag of Holding which weighs nothing, and up to now, a Dimensional Portal to Ether. I’ll ditch the Ether and keep stuff in my new Mage’s Tower if I get out of this cave alive. It’s my second time through this cave, this time with respawned treasure and mobs. They’re definitely tougher, but my handy Scampy-poo takes good care of me. Oh, and I got gold eyes for my dark elf.
As far as the cheat with burden, I’m kind of gimped by being older with slower reflexes, so I figure it evens out in the end. I do mods to smooth out rough code, but nothing else that affects gameplay.
Who else cheats? I’ve never understood why people do that: God Mode, item commands, etc.
I use a few mods that some would consider cheating, like the guild storage one.
I haven’t been able to play much lately, because I had three games in three weeks to review, so I’m still only level 10. I just cleaned up Kvatch, and I’m about to enter another Oblivion gate, which I had intended to do yesterday but got sidetracked by Kvatch.
I’m running the Orrery and Wizard’s Tower mods, BTMod and the Weapons 300 mod. The Weapons mod just rebalances the weapons a bit – drops the weight of Elven and Glass weapons to match the way the armor works. The last one is a bit of a cheat, I suppose, but I found myself really annoyed at 48-pound Elven longswords, so I had to do something.
My Breton Spellslinger was running out of carrying capacity with depressing regularity, especially when closing Oblivion Gates, until I did two things.
First, I bought a house so I have somewhere to store all the stuff I may need later but don’t need now. I expect that I’ll move my residence to the Wizard’s Tower fairly soon.
Second, I used one of the Sigil Stones I got from closing an Oblivion Gate to enchant an Elven cuirass with 125 points of Feather.
I’m level 18, with about 14,000 gold right now. I spent 10,000 on the house, and another 3,000 or so furnishing a couple of rooms. With the increased carrying capacity, I can now start making serious cash from cross-country trips and Oblivion Gates.
The one thing I have done that definitely qualifies as cheating is I used console commands and gave myself (on multiple characters) the 2000 gold needed to buy that crappy little hovel in the Imperial City to store stuff in.
It’s sort of like having a magic ring that increases your carrying capacity, except you still have to go back there and drop stuff off, or juggle inventory, or set aside some stuff you might want to use later (like Nirnroots or Welkynd Stone things). I still have to make decisions on what to take out of a dungeon and what to leave.
I was also working very hard with my characters to bring up their bad stats. It meant I had to concentrate very hard and keep track of everything I leveled up in in between Level 1 and Level 2, so I’d be guaranteed my 5x stat bonuses. After I did that for 14 characters, working tediously on raising my Restoration so I could get that 5x Willpower bonus, I said “okay, screw this, I’m gonna go train up my Restoration ten times, doing it by hand is boring.” I installed a mod that let you train as many times per level as you wanted (like Morrowind had).
Well they have caps on the max they will pay you for any one item I got my mercatile up first to Journeyman so any merchant would buy anything from me (nonstolen that is) then only sell to the ones in town that seemed to have the highest cash on hand. Secondly when my Mercantile hit Expert I invested 500 in the better shops so there’s quite a few merchants that then would have at least 1500 on hand for your items. Sadly I’ve never found a merchant with a truly absurd amount of gold yet.
First time I hit a fence though I think I was carrying over 1,000 of stolen items on me (made the theives quests ‘fence 200’ ‘fence 300’ etc a little silly to me) past then gold was never really a concern for me. Perchasing spells and houses are the only things that would ever even come close to wiping out my money supply and it was always easy doing a quest or two or robbing a few houses to make it back.
Uh-oh. I may have to sell my first-spawn to afford the upgrades for the Wizard’s Tower. I spent some of my sparce cash on fire and frost salts so I could get the Atronach Summons…to back me up in battle so I could raid dungeons more efficiently…to pay for the Tower upgrades. Problem is, your Atronach (sp?) isn’t something you can summon anytime you want. Just that once time per 3 salts, as far as I could tell. Darn. I could really have used that cash to buy my Alchemy Lab for the Tower. :mad:
So I’m cooking up a huge batch of potions to sell, having just harvested my garden (hope it respawns frequently). It’ll be great to have a bed and storage and all the goodies eventually. I wonder what the Vault Upgrade gives you…
You know, I hadn’t intended to get all serious about cave scouring quite yet, but it’s about the only way to raise bigger cash to make my Tower functional. But Fish’s idea of console gold for a housing purchase is a tempting solution.
I have good sneak skills. I wish I could steal more than food to raise cash, but I’m not sure about having to do a bunch of Thief quests to get access to a fence. I don’t understand this:
brightpenny, cash becomes less of a problem as you level up. Enemies scale with you, as does their equipment. When two bandits in a camp in the wilderness leave you with two sets of mithril armor and dwarven weapons, some of it enchanted, you can sell that for a reasonable amount.
Well you don’t have to do a ‘bunch’ of thief quests just get accepted to the guild and you get your first fence. He only has about 800 gold on him (he might have less I haven’t used him in a long time) as you do more quests you do get higher ranking fences.
When you start to fence items it keeps track of how much you fenced. So the first time I traveled to him I sold off all my stolen loot and it came to about 1,000 gold. Now as you go through the guild there’s supposed to be stopping points where you have to fence X amount before they let you continue. So I’d get messages like “You need to fence 300 total before your next guild quest” then a second later “You’ve fenced over 300 you should get your next quest”. Then when I did that quest I’d get “You need to fence 400 total before your next guild quest” Then of course “You’ve fenced over 400 get your next quest”
If you’re asking about why money past that point was never any concern of me it was because I was constantly unloading quest and stolen loot all the time so I could always buy whatever I wanted whenever I wanted. The only thing I ever had to save up for is the houses that cost over 10,000 gold (there are four of them over that amount). I’ve gotten two under my belt and now I have money for the other two.
I hope that clears up any confusion you had about my post.
A warning to those who become Arch-Mage and get to use the apartment:
Don’t store your stuff there. It dissapears. I had been putting all the sigil stones that I collected into the drawers at the foot of the bed, along with stuff too cool to sell but I don’t need at the moment, and today I discovered them all gone.
Mercantile increases based on the number of transactions, not the volume of individual transactions. If you brew 30 potions, sell them all individually. It is more time consuming and a bit of a hassle, but your skill will increase much faster.
I’ve found that, in Oblivion, money really does grow on trees. Actually, on bushes and weeds. I just do strafing runs on flowerpatches and gardens, clicking on the “use” button while I’m doing it, and I gather tons of reagents. Then, every so often, I sit down and turn them into potions, which I then sell. I’m never hurting for money, and my alchemy skill is skyrocketing.
The skill I can’t seem to raise much at all, though, is Armorer. At this point, all of my armor is enchanted, so until I get Journeyman, I can’t repair it. I don’t use weapons, so that’s out as well. The only way I can get my armor repaired is to pay for it- which means, of course, that I never increase my skill because I can’t increase my skill. It’s a racket, I tells ya.
I’ve taken to wearing some normal, crappy armor, just so it’ll get damaged and allow me to use my Armorer skill. It’s pretty silly that I have to do that, if you ask me.