Games that are toooo haaaaard. Has anyone ever, ever finished Ghosts 'n Goblins or the first Castlevaina without a cheat code? And remember, this was a time when most video games were aimed at children.
Censorship. All of it. As someone who’s had to endure too much idiotic dialogue, miscolored blood, and defanged death blows to count, I can say that no amount of paranoid parent appeasement is worth it. What happened to designing games for the people who actually play them?
Damage buffers. Cheap “mercy” feature and the most stupid, ham-fisted way to limit combo damage (almost anything else is better, even Midway’s “Maximum Damage” feature). Also, the “training buffer” feature in Ready 2 Rumble Boxing (where training becomes less effective the more you do it) is absolutely pointless and mars an otherwise very good game.
CPU Assistance. Enough said. I’ll friggin’ decide whether I want to give some schlub I’m whomping by 40 points a break, thank you.
Nearly every racing game in existence. Teflon tires (i.e. they never stick), opponents on rails, always having to start from the back, unavoidable crashes with stupid opponents, and the mercy feature which prevents a player from pulling away (see CPU Assistance)…and that’s just for starters.
Loading time. Occasional problem for Playstation, CONSTANT problem for Neo Geo CD (which is why I’m trying to figure a way to unloade it).
The rapid-fire disabling feature (which can never, ever be shut off in any game, BTW). The single most idiotic idea since Nintendo’s “family friendly” policy. Okay, I’m sure there are at least five or six gamers out there who hate the rapid-fire feature with such an insane passion that they don’t want anyone, anywhere to benefit from it, but I’m not one of them, all right??
The increasing difficulty feature in War: Final Assault, where the more kills you get, the faster the enemies attack and the more damage you take. Um, pardon me, but where exactly is the justice here? I haven’t really improved a hell of a lot between 1000 kills and 9000, I suspect that not many players would, and anyway, what’s the point of a feature that will dissuade them from continuing on to War Master. If higher ranks resulted simply in more enemies, that would not only be fairer, it’d make more sense, since you need more kills to advance in the higher ranks.
Those gaudy, oversized square stickers that some dope who can’t name five video games thinks is actually going to make a difference. Where I live, I’ve yet to observe one person so much as glance at those eyesores. I’m not one of them…I always note how garishly out of place they look on a title board and how much of the time they’re not even CORRECT (one Neo Geo cabinet with Metal Slug 3 has a “Suitable for all ages” sticker).
That’s all I can think of for now. Trust me, I’ve barely just begun…