Video Games that, apparently, you're the only person to ever play

For Macs only, I believe;

Marathon- A space adventure where monster space aliens attack a space station and you go in and rescue the “Bob”'s and kill all the aliens. The Bobs were the surviving humans that just ran around shouting “they’re everywhere!” and got in your way when you tried to shoot aliens. I got stuck on a level and then my Mac died so I never finished it.

Pathway’s Into Darkness - Made by the same company as Marathon. This game came first. Instead of aliens who fight ghouls and other such things in an ancient pyramid.

My Mac died after a long life and I bought a PC so I couldn’t play the games anymore.

Tiramisu: Marathon went open source. Check it out. It came with my copy of SuSE, but I just couldn’t get into Marathon. Couldn’t find anything on Pathways, but there are a number of Mac emulators out there (I’ve heard good things about Executor). Give it a whirl.

Here are some old ones I brought up in a previous thread:

Anachronox – A console-style RPG played for laughs, and in some spots its particularly hillarious. It’s got a robot who joins your party, which is always a bonus in my book, but the robot does have a bit of an irritating Steppin Fetchit voice. It didn’t sell well, and can probably be picked up pretty cheaply.

Septerra Core – Also console-style, and the party progresses by winding through mazes that contain switches that open other parts of the mazes. Also, sometimes you have to look all over creation to find out how to advance the plot next. But the story is terrific, and it features the most intriguing female protagonist. She’s not a mother or a lover, but she is a big sister, which is not the same as being a mother at all, and its an archetype I can think of very few examples of – she is the oldest of the children (in the classic burgeoning womanhood stage of life), and she takes on the burden of raising them all, and protecting them. As events unfold, she gradually becomes big sister to the entire world, wiping noses and trouncing bullies on an epic scale.

Albion – It’s old, and it’s relatively crude by modern standards, but it has a lot of interesting stuff. There’s a lot of dialogue, and a good deal of though went into the design of the alien society. Unfortunately, a lot of wild speculation went into the Earth’s own history. It follows a theory that some people actually hold in real life that the Celts were a peaceful people who lived in what modern environmentalists would recognize as harmony with nature (and yet were, it is often claimed, very good warriors just the same, somehow), but were then corrupted by the encroachment of the `Heliromers’ (i.e., whitey (note: I have in fact heard nutty Celtophiles claim not to be white, though they are commonly thought to be whiter than the mediteranean peoples they characterize as their own version of the White Devils)) who introduced war (which the Celts were already superior at a priori, natch) and generally made life on earth unlivable by violating nature over a barrel with their technology. Well, the Celts got transported to another world ages ago, and now the Heliromers have just stumbled on that world and are coming with their big phallic spaceship to have our way with the new planet. Once you get to the point where they explain all this, you may feel like you’ve been at a scrumtious banquet and ate until you could hardly move, and then your hosts turn out to be Scientologists, and they’d like to explain some things to you.

