Considered a program like Deep Freeze?
How about locking your machine so she can’t use it at all, to prevent future problems with your computer? I have mine set to autolock if unattended for more than a few minutes, and passworded to prevent unauthorized access. There are enough computers in the house that nobody but me needs to use mine.
And as for punishments, I would suggest at a minimum disallowing her from any computer use until yours is fixed. I’d also stick her with an additional penalty of lockout from all computer use for a period equal to your outage, and disable all downloading privileges for a further period.
So if it takes you 3 days to fix it, she’s locked out of all computer use for 6 days and no downloads for 12… or something like that.
Hi all; I’ve been playing mostly on Pinnacle, with a lvl 20 Dark/Dark defender, as well as a 18th lvl Brdswd/Invuln scrapper named Brachius.
Since most of our fellow Dopers are on Virtue, I created a Spines/Invlun scrapper named Mutallicus on Virtue, in the hopes of working my way up to joining CECIL! Lvl 4 now, and working my way up. Who are good contacts for CECIL again??
Join the #CECIL channel in global chat to get hooked up with many of us, if you’re comfortable with global chat. You can also send a /tell to global IDs. Good contacts to check for, just off the top of my head…
@brainiac4
@culex
@kerzak
@humanist
@Eternal Ninja , too.
Shadow Stranger has the ability to do SG invites.
I’m going to be doing a 48ish respec tonight, if anyone’s interested.
So you are against fingerbreaking, I take it, or anything having to do with needing to dispose of a body?
Looked up the error codes. It was a badly corrupted device driver that would not allow windows to reboot. How bad? I have a striped raid array separated into two partitions, one for windows, the other for everything else…just in case windows gets corrupted. So, I start reinstalling windows, get up to the first reboot and BLAM, same error message. This happens before windows boots, and it wouldn’t boot into safe mode either, so it was something vital. Ended up having to delete my partitions, reformat and repartition the drive and start from scratch.
As she is boneheaded about downloading, I stiffened the parental controls to disallow it without explicit permission. Applies to every computer.
Not going to restrict her from the computer completely. As you may recall from my frequently referencing them, my computer is in the same room as my ferrets. She helps me be giving them out-of-cage exercise time. The more, the better. The computer gives her something to do while in the room.
Back to CoH: Jim Beam dinged 39 and got a slew of new contacts. Envoy and Terra are toast. Thanks to Serana, Volt Valkyrie and Star Lighter on the Terra mission, and Thermocline, Eliza Bennet, and Star Lighter on the Envoy mission. Now to take on Star Lighter’s Envoy mission, and to work off the accumulated debt.
ERG-1 is more than halfway through level 31 and Nova is on the horizon. Blue Genesis needs help getting from level 18 to 24. Two wimpy attacks are s l o w going.
D_Odds, I’ve heard the Circle of Thorns is looking for some fresh victims…
I’ve finally cleared out all the low level story arcs for Kitsune-hime, who’s now level 31. I still had one from the Hollows, and three more from the 25-30 level range. Now, to start on my new contacts in Brickstown and Crey’s Folly.
This just in! Issue 4 has hit the test server!
Changes that Affect both PvE and PvP:
o Improved Max Stealth capability (High stealthy powers like Superior Invisibility can now better protect against foes with high Perception, like Snipers).
o Villains can now knock you back, instead of just knocking you down.
o Removed the base -30% Damage Resistance debuff from Kheldians and decreased their base HP by 12.5% (this gives them an effective net increase in HP).
o Increased Kheldians Base Range Damage. This gives them 4% less base damage than Defenders when solo.
o Increased the Damage Bonus Kheldians get from the appropriate teammates to +20% each. This makes their damage equivalent to Blasters with 3 teammates of the appropriate archetype, and +50% greater damage than Blasters with 7 teammates of the appropriate archetype.
o Increased Damage resistance of Singularity.
o Increased Damage resistance of Animate Stone.
