Yeah, not sure what you mean; the RNG is part of it, you can’t get the exact same build every time, necessarily, which is part of it.
But which possibility? You would only really notice the one that you WANT that you aren’t getting, not the ones that you don’t want that are also failing to materialize (especially as more weapons are getting added- it was sure a lot easier when there were fewer options ).
But the game doesn’t know you want King Bible. It’s only showing 3 (or sometimes 4) choices out of something like 30. It’s only a ‘failed’ roll in your personal perception (and mine, when I can’t get the second bird).
If it prioritized only showing you new items, you’d have much greater odds of never leveling your existing ones until you’d filled all your slots, and the game would be much harder.
It also only offered me garlic once. I declined, of course, because garlic is only useful for the bat waves on the first map. So in 58 rolls, I got offered two different weapons a grand total of once. That should never happen.
How about never repeat an offer until all choices have been offered?
Random builds are an integral part of the genre. I don’t see them weighting it in any way.
Not in the base mechanic, that is.
“New item choices are prioritized upon leveling” sounds like a great idea for an Arcana card. An optional modifier for people who want a different experience.
I don’t recall any similar mechanic in any bullet hell game I’ve ever played. Maybe I had to wait a half a dozen rolls to get a weapon, sure, fine. 58 chances and still failed? Fuck that shit. What am I, running an endgame raid in an MMO?
Okay, I looked at the wiki and I’m wrong. It does weight more heavily towards items you own. Individual items also have rarities which affect how often they appear, which is standard for roguelites.
(don’t click the link if you don’t want spoilers about unlockables!)
And each individual weapon also has their own weighted value. This game is still in development. My feedback from playing for a little over 20 hours is that the weighting system sucks and needs redesigning.
Note that statistical oddities generally take time to manifest. That I’m so new to this game and have already run into such a ridiculously unbalanced selection – two different weapons offered a combined once between the two of them in 58 tries – tells me that such a circumstance isn’t all that unlikely.
I don’t understand why that’s a bad thing other than your personal preference to getting the bible. Not that there’s much to the game anyway, but if you could always get your preferred build there would be nothing to it at all.
That’s where I stand. Getting a really stellar build is satisfying because it’s not guaranteed. Winning despite not getting the build you wanted is also satisfying.
Rick of Rain 2 has a modifier called “artifact of command” that gives you complete control over your build. I have a buddy who likes it a lot, but it’s a real ‘sometimes treat’ for me because eventually it’ll make me bored with the game.
So I wouldn’t prefer to see the rolls weighted in such a way that you’re eventually guaranteed to get what you’re looking for. I’d rather it be an optional modifier for people who want to play that way.
My preferred build is only three weapons, though. It’s not like I need an exact 12 things or my fun is ruined. I only need half of them. I really don’t think that’s unreasonable. The other half I’m happy to leave up to the fates. Variety is fun.
Aw, I like evolved runetracer. Besides which, I find armor to be pretty effective.
But seriously, it’s not just Bible. Garlic was only offered to me once, and that was well after level 40. It’s that the entire system is streaky.
I haven’t played for a while; runetracer wasn’t evolvable last time I played, so if it is now, I’m excited. Even the unevolved runetracer was surprisingly effective (with enough extra projectiles and maxed out spellbinder).
I’m with you 100%. Bone is a suitable replacement even though it can’t be evolved because they bounce. At the end of a round when the world is collapsing on top of you, I think bone might actually be better than runetracer. But evolved runetracer (NO FUTURE, I think it’s called) is consistently my highest damage in any run I get it.
Nothing does single-target dps like Bible, though. I don’t think anything’s even remotely in the same ballpark with it in terms of taking down bosses. Maybe the real fix would be to nerf bible instead of just making it unlikely to spawn.
But why was garlic also similarly rare? Garlic sucks!
This feels like an argument defending a game where every weapon has an equal chance, and if you have a run where a weapon just happens to not be offered, well, that happens. But that’s not this game. The weapons are individually weighted.
Imagine the weapons were weighted in such a way that half of all runs by all people on all maps ended up being forced to take both magic wand and garlic as two of their six weapons. Your argument would equally apply to this hypothetical version of the game, but you would agree with me that the hypothetical version would be unfun and should probably be fixed, yes?
I’m saying it’s not random chance, it’s weighted, and (IMO) it’s weighted wrong.
Weapon rarities are pretty standard in games like this, so I’m not making that argument. I expect that I’ll find certain items more often than others. I expect that sometimes I won’t see an item at all, even if I really want it. It’s part of the fun.
What’s unique about this game is that you have to max out your stacks in order to make weapons viable as the game scales. In a game like Risk of Rain, a single stack of a legendary item can transform your run. In this game, finding the rare ebony wings is good, but only if you get more of them in fairly short order. So I get why they also weight towards stuff you already have.
Sure, but that’s not anything to close to what’s happening here.
That’s a perfectly valid opinion to have. I happen to disagree.
And just because something is weighted doesn’t mean it’s not also random. It can be both. If I pick 24 black on a roulette wheel, the odds are hugely against me but the result is still random.
Different bets have different probabilities, and the roll is random.
If I ask you to roll a 20-sided dice and tell you I’ll give you a dollar on a 2-20, the roll is random even if you’re heavily favored.
You’d like the game to remove the random element in the long-run so that you eventually, always, get exactly what you want. I would not. Different strokes and all that.
Or maybe they’ll go ahead and add a character who starts with the bible. I’m actually kind of surprised they don’t have one.