Violinist of Hameln: Something tells me this game is based off of an obscure manga. The plot doesn’t make much sense, which doesn’t matter as it’s a straightforward platformer, but it’s FUN. Your sidekick is stupid and apparently suicidal, but she’s also more or less immortal (although if she gets hit more than once, you lose all benefits of killing monsters), and you get to throw her at whatever you like and make her dress up in wierd costumes to get back at her/ help you along. Also, you can buy a “bomb” costume, which means that you throw her straight up three times to kill the final boss (since it covers half the screen, as does the boss, it’s almost impossible to miss). Available freely at many abandonware sites.
Akuji the Demon: After three runs through, it takes me about 15 minutes to play this (relatively new, <2 meg freeware) game. It’s worth the hour it’ll take you to go through it.
Apparently, anything on the SegaCD- Mine died a short while back, leaving without a home such classics as Popful Mail, Silpheed, Willy Beamish, Dark Wizard, and the unforgetable original version of Lunar: Eternal Blue. Sven T. Uncommon, from Popful will always hold a special place in my heart. I could probably recite all of his lines off the top of my head without missing a beat. Since 1994, I have considered the Mine stage of that game to be the absolute peak of gaming humor, plot, writing, and (up until I learned all the “right places to stand,” and after I decided to ignore them) challenge. The fact that I decided to ignore the “right places to stand” speaks volumes for how important I considered the final showdown between him and yourself (and I always used the main character and no-one else for him), considering how much I hate actually working for anything when I’m supposed to be having fun. This, as with Eternal Blue, is one of the six RPG’s I’ve ever played through more than twice Secret of Mana, FF6, Earthbound, and Breath of Fire II, if you must know. BoFII is the only other game where I chose extra work willingly, fighting Barubary alone instead of with the party. It seemed important for him not to hate you as he died.)
I know there’s gotta be somebody who’s played Gunstar Heroes here. It’s exactly what you’d guess from the name. You are superhuman heroes with guns that to impressive things. You get the choice of combining four weapons, any two at a time, including two of the same. Fire-anything ALWAYS kicks ass, and Laser-homing will annhiliate the whole damn screen while you just dodge.

And something that I can only make one guess as to how it did not achieve success- it was on plenty of store shelves and I think there was a picture of the female lead on the front, even- Brandish: The programmers were all abused as children, and decided to take it out on whoever played this game. If you play this on an emulator, don’t use the save/reload functions there, or you will have to restart the game just about every time. If you use the ingame functions to reload, you might have to restart more than once. If you die and have a ring of life, let yourself be revived and do not hit reset. A key that is gone is gone for good, and the door doesn’t always stay locked. The key doesn’t always stay in your inventory when you save, quit, and reload. This is the only problem with the game, except the controls and the menu.
The controls are incredibly confusing and took me about 15 minutes to figure out that I was turning when I first played the game (at 9 years old), and counter-intuitive in any situation, especially trouble. Open the menus does not pause the game, so you have to make sure you know exactly where you keep your cure potions/spell and be quick about it. And be sure you hit the (Use) button, which is the equivalent of (make a beeping sound) and (do nothing) outside of the menus, instead of the (Drop), which is where you think it should be, the equivalent of (attack) in the real world, and both (accept) and (go back a menu) in shops. to (Use) something in the menu, you have to hit (jump). In short, absolutely never open the menu in front of a pit, or you will drop half your gear and never see it again.
There’re at least two secret drops, which I ran into by pure chance both times, which apparently work randomly half the time if you fulfull an aribtrary set of requirements exactly right. One of them gives you a free “warp” spell, with takes 90% of the annoyance out of the game by letting you revisit anywhere you’ve already been for all your MP, and the other drops you on some water, and then you get some free armor which disappears out of your inventory the next time you save.
Then there’s the Dark Gear, which is cursed, except in the dark zone. With one of them, you are “possessed” and can’t do anything, including close then menu or take it off. If you leave the dark zone, it hits you immediately and you’re stuck until you reload. And then the key is still gone, but the door isn’t unlocked so you have to start over.
And the shield is up in exactly two instances-when you give the (attack) command and no-one is there, and two- when something is there and you’re not hitting (attack).
The programming is still better than Working Design’s travesty for the PS1, Arc the Lad II, but you’re still inclined to think that they intended this game as revenge for Hiroshima. And it will annoy you, because once you figure it out, aside from all that, it is barely possible to put it down. The gameplay is still kinda fun once you figure out how they turned 4 buttons into 13 with very little overlap and figure out which is which. The storyline is excellent, as is the writing. The first time I ran into the female lead, my heart stopped beating because I was so scared. The third time, I literally did laugh out loud. I eventually learned to both pity and like her. The music ranges from intriguing to excellent to merely pretty good. The graphics, for the time, were leaps and bounds ahead of the average. Every item is remarkably useful. The bosses, until you get the barrier and/or double spells, are fun and challenging (at which point they do 1-4 damage per hit and you do in the triple digits. Of course, you only have double for two bosses unless you find a serious programming defect, and one of them hits you around 30 times a second and has to have at least 5 digit HP, so it evens out). This game, as much as I want to castrate the programmers, is fun.