o Increased Jack Frost’s resistance to Cold. Jack Frost now has a permanent Chilling Embrace. Jack Frost Power now accepts Slow Enhancements. Jack Frost is now highly resistant to Slow effects (recharge and movement).
o Added Fear visual f/x to Manipulation fear powers.
o Increased Gravity Control/Propel damage.
o Updated villain Propel damage.
o Significantly increased the Max HP of Kheldians while in Dwarf form.
o Radiation Emission/EM Pulse now also drains Endurance and accepts Endurance Drain Enhancements.
o Radiation Emission/EM Pulse now also debuffs targets’ Regeneration rate.
o Increased the Damage buff of Leadership/Assault and Vengeance by 50%.
o Doubled the effectiveness of the Recharge Boost of Empathy/Adrenaline boost.
o Kheldian Dwarf Form now resists Confuse and Fear.
o Modification to Perception attribute: Increased Perception will now allow you to see stealthy foes or resist powers that reduce your Perception (like Smoke Grenade).
o Accuracy Inspirations now increase Perception.
o Leadership/Tactics now offers increased Perception and resistance to Confuse.
o Leadership/Vengeance now offers resistance to Fear.
o Medicine/Stimulant now offers resistance to Fear and Confuse.
o Ice Armor/Glacial Armor now offers increased Perception.
o Stone Armor/Minerals now offers increased Perception and resistance to Confuse.
o Removed Resistance Enhancements from Crystal Armor, as they had no effect.
o Dark Armor/Obsidian Shield now offer resistance to Fear.
o Dark Armor/Cloak of Darkness now offers increased Perception.
o Super Reflexes/Focused Fighting now offers resistance to Confuse.
o Super Reflexes/Focused Senses now offers increased Perception.
o Dark Miasma/Shadow Fall now offer resistance to Fear.
o Empathy/Clear Mind now offer resistance to Fear and Confuse, and grants increased Perception.
o Storm Summoning/Steamy Mist now offers resistance to Confuse.
o Fixed a bug in Hasten that was allowing its attack rate boost to be resisted. The result was, powers like Wet Ice and Energy Absorbs ion was resisting the recharge boost of Hasten.
o Updated Short and system help of Hoarfrost (no power change).
o Increased based movement of pets.
o Modified Spectral Terror attack power so it tends to make foes run away less.
o Increased the recharge time of Nemesis Staff temp power.
o Added Confuse and Fear protection to Kheldian Cosmic Balance and Dark Sustenance.
o Fixed Super Strength/Rage animation.
o Fixed a bug that would cause a bad shield graphic f/x error to appear if you used Unyielding and Stone Mallet.
o Fixed Cryonic Armor missing ice armor f/x.
o Fixed Earthquake (hero and villain version) from continuing to affect foes even if they leave the affected area
o Gravity Control/Wormhole is now an AoE (Wormhole applied a Disorient, so now Gravity Control has another AoE Control power). Recharge Time was increased to compensate.
o Fixed bad Disorient Duration for Assault Rifle/Beanbag (duration was twice as long as normal at higher levels).
o Dark Miasma/Howling Twilight now restores Full Hit Points and Endurance to those you resurrect. This power no longer accepts Heal and Recovery Enhancements (it already restores the maximum HP and END, so there is nothing to Enhance).
o Slightly reduced the Fear Time of Invoke Panic.
o Spectral Terror now only targets one foe when it uses its Terrify attack.
o Fixed some bad Disorient durations on Warshade powers (Gravitic Emanation and Unchain Essence).
o Resolve, Strength of Will, and Sheer Willpower Inspiration are now removed from the game. Break Free, Emerge, and Escape Inspirations will now protect you from all effects including Sleep, Hold, Immobilization, Disorient, Fear, Knockback and Confuse, and can be activated even while under such effects.
o Defenders and Controllers will now drain more Endurance when using powers that drain endurance. More specifically, Defenders will drain more endurance when using Electricity Blast than a Blaster using the same power. Controller will now drain more endurance with powers such as Transfusion, but Defenders will still drain more than Controllers.
o Reduced the duration of Break Free, Emerge, and Escape Inspirations.
