[QUOTE=Carnick]
Paper manuals simply aren’t feasible now. By the time you finish unpacking the box and reading the book there’s already two patches released invalidating half of the material. It’s the internet’s fault, really. Manuals haven’t completely died, they’ve just changed mediums. Classier games will include electronic encyclopedias accessible from the main menu. It doesn’t beat the spiral bound Fallout compendium, but there you have it.
What I absolutely can’t stand are forced tutorials that are all the rage now. Molyneux I’m looking at you.
“Greetings commander! Move your mouse cursor to the left edge of the screen to scroll it left. Try it now! Good job, commander! Verily thou art a quick learner! To move the map to the right…”
Gah! They all assume you’ve never played a game before. At least offer us a skip button!
[/QUOTE]
I decided one day to play Halo on “Legendary”, the highest difficulty setting. Evidently, one of the bonuses of this, aside from the Sergeant’s lines being far more entertaining, is that the tutorial is forcibly skipped. Basically, right when it would normally start, the ship shakes from being hit by something and he sends you promptly on your way.
I miss the manuals in the old Origin games, particularly Wing Commander. One of the trademarks of the WC series was that the manual was in the form of a ship’s newsletter distributed to the pilots, which included various atmosphere-building things like discussions on recently-dead squadron mates, current-events elsewhere in the galaxy, interviews with various important figures on the ship, discussions of combat tactics, and even movie reviews (all of movies which sounded suspiciously like other games published by Origin, including System Shock and BioForge). The actual instructions in terms of installing and playing the game tended to be on a cheat sheet type setup, such as WC3 where all the actual instructions were on a folded up laminated sheet reminiscent of a diner menu.
Nowadays, gameplay has improved to where much of that can be included in-game, though I too favor seperate gameplay tutorials, such as Half Life’s Hazard Course, to forced in-game tutorials, such as the entire first mission of Halo. Star Trek: Bridge Commander gets a freebie on this one, just because the tutorial was being given by freaking Captain Jean Luc Picard, so you’d damn well listen to what he has to say about fighting a Romulan Warbird.