I’m not sure if many of these games mentioned really fit the description of the Op, or were actually popular in their time. e.g. I spent many, many hours on both Alley Cat and Moraff’s world(all 3 iterations I think, plus the spin off card game, I think it was called stones or jewels or something) . There are lots of old old games that no one has heard about today because not many people played games, especially computer games, at all back in the day.

That being said, I’ll make my contritubtion of a modern game that I thought was quite good, yet fared poorly in terms of mass appeal:

Afterlife : A sim city style game by Lucasarts made in 1996. You play the “Regional afterlife director” of a planet and build heaven and hell. The amount of effort put into writing the descriptions for each punishment and reward is reason enough to buy this game. Rewards like “The eternal summer afternoon” and “The Only Non-Sleazy Singles Bar In Creation”? Punishments like “Taco Inferno” and “666 Pennants Over Perdition Theme Parks”? Must be seen to be believed.

Hmm. I’ve played a fair portion of these.

Eternal Darkness is flat-out fantastic, and is still a “current” game. Anyone who has a GameCube and hasn’t played this one should go out and buy it right now. There’s still time to disqualify it from this thread.

Albion I just downloaded from an abandonware site last month. Great little game, although combat’s kinda funky. Still haven’t quite got a handle on it.

Septerra Core I didn’t care for. Too console-y. Which is ironic, because I don’t mind console RPGs too much when they’re on a console. But on a PC it bugged me for some reason.

Jagged Alliance is another classic, and they’ve just re-released the second one with updated graphics/gameplay. Apparently based on fan mods. Viva la PC!

I didn’t much like the actual gameplay in Ascendency, bu the music was fantastic. One of the first games I ever played on CD-ROM, and they really knew how to get the most out of the new medium.

And lastly, Vampire: The Masquerade, which I hated. Gah! They take a game system that is reknowned as being the RPG with the most hard-core emphasis on the role-playing, and turn it into a half-baked Diablo clone. Complete with NPC vampires who are literally too stupid to come in out of the sunshine. Never even got to the “modern” part of the game, I got so frustrated with it.

You aren’t alone, brother. You aren’t alone.

Bungie forever!

Iacob_Matthew: I knew somebody translated it, but I’ve never gotten around to playing it. Other outstanding fan translations: Sweet Home, Final Fantasies 2, 3, 4 (original) and 5, Secret of Mana 2, Front Mission and Tales of Phantasia. Also, line breaks are your friend.

kawaiitentaclebeast: Welcome to the SDMB. Just so there’s no …conflicts, stay away from the schoolgirls. You’re more than welcome to the ninja girls, however.

You were flying a helicopter in a city, right? And the S.T.D. thing was an alien spaceship or something like that. How I vaguely remember that game, I wonder what else you did in it? I think I remember blowing up tanks.

That’s it…the S.T.D. looked like a cross between a virus (how appropriate), and a diamond. And there were tanks, and, I think, enemy helos.

It had a nice MIDI theme, too.

Starflight I and II were great games. Some of the most fun and most depth on one disk. I still make references to the Veloxi or the Humna Humna. No one ever gets it. sigh

A huge galaxy to explore and enjoy at your disposal. Create your own crew and challenge the wonders of the galaxy. All in EGA color. How cool was that?

the Star Control series. ♪*hallelujah!*♪

i cannot believe such a good game isn’t played by more people…

Jagged Alliance 2: Wildfire came out about a month ago, and I snatched it up immediately, being the Jagged Alliance fan that I am. The game comes with two CDs, one of which is the original JA2 (plus source code) and the other is the JA2:W mod.

I have to say I’m pretty disappointed with the Wildfire mod, unless I’m radically missing the side plot. Other than the beginning email (rather than being hired by Enrico to kill Deidrianna, you’re sent in by a DEA-esque organization to stop the mafia from exporting drugs) I haven’t seen any new plot activity. The gameplay changes are worth it, though, in that the installations are defended much more fiercely, and have some logical improvements like floodlights and minefields. It always bugged me when I’d attack the airport at night, and no one would turn on a freakin’ light!

Played it. Great sense of humor.

Love the series. For me, it’s more of a spectator sport. I have a friend that’s truly gifted at this game.

Agreed. Glorious series of games. You haven’t lived until you’ve played this game on a large monitor (via VGA box) with thumping surround and a subwoofer.

Agreed. Hysterical game. Domo-kun (sp?) is the coolest boss EVER. Ryu, eat your damn heart out.

Sucked rocks. Played twice, beat it the second time around and never touched it again. Very weird character designs, though.

Also not a good game, imo. Of course, I didn’t play it at a time when the graphics would have impressed me (it was, I believe back in '97 when I first ran across it). I understand it was one of the author’s first games. Didn’t it eventually become the BUILD engine?

Tiramisu–if you want to be able to play those mac games again on your pc, try Basilisk II. If you can’t figure out how to get it working, give me a yell and I’ll hook you up.

Hm. Legacy of the Ancients is my nomination for this thread. Great graphics for an Apple II game, fun plot, very tense ending. I spent a lot of time playing that game.

Rex Nebular and the Cosmic Gender-Bender

Think “Space Quest” if the lead character was more like Captain Kirk. :smiley:

The Colony, an old black-and-white first-person shooter (before they were called first-person shooters) for the early Macintosh computers. Crude graphics and sound, but this game had some really neat features:

A totally nonlinear layout - the gameplay wasn’t broken up into seperate levels or missions, and the entire map was accessible with no obvious order to travel through. Seamless travel throughout the world, from the crashed ship you landed in, across the surface swarming with hostile aliens, to the large colony complex where the bulk of the game took place.

A world layout that actually made sense, with puzzles that weren’t silly or arbitrary. The colony actually felt real, with large areas that didn’t have anything to do with your solving the mission, but helped give the colony map believability.

Monster ecology. Rather than being created in set spawn sites, the monsters would actually wander around and breed over time. You could completely clear out an area of the colony, then come back hours later to discover you missed one alien queen hiding in a closet who has since been laying eggs like mad.

Ambience. The world felt a lot more real than any other FPS I’ve been in, even with the clunky graphics and sound. Reading the diaries of the colonists, notes written as the colony was overrun, only to turn around and get ambushed by that queen you missed killing before.

Uniracers, on the SNES.

You’re an intelligent, brightly-colored unicycle competing against other intelligent, brightly-colored unicycles to see who can get the best time on multiple side-scrolling, split-level racetracks.

So. Much. Fun.

Here’s a review.

Bible Adventures for NES. Although I wasn’t the only person to play it.

Takin’ it to the Hoop for TG-16. A basketball game so bad that it was singed on one corner where the previous owner tried to burn it.

Tail of the Sun for PS. You’re a caveman. That’s the whole game.

slortar: That’s Bonus-Kun. Although come to think of it, a domo-kun would be really cool.

The Colony actually has an interesting role in the history of shooters. David Smith, the guy who created it, took the technology he developed for the game and started a 3-D tools company called Virtus. Tom Clancy (yes, that Tom Clancy) played The Colony and liked it so much he contacted David, invested in Virtus, and started talking with him about doing a game together. In the mid 90’s Virtus formed an internal game development group and made a PC submarine sim called Tom Clancy’s SSN. It wasn’t a hit, but it did break even, so Virtus spun out its game group into a separate company called Red Storm Entertainment, which started work on the game that would eventually become Rainbow Six … .