o Increased the invulnerable time after you cast Rise of the Phoenix (Tanker and Ancillary versions)
o Modified powers that protect you from controlling effects. They will all now generally improve over level.
o Reduced Ice Blast/Blizzard Duration and increased its Damage.
o Dark Miasma/Tar Patch now also debuffs affected targets’ damage resistance and prevents foes from jumping and flying.
o Dark Miasma/Twilight Grasp now debuff the targeted foes’ Regeneration Rate.
o Dark Miasma/Howling Twilight now debuff the targeted foes’ Regeneration Rate.
o Kinetics/Transfusion now debuff the targeted foes’ Regeneration Rate.
o Kinetics/Siphon Speed now also transfers attack rate (debuffs targets attack rate and buffs the casters).
o Radiation Emission/Lingering Radiation now also debuffs targets’ Regeneration rate.
o Increased the duration of the Freezing Rains debuffs.
o Increased Defender’s Freezing Rain Slow debuff.
o Earth Control/Quicksand now debuffs a target’s defense and prevents foes from flying or jumping.
o Tanker Hurl and Hurl Boulder and Scrapper/Spines/Impale can now knock flyers down.
o Changed rank of Devouring Earth beacons. They should be easier to destroy now.
o Improved/decreased the cast time of siphon speed.
o Reduced the END cost of Dark Nova Bolt and Dark Nova Blast.
o Reduced the amount of Regeneration Buff that can be enhanced in Instant Healing and Integration (base values were not changed).
o Put a cap on the max defense you can gain from Energy Absorption.
o Increase Time Bomb Accuracy.
o Dark Armor/Murky Cloud, Stone Armor/Rooted, Storm Summoning/O2 Boost, Radiation Emission/Accelerate Metabolism, and Force Field/Insulation Field now offer resistance to Endurance Drain effects.
o Increased Immobilization Protection in Combat Jumping. Also, Protection now increases over level.
o Increase Range and Decreased Interrupt times of Medicine/Aid Other and Stimulant.
o Increased Hit rate of Choking Cloud.
o Added some Immobilization protection to Cloak of Darkness.
o Warshade Shadow Cloak now somewhat protects you from Immobilization, and Stealth.
o Warshade/Stygian Circle: Added Endurance gain per defeated foe drained. Significantly reduced its Endurance activation cost.
o Fixed Rage defense debuff (was giving a defense buff after Rage wore off instead of a debuff).
o Reduced the effect Duration of Terrorize powers.
o Added Accuracy Enhancements to Rain of Fire, Freezing Rain, Ice Storm, and Blizzard.
o Increased recharge time (less often) for Yellow Ink Men Holds and Sleeps.
o Decreased Chance for DE Fungi men to put you to sleep with their Spores.
o Increased the recharge time (less often) for Malta Tasers and Web Grenades.
o Modified Knives of Artemis stealth.
o Increased the recharge time (less often) for Modified Knives of Artemis sleep dart.
o Decreased chance Dominatrix minion can sleep you.
o Increased chance Dominatrix Boss can hold you.
o Decreased chance Carnival Attendant Energy Rings can Disorient you.
o Decreased chance Rularuu Brute minions can knock you down.
o Decreased chance Rularuu Wisp minions can Immobilize you.
o Decreased amount Rularuu Sentry minions can slow you.
o Blizzard, Ice Slick, Ice Patch, Earthquake, and Freezing Rain will no longer knock lower level minions out of the affected area.
o Modified Hydra Head powers. Fixed bug that allowed attacks to get through without taking out the shield generators.
o Fixed Sewer Kraken collision/selection.
o You can now attack targets while Superior Invisibility is on. Superior Invisibility is the only self toggle invisibility power that allows you to attack while it is active.
o Fix to ensure you remain immobile while in Hibernate.
o Added missing attack types to Gravity powers (defense now applies to all gravity attacks). (Player and Villain versions).
o Increased Recharge time for Dimension Shift, Black hole and Detention Field.
o Reduced Endurance cost of Black Hole, Dimension Shift and Detention Field. .
o Increased the recharge time of Phase Shift.
o Super Reflexes/Quickness now also resists slow effects.
o Increased Ice Armor/Wet Ice resistance to slow effects.
o Fixed a bug that caused high level Portal mission Clockworks to summon other Clockworks at the wrong level.
o Empathy/Adrenaline Boost now also grants the target resistance to slow effects.
o Fixed a typo in Earth Controller Power Set description.
o Hibernate can now be used in the air. You will fall to the ground if you do so.
o Fixed a bug that caused Hibernate f/x to be left behind if you were moving while activating the power.
o Hibernate now accepts Heal Enhancements.
o Fixed bug that meant Dropping Dull Pain at the same time Unstoppable falls could cause character death
o Increased recharge time of Peacebringer/Quantum Flight and Warshade/Nebulous Form
And a temporary power store in the Arena.
They… removed my one weakness.
I can dig it.
La Pucelle, SR Scrapper. Slow was going to kick my tail a bit. Not much, but a bit.
My level 20 Defender got his first “Are you an Empath” tell last night while on Striga Isle.
Which is not, as one might think, better than “R U healer?”
The reason being that the latter case allows you to instantly classify the person as an asshat, while “Are you an Empath” holds out the tiny sliver of hope that the person might, just might, realize that defenders other than empaths have something to offer.
The other day I was playing with a RL friend and we had the misfortune of having one of the aforementioned asshats on the team. This kid (I suspect it was a kid, though of course idiocy knows no age) was blatantly trying to pick a fight with my friend, who was playing a force field defender. Asshat was saying things like “ff defenders are useless” and “we need a real defender” and being so relentlessly and pointlessly rude that I kicked him from the team.
On an unrelated note, now that Jingo Belle is level 30 I’m finding myself kind of bored with her. In fact I haven’t played her for a few days now. It’s not much fun when it takes an insanely long time to accomplish anything, like hours and hours just to fill one or two bubbles. Instead, my friend, my SO and I have been playing brand new characters we created in Champion for the purpose of playing together. (My SO was visiting family and loaded his own CoH account onto their computer; now that he’s home we’re trying to figure out a way to play at the same time short of buying another computer and installing a second cable hookup. One of us could use our friend’s computer, but then he wouldn’t be able to join us). Anyway, I had forgotten how much fun the lower levels are. Anyone else get character burnout? If so, at what level did it strike?
Eliza has been sitting in the 30s forever. She does level relatively fast, as she basically follows TC around, and he is several levels above her. For as little as I’ve played her, she probably has more levels per hour than the majority of characters. Eliza seldom sees any villians in colors other than purple. Being a defender, she doesn’t get a lot of aggro and I can play her for hours without ever using her blast. But being a defender, I basically only bring her around when someone says “we could use Eliza.” She doesn’t solo well.
I find a hump at 12-14 - its SO tedious at those levels without anyway to move fast.
Eyre is at 32 or 33. She is still fun to play, but yep - takes a while to level and so I’m bringing out Dangerosa more often now, who is 14 - over the travel power hump and still in the “I’ll get a new power in a few hours” stage.
I will lose interest in an alt when I have difficulty finishing missions for a while - when I can’t find a team and can’t solo any mission I have, for instance. My Justice Server Controller is in that position.
But Eternal Ninja and White-Russian never really run into that problem, so I always have someone to play.
What level is your controller in Justice? I have a broadsword scrapper in that server called the Jade Blade. He’s level 2 at the moment (created him ages ago and never played him) but I could level him up a few times pretty quickly if the disparity is not too great.
I might have one or two other characters in that server, but offhand I can’t think of who.
I think she’s 13th. Not 100% sure.
True that. This group - a tank, a couple of scrappers, a controller, and my defender - didn’t realize that my empath has other abilities to offer. For example, the tank insisted on using his taunt to pull even though my defender was the one with the best aggro control for pulling. At least the group was good enough that being overrun didn’t